_____ _ __ __ _ _ _____ | ___| __ ___ _ __ | |_ | \/ (_)___ ___(_) ___ _ __ |___ / | |_ | '__/ _ \| '_ \| __| | |\/| | / __/ __| |/ _ \| '_ \ |_ \ | _|| | | (_) | | | | |_ | | | | \__ \__ \ | (_) | | | | ___) | |_| |_| \___/|_| |_|\__| |_| |_|_|___/___/_|\___/|_| |_| |____/ FRONT MISSION 3 GUIDE v0.1 By Steve McFadden e-mail: webmaster@wrestlingcolumns2000.com web page: http://www.reviewcritique.cjb.net First Created: June 19, 2000 Finished: --------------------- TABLE OF CONTENTS --------------------- 1.0 Introduction 1.1 Revision History 1.2 My Review of the Game 2.0 Battle Strategies 3.0 Walkthrough 4.0 Lists 4.1 Battle Skill List 4.2 Network FAQ 4.3 Technical Data Guide 4.4 Vehicle Data Guide 5.0 Conclusion 5.1 Credits 5.2 My Other Works 5.3 My Final Statement --------------------- 1.0 Introduction --------------------- INTRODUCTION SOON TO COME. ------------------------ 1.1 Revision History ------------------------ v0.1 ( ) first version of this guide, basic walkthrough completed. --------------------------- 1.2 My Review of the Game --------------------------- My review of Front Mission 3 can be found here! http://www.gamefaqs.com/console/psx/review/R9570.html ----------------------- 2.0 Battle Strategies ----------------------- CONSERVE AP. Well, donšt conserve it. Just be aware of your surroundings. If you only need to take one step to attack an enemy, just take one step. Donšt take five because then you not only get close to the enemy, you also use up valuable AP. WHAT IS AP? Well, AP basically means attack power. Your mechs command a certain amount of attack power, and you can raise the maxinum AP as you move on and gain levels. Herešs how the game keeps track of AP: you start off the round with full AP. Every space you walk during that turn, your AP goes down 1. So if you started off with 22AP, and walk 4 spaces, you would go down to 18AP. And the lower your AP, the lower attack power you will have in the battle. So try your best to conserve it ^_^ MEDALS. After the battle, the computer tallies up five statistics: enemies eliminated (sometimes they surrender or run off), total number of battle rounds (how many battles you had during the mission), average damage (average power per attack), average weapon level, and total turns (how long it took you to complete the mission) QUICK NOTE. Battle means actual 1 on 1 combat, mission is the whole round. ----------------------- 3.0 Walkthrough ----------------------- ***************** ** MISSION ONE ** ***************** FIRST, you must complete a training mode. You really cannot die in this mode, and all it does is give you a basic understanding of how to command your mechs in battle. You cannot die in this mode simply because you only enter into combat mode in the second section, and by then your opponent doesnšt hit too hard anyways. The main objective of this part is to combine long range and short range (melee) attacks. PRE STAGE EVENTS: Ryogo, Talk to Koike, Ryogo, Go with Koike, Move to Construction Zone, Ryogo, Talk to Koike, Move to JDF Facility, Move to Heliport ****************************** * FIRST BATTLE!! * * ENEMIES: 4 Cannons * * YOU HAVE: Ryogo and Koike * ****************************** ******************* * BATTLE STRATEGY * ******************* You have to destroy the four cannons. Fortunately, they donšt put up much of a fight at all. Basically, all you have to do is long range attacks against the cannons and youšll be fine. Why? Because the cannons cannot move, and only have a limited shooting range. So if you stand far enough away from them while continuing to attack them, you should do just fine. ************************* * GOALS TO GET PLATINUM * ************************* Enemies Eliminated 4 Total Number of Battles 8 Average Damage 93 Average Weapon Level 1 Number of Turns 5 or less MORE COMING SOON. ----------------------- 4.0 Lists ----------------------- ------------------------ 5.0 Conclusion ------------------------ ---------------- MY OTHER WORKS ---------------- http://www.gamefaqs.com/features/recognition/2134.html Reviews: 348 FAQs: 36 ----------------------------- WWF ATTITUDE Character Guides ----------------------------- D-Lo Brown Triple H -------------------------------------- WWF Wrestlemania 2000 Character Guides -------------------------------------- Big Show Blue Meanie Chyna Debra Gerald Brisco Ivory Jacqueline Jerry Lawler Jim Ross Pat Patterson Paul Bearer Stephanie McMahon Terri Tori -------------------- WWF Smackdown Guides -------------------- Al Snow Buh Buh Ray Dudley Complete Guide D-Von Dudley Dudley Boyz D-Lo Brown Finisher Move Guide Godfather Hardcore Holly Test Triple H X-Pac ------------------------------ Nintendo Entertainment System ------------------------------ Dragon Warrior Yo! Noid ----------------- Sega Genesis ----------------- Phantasy Star 4 Shop Guide ------------------- Super Nintendo Sony Playstation ------------------- Final Fantasy 5 Boss Guide -------------------- Sony Playstation -------------------- NHL '99 Complete Guide WCW vs. The World Complete FAQ/Move List ------------------------------- My Guides will only be found on ------------------------------- http://www.gamefaqs.com : GameFAQs http://vgstrategies.about.com http://gamereviewers.cjb.net http://stephaniemcmahon.freeservers.com http://www.geocities.com/ultimaweapon2k : Final Fantasy Chamber if you see this guide on a site like Cheat Code Central, let me know ASAP, especially Cheat Code Central, because they have not earned the right to host these guides, especially after hosting some of my other ones without my permission! -------- Credits -------- -GameFAQs for posting this guide. -J-Dog, Dyse, and all the other cool writers at GameFAQs -Luxion, for providing the lists -Square for making the game -------------------------------- The Shortest Copyright Line Ever -------------------------------- Unpublished Work Copyright 2000 Steve McFadden (SMcFadden)