_____ _ _ ______ | __ \ (_) | | ____| | |__) |_ _ _ __ __ _ ___ _| |_ ___ | |____ _____ | ___/ _` | '__/ _` / __| | __/ _ \ | __\ \ / / _ \ | | | (_| | | | (_| \__ \ | || __/ | |___\ V / __/ |_| \__,_|_| \__,_|___/_|\__\___| |______\_/ \___| _____ _ _ _____ _ _ / ____| | | | | / ____| (_) | | | | ___ _ __ ___ _ __ | | ___| |_ ___ | | __ _ _ _ __| | ___ | | / _ \| '_ ` _ \| '_ \| |/ _ \ __/ _ \ | | |_ | | | | |/ _` |/ _ \ | |___| (_) | | | | | | |_) | | __/ || __/ | |__| | |_| | | (_| | __/ \_____\___/|_| |_| |_| .__/|_|\___|\__\___| \_____|\__,_|_|\__,_|\___| | | |_| ******************************************************************************** PARASITE EVE COMPLETE GUIDE v1.0 By: DaLadiesMan Steve Saunders http://www.gamefaqs.com/features/recognition/2134.html http://www.reviewcritique.cjb.net E-mail: mcfaddendaman@aol.com I have all messengers, see below for my user names on them Date: September 17, 2000 Last Updated: October 6, 2000 Number of Updates to Guide: 12 ******************************************************************************** ============ CREDITS ============ -Square Soft for making such a wonderful game. -Sony for publishing the game -Game FAQs for posting this guide (hopefully) -Me, for writing this guide. -DBlake (iamnothing) for giving me moral support ^_^ -To all the great writers at GameFAQs -The usual suspects (you know who you are) -The official PE Strategy Guide, by Prima Games, for some of the boss help. -Taerm (taerm@yahoo.com) for providing some of the items located in chests. And yse, I did ³borrow² his St Francis Hospitalıs and Day 5walkthrough somewhat.. if anyone wants me to change it, or has any complaints, let me know and I will replay through the game to change the section. -How Kwang Kee (howkw@hotmail.com) ­ Major thanks go out to him, as he let me use his whole EX mode guide for my guide!! -Neelon Rokk (neelonrokk@dolfijn.nl) for the very helpful monster list. Much appreciation! =================================== == TABLE OF CONTENTS == =================================== 1.0 Introduction ***COMPLETE*** 1.1 Author's Information ***COMPLETE*** 1.2 Revision History ***COMPLETE*** 2.0 Frequently Asked Questions ***COMPLETE*** 3.0 Walkthrough ***COMPLETE*** -Day 1 -Day 2 -Day 3 -Day 4 -Day 5 -Day 6 4.0 Guides 4.1 Characters Guide ***COMPLETE*** 4.2 EX Guide ***COMPLETE*** 4.3 Secrets Guide ***COMPLETE*** 4.4 Boss Guide ***COMPLETE*** 5.0 Lists ***COMPLETE*** 5.1 Weapons List ***COMPLETE*** 5.2 Armors List ***COMPLETE*** 5.3 Items List ***COMPLETE*** 5.4 Enemies List ***COMPLETE*** 6.0 Other Misc. Stuff ***COMPLETE*** 6.1 Links ***COMPLETE*** 6.2 Credits ***COMPLETE*** 6.3 My Other Works ***COMPLETE*** 6.4 Future Plans ***COMPLETE*** 7.0 Final Goodbye 7.1 My Closing Statement ***COMPLETE*** 7.2 Finishing Statistics =================================== == 1.0 INTRODUCION == =================================== Hello, and welcome to my Parasite Eve guide. Some of you may know me as being only a reviewer, but I have written some FAQs over the past year, as well. However, I have never decided to undergo the task of writing a complete guide for a game. Most of my FAQs and Guides have been for wrestling games, and consisted of basic move lists. However, I wanted to do a guide for a game, something different from the average stuff I did. So, I searched the web site and discovered that there was hardly any good Parasite Eve guides. And none of the guides I saw could be described as complete. So, I decided right then and there what guide I was going to work on. I was going to do a Legend of Legaia guide, but I changed my mind and decided to focus on Parasite Eve. If I enjoy writing this guide (and you enjoy reading it) enough, I may do the Legend of Legaia guide. Please note that this guide is not finished yet, and to keep track of its status you should check out the revision history section, which follows the authorıs information section. I am going to try my hardest to make sure I complete this guide completely, some of you may know I did not do too well in completing my Yo! Noid and Festerıs Quest guides, which may still be worked on in the future. I wrote a review for this game, and in case you are too lazy or whatever to read it, I really enjoyed playing this game. If you have not played this game yet, make sure to play it, and use this guide if you need/want to. The game is not that tough, and is a fairly short game, but it is a true classic, so you should definitely play it if you havenıt already. And make sure to use this guide if you do decide to play the game ^_^ Feel free to message me on any of my messengers.. just tell me you are messaging me about my FAQ and I will definitely answer you as quick as I possibly can! ========================================== == 1.1 AUTHORıS INFORMATION == ========================================== ____ _ _ _ __ __ | _ \ __ _ | | __ _ __| (_) ___ ___ | \/ | __ _ _ __ | | | |/ _` | | | / _` |/ _` | |/ _ \/ __| | |\/| |/ _` | '_ \ | |_| | (_| | | |__| (_| | (_| | | __/\__ \ | | | | (_| | | | | |____/ \__,_| |_____\__,_|\__,_|_|\___||___/ |_| |_|\__,_|_| |_| Name: Steve McFadden E-Mail: mcfaddensteve@netscape.net, webmaster@wrestlingcolumns2000.com My Web Pages Links: http://gamereviewers.cjb.net http://stephaniemcmahon.freeservers.com http://www.wrestlingcolumns2000.com http://www.reviewcritique.cjb.net htp://smcfadden.freeservers.com GameFAQs Contributor Page Link: http://www.gamefaqs.com/features/recognition/2134.html GameFAQs alias: DaLadiesMan (formerly known as SmcFadden, I changed it though) Yahoo Messenger: nicklacheysnightmare, mcfaddenvg or ilovestephmcmahon (same account, different profiles) AOL/AIM: McFaddenDaMan MSN Messenger: neverforgotaboutdre@hotmail.com TOTALS as of 9/30/00 Reviews: 377 FAQs: this was my 43rd, I now have 44. Feel free to message me on any of my messengers.. just tell me you are messaging me about my FAQ and I will definitely answer you as quick as I possibly can! ========================================== == 1.2 REVISION HISTORY == ========================================== v1.0 (October 6, 2000): Whoo hoo! I am almost completely done with this guide now! In fact, I have everything in it completed. So, why is it not the final version? Well, for two reasons. One, I may still feel like adding new sections and information. Two, I may want to update certain parts of this guide. Rest assured that the next version of this guide will be the long awaited (at least it is to me) final update of this guide. Itıs been fun, folks... v0.9 (October 4, 2000): Well, I am not completely done with this guide yet, but I am coming pretty close to finishing it. Again, all I need to finish now is the secrets guide, and this guide is finished. Well in this update, I decided to add How Kwang Keeıs EX mode guide, as I felt he wrote a much better guide than I could ever write. And yes, he just gave me permission a few minutes ago In an email he sent me, so I am using it legally. I will probably do the secrets guide and wrap up this entire FAQ tomorrow. It has been a blast, folks. I might just go ahead and decide to do the Legend of Legaia guide. Definitely look out for a WWF Smackdown 2 guide from me in the future, however, as I can all but guarantee doing one of those. v0.85 (September 30, 2000): I am oh so close to finishing this guide. I got the Day 6 Walkthrough done, as well as the Boss Guide and EX Guide. All I have to do is the Secrets Guide and Finishing Statistics, and BAM! This guide is done! This is definitely my largest guide yet, and it got this way mainly because I updated it so much! Therefore, I will probably finish the other FAQs I have been working on. Because completing this guide is a good feeling to me. This is definitely my best guide yet. I should completely be finished with it tomorrow, after I finish up the secrets guide. v0.51 (September 30, 2000): Minor changes, mostly new line art and changing of some facts and information. I will be back later with another update, hopefully. v0.5 (September 30, 2000): Good news and bad news. The good news is that I finally got the Day 5 Walkthrough done. The bad news is that I had to use taermıs walkthrough a lot for it. Why? Because the notes I had written about Day 5 when I was playing through the game got soaked in the rain! And I canıt read them any more! So, if anyone wants me to rewrite the Day 5 walkthrough (after the Chinatown sewers and the Centipede boss), let me know and I will replay through the game. I do have the Ultimate Being notes here, so I will finish the walkthrough and boss guide up probably tomorrow. Then I can work on the other sections of the guide, until the guide is finally finished! I hope to finish this guide before next weekend, and I am pretty sure that is possible. All I have to do is the EX Guide and Secrets guide, and those will not take that long to do. I am also thinking of including my review to the game in here, so everyone can see how good the game is, but I am still debating it at this time. Like I was saying, the Day 5 Walkthrough, for the most part, is not written completely by me. It is taermıs walkthrough, and I changed around some of it. I hated to do it, so if anyone has a problem with it, please let me know and I will definitely rewrite it. v0.35 (September 28, 2000): Okay, can you now tell that I am trying to complete this guide as quickly as I possibly can? ^_^. I got the Day 4 walkthrough completed, and updated the Boss guide, as well. If you notice, the Day 4 walkthrough may seem a lot like one in another FAQ. Well, it is because I lost my notes for that section. So I just tried my best on that section. But, I got all my notes for Day 5 and Day 6, should be fun to write. This FAQ is now at 108K. Amazing, huh? Two days ago I was barely at 16K and now I am at 108, almost 109K.. it shows you how much hard word pays off in the long run! In minor news, I added an updates to guide counter at the top, which just counts how much updates I have done to this guide. No big deal, just thought I would point it out. v0.31 (September 28, 2000): Minor update, thanks to Neelon Rokk (neelonrokk@dolfijn.nl) for the very helpful monster list. Much appreciation! Other than that, I did not get much accomplished, a few minor format changes. I may update this guide later on tonight, I probably will not, however. v0.3 (September 28, 2000): I got a lot of work done today on this guide, not bad for an hour and forty five minutes work. First off, I got half of the walkthrough done now. Well not really, but I did complete the walkthroughs for both days two and three. I will probably do day 4 later on tonight, day 5 is going to be the toughie, as there is a lot of information and stuff in that section. But day six is pretty straight forward, so this guide may be done sooner than I originally intended. Also, in other news, I decided to bring back the boss guide. I had deleted it from the table of contents in one of the earlier updates, but I decided to include it now. The boss guide is complete, up to the end of Day 3. I will update the boss guide, along with the walkthrough, so when the walkthrough is done, the boss guide is done too. I may start to work on the secrets guide later, but I am not sure. I have been unsuccessful in my one attempt to get this posted at GameFAQs so far, but maybe I will have better luck this time. At least, I certainly hope I will. Another minor revision: updated the table of contents, and updated the top section, where I now have ³Last Updated² and ³Date FAQ Originally Started² lines. v0.2 (September 27. 2000): Woah, another September 27, 2000 update. I got a lot of work done on this guide today, which probably means I wonıt bother with it for a while. Anyways, I got the Day 1 Walkthrough done. One down, five more to go.. look for me to be done with it in the next week or so. Assuming I actually work on it every day, which is probably not going to happen, in all likleyhood. Oh well. I also added an ***UPDATED*** tag next to the walkthrough section in the table of contents to indicate it was updated. I will now submit an update of this guide every time I get a day done, which will lead me to v0.8 or so. I will use the last few updates to finish up the other sections. Sounds like a good plan to me. Of course, I will probably go against the plan yet again. Oh well, at least I am working on this guide a lot today. It has only been 8 days since I started, and I already got nearly 55K done.. now that is impressive (at least in terms of what I usually do). I just made the walkthrough look a lot nicer, which now ends my updating for the evening. I hope to be able to update this guide again soon, for now enjoy what I have already done! v0.1 (September 27, 2000): Whew, what a huge update. I figure I might as well try to get this posted at GameFAQs now that is how much work I did. First things, I added ***COMPLETE*** next to the sections that are finished in the table of contents, sort of like Dy$eıs guides. So you will see what sections are finished by looking at the table of contents. Anyway, I finished the weapons list, completed the items and armors list, which means the lists section is now dome. Rejoice! I also decided against doing boss guide and enemies list for now, so I took those off the table of contents. I did decide to do a character guide though, and that is now finished. All I have to do now is the walkthrough and last two guide sections, and this complete guide is done!! v0.002 (September 27, 2000): I donıt know what got me to update this guide, but I finally decided to update it slightly. I added line art, and added more to the weapons list. May not seem like much to you, but the weapons list, armor list, etc. is going to be a pain for me, so as soon as I finish those it is smooth sailing from there. And hey, itıs only 6 AM, maybe I can get some more work done when I come home from school later. I will probably stay home today, which means lots of updating time today. I hope I get a lot done today if I do stay home, because I will probably not have much time to work on this guide after today, so today should be a key day in the development of this guide. v0.001 (September 19, 2000): This is not available for the public yet, it is just for me to keep track of updates and how much I am updating per day. I got the basic format of the FAQ up, and completed the Introduction, Conclusion, and Frequently Asked Questions sections. So, that makes 3 of 7 sections completed. I will work on the walkthrough now, and the walkthrough should be done eventually. This guide is probably going to take me a while to complete, considering my lack of time recently, with school, a new girlfriend, and a lot of other stuff to deal with. But I will try my hardest to update this guide a lot. And I hope that I will be able to eventually complete this guide, and I am going to definitely work my hardest to update it as much as I possibly can, in the limited amount of free time I have. And that, my readers, IS true! ========================================== == 2.0 FREQUENTLY ASKED QUESTIONS == ========================================== Do you have a question about this game? E-mail it to me at mcfaddendaman@aol.com and you can get credited for it here! I will answer your question personally, unless the answer can be found in the walkthrough. If the answer to the question you ask can be found in the walkthrough or guide, I will delete the e-mail promptly, and if you do not get a response from me it means READ THE GUIDE. Total Questions: 0 Total Questions Answered: 0 I will post any questions here, right now I have none to ansUeR thkUeh* ================================ == 3.0 WALKTHROUGH == ================================ ================ DAY 1- RESONANCE ================ ***************************** Carnegie Hall Weapons: P220 Handgun Armor: N Protector ***************************** The game will start up as you see Carnegie Hall in the picture. A limo pulls up, and out comes the heroine of the game, Aya Brea. She is going to see a play with a date. When she gets out of the limo, you have a chance to rename her into another name, if you wish. Once her date finishes talking, head inside Carnegie Hall. Once you are inside, run to the opposite end of the room and enter the double doors. This is where a cool scene takes place, and it is really an amazing scene. After the scene, run to the front of the building, up the stairs onto the stage, and walk up to the woman that is standing near the piano. You will now enter into your first battle. ********************************** ACTRESS Level 1 40 HP 0 MP ********************************** This is probably the easiest boss battle in the game. First off, the actress tends to do the same thing over and over again, which makes the battle easy to predict after a while. Just learn the pattern and you will be okay. What is the pattern, you may ask? Well, when you see green energy swirling around her, it will start to show up in her hands. Just move away from it, then dodge it when it shoots towards you. It should not hit you if you get the timing down right. After you dodge the green shot she fires at you, just shoot her with one bullet. She will get that green swirl around her again, just run around while waiting for your AT meter to recharge, and avoid her shot again. Shoot her again, then follow the same pattern. She will soon be defeated. After this, there will be a scene where Aya Brea will experience a flashback. Then the actress (suddenly named as Eve) escapes just as the scene ends. You will see her run towards the left hand side, so just chase after her towards the back of the stage. There will be a large hole there, so make sure to examine it. Once you examine it, you may expect that you will suddenly fall down it, or otherwise go down it. Nope. Instead, the cops will arrive. You can now jump down the hole. I do not recommend jumping down the hole right away. I usually get the Medicine 1 from the chest on the right hand side of the screen. After getting the Medicine, I usually go back outside of Carnegie Hall, since there are no random encounters or battles or anything else that would cause concern. There is a paramedic and a cop outside here. The paramedic will heal you, which may be necessary if you took a lot of damage during the battle with Eve. The cop on the right hand side will give you an Ammo +6 when you talk to him. The cool thing about this is, he does the same thing when you talk to him again! In fact, you can get 60 free bullets just by chatting with him 10 times! However, after chatting with him for the 10th time, he refuses to give you any more ammunition. After doing all this, you can now go back inside Carnegie Hall and head to the hole. Just climb up the stairs to the stage again to get back to the large hole. Once getting there, investigate it and you will go down. Once getting down there, you will see a little girl, who laughs at you (!), and she will then run away. The nerve of children today, I tell you. In any event, do you see the way she ran? Go that way. You will encounter a hallway, in this hallway go left and then up. Opening up any of the doors here is rendered useless, as they are all currently locked up. You will need to get the keys for the doors in order to open them up. Keep going up and you will encounter another scene, this time it will be a scene where an ordinary rat turns into a huge genetic freak. This will also be the first regular battle, and donıt think for a second that this is going to be a simple battle, because the rat could prove to be a formidable opponent. After killing the rat, go up a screen, and go through the door seen to the left. The third locker from the left has a medicine 1 in it, so make sure to grab that. After getting the medicine 1, a clown will approach you as you try to leave this room to the room on the opposite end. The clown will run out of the room, and suddenly you will hear a loud scream. Something must have happened to the clown!! Gee, what creative writing by Square Soft!! Open the second locker to get an Ammo +6, and go back out into the main hallway. Run up to the north and proceed all the way down to the end and enter the door on the left. There is a burnt body lying on the top of the desk. RPG logic would tell you to search the body, so search it. Searching the body will nab you a Theater Key, which opens one of the doors you passed by already. God bless RPG logic. Actually, this time, you have to search it twice. The first time you search it, it will just fall to the ground (whooo.. how scary!!), and the second time you will get the elevator key. The costumes on the right hand side of the room house a secret chest (well itıs not really secret, but I have to sound smart here) that contains a Medicine 1. Get the Medicine 1 from the chest, because I told you to. Pulling open the rack of clothes is funny because a parrot comes out of nowhere. That, ladies and gentlemen, is the scariest moment of the entire game. Make sure to save you game in this room. See that phone that is blinking a red dot? Just search it and it will ask you if you want to save your progress. Make sure to save, because if you die, itıs back to the beginning for you. Go back outside into the main hallway, and head south. Take the first door on the left hand side of the screen to get an Ammo +6 from the cabinet. Is that all that is in here? What do you think? Just head over to the desk to find a diary sitting on top of it. Read the diary (isnıt there some sort of unwritten rule against that?) to find out more about the Actress (Eve) that you got into battle with earlier. If you search some more in here, you will find the Rehearse Key. Okay, you used a key to enter a room to find another key. How in the hell does this make any sense? Who in the heck is clumsy enough to drop two fricking keys in the same place? Am I the only one that seriously questions Square Softıs intellect here? Leave the room and head to the room on the opposite end and open the cabinet to get another Ammo +6. You are seriously going to be loaded in ammunition for the battles ahead, which can only be a good thing. There is another scary parrot in here. I thought we werenıt at Central Park Zoo yet. Might be my eyes, walk up to the parrot for the added bonus of him basically attacking you for no reason. How creative is that? Head out of this room (what a waste of time) and go south, getting into some more random battles along the way. Have I mentioned yet how much I love the battle system in this game? When the screen changes, go through the first door on the left. Checking the cabinet reveals another ³holy crap² moment when a rat attacks you. Apparently the Zoo stage has been transported to here. Kill the rat, and check the cabinet again for a P220 handgun (make sure to check it, I missed it the first time through). Opening the chest gets you your first Defense +1 of the game. I wouldnıt waste it by using it on your current armor, since you are going to be getting better armor soon. Speaking of the better armor, it is located in the same room. Just go to the upper left hand corner and search that wall that appears to be crumbling. Amazingly, it crumbles!! Someone call a paramedic while I check my heart rate!! Crawl through it and get your N Protector Armor, and equip it, as it is a heck of a lot better than your other armor. You can use the defense +1 on this armor, if you wish. Go north a little bit and enter the door on the right hand side. Go all the way south from this room, and open the chest. You either get a Medicine 1 or Ammo +6. The game randomizes it, which makes it that much more exciting. Right. Leave through the bottom door. You will come out in front of the corpse of the clown you bumped into already. Donıt search it (gasp, how dare they go against RPG logic!), instead run north up the hallway and through the double doors at the end. And guess who is there? It was Eve, Aya, it was Eve all along! BATTLE TIME! ********************************** EVE Level 4 92 HP 0 MP ********************************** She may appear to be a little bit easier this time (yeah right), but in all actuality she is quite tougher than she was the first time. You can handle her, however, if you exercise a little bit of patience. She now has a few different attacks. She is either going to chase after you and swipe you with her arm, move towards you (just run away from her) or she will do her NEW energy blast! Wow, how exciting. She uses both hands for this one, when she fires it just stand still and the shot should go around you. Cool, eh? Just dodge her stuff and fire at her when you can, and she will go down easy enough. Behind the piano is another large hole. How fun, you would think this game takes place in Los Angeles with all the earthquakes going on. Climb down the hole to reach.. ***************************** .. CARNEGIE HALL SEWERS Weapons: M1911A1 Handgun Armor: Kv Vest 1 ***************************** Have fun, after you complete this dungeon you will be done with Day 1 for the most part. No one ever said this was a long game.. To start off, just run forward. When you get to a place with steps on both sides, check for a chest that is well camoflauged. It took me a few minutes to find it. It is near the foot of the left stairs, and you get the M1911A1 handgun, to boot. So I advise getting the chest. Now go up the stairs and follow the path as it winds around and then comes back down to the stairs on the other side. I just wasted your time!! Just kidding, I actually earned you 2 revives. You should be worshipping the ground I walk on now!! OK I am calmed down now. Head back down the stairs and head north through the main tunnel. That annoying brat little girl shows up and decides to laugh at you some more, then she runs away again. Just wait until I get my hands on her! Do not follow her this time, though. Instead, swing on by the back left corner of the area for a chest containing Medicine 1 or Ammo +6. Check the back right corner for a chest containing an Offense +1 (maybe if you really get lucky you will get an offense +2, good luck on that though). Now move back a bit and head down the east wall while running south. You end up in a secret room with a bunch of chests. Head to the main tunnel again and follow that annoying little girl. Continue left through this side tunnel and you will see a locked gate to the north at the end. Examine the device hanging by the left side of the gate, which turns out to be a switch leading to open the gate, and a phone. Use the phone to save your game, and make sure to dial 1-800-Collect to make mom happy (or something). Press the switch and go through the opening. There is that slut Eve again! Cue kick ass scene where she leaves and an alligator attacks. BATTLE TIME! ********************************** ALLIGATOR Level 7 120 HP for Head, 80 HP for tail 30 EXP for winning battle ********************************** When you start the battle, a message will pop up saying that the alligator actually has two targets. So this is the first multi-targeted boss of the game, in a sense. When the battle begins, keep your distance. The alligator will charge at you and swing its tail at you. Avoid it and fire at the tail. Keep on doing this until the tail is destroyed. Then the view changes and the alligator changes his strategy. He uses that darn fire breath three times in a row, but it is easily avoided after a while. If you get too close, he will swipe his claw at you, causing serious damage, so just stay back. Use the back up, move in, fire, back up strategy to win this battle easier. You will get the Kv Vest for winning the battle. The alligator dies, Aya leaves Carnegie Hall, and that Day 2 screen pops up. ================ DAY 2 - FUSION ================ ************************************ NYPD Police Department 17th Precinct Weapons: M16A1 Rifle Armor: Cm Vest 1 ************************************ You start off the day in the New York City Police Department. Talk to the men standing there, then talk to Baker, who is the Police Chief. He will hand you a mod permit, which you can use downstairs in the weapons storage area. Once you gain control of Aya, leave Bakerıs office and head back to the place where you started this day. Before going anywhere else, make sure to head to the lower left hand section of the room, where a save telephone is located (it may be a little hard to see at first, but it is there, trust me). I am just pointing this out for when you may need it, since you really do not need to use it now (seeing as how you just saved at the end of the 1st day). Leave this room and go back into the main hallway. Take the first door on the left to get to the locker room. Open the fourth locker on the right and get either a Medicine 2 or Cure-P (I usually end up with the Medicine 2). Now open the second locker to the right to get the Cm Vest 1 (equip it if you like). Now leave the locker room, into the main hallway. Once you get back into the main hallway, keep going up and take a left down the stairs. At the bottom of the stairs, go down a bit, then enter the door on the left. There is a tool in the chest on the right hand side. Now go near the back of the room, around the counter, and open the chest there to get a Medicine 1. I like this chest for a certain reason. The thing about this one is, it refills every time you leave and re-enter the room. You can get as much medicines as you want here. I advise taking about 2 or 3 right now, because you will need to save some storage room for other items and equipment. The chest in the front of the counter has an Ammo +6, and also refills every time you leave the Police Department and come back. Next up, talk to the man behind the counter. He introduces himself as Torres, as part of the scene. At the end of the scene, he hands you the M161A rifle. After he hands it to you, he asks if you have a mod permit. Using a mod permit adds an extra slot to a weapon at your choice. I would hang on to the mod permit for now, although you can use it right now if you wish. Wayne will then show up and tell you how to do certain things, then he will offer to hold any items you do not want, in storage. Now is a good time to get rid of the excess items you no longer need/want (2 keys, Theater and Rehearse, a tool and mod permit if you donıt plan on using them). Leave the Weapons Storage room and go back up the stairs. Go north at the top of the stairs and you will run into Ben Dollis. Ben is the son of Daniel Dollis, who is Ayaıs partner. See how the story is starting to take place? He is going to run away from you (whatıs up with all the little kids running away from Aya?), so just go back to Bakerıs office, where he will inform you about the press conference. The press conference will take place, and you have no control over it. Aya screws up on it, and you will end up back in Bakerıs office. Baker will get a phone call, and Nix will say something about a scientist at the museum of natural history researching mitochondria. (The story continues to develop). You will end up outside Bakerıs office. I would advise saving now, because you are heading over to the Museum. When you are done saving, head outside into the main hallway, and take the first door to your right. Exit the Police Department and you will be on the world map for the first time. Head to the Museum of Natural History. ************************************ American Museum of Natural History Weapons: none Armor: none ************************************ Selecting the museum will automatically send you to a scene where Daniel and Aya are driving in their squad car. I assume they are driving to the museum, but only time will tell. Once they are done running their mouths about the scientist, mitochondria, weight loss, and the lack of toughness on the 49ers football team, you will end up in the museum (notice the unique chocobo flag located conviently on the flag of the museum.. who said Square Soft wasnıt advertising?) Run up the stairs and the guard will let you inside, since Aya is cute and all. Once inside the museum, follow that fat blob Daniel up the stairs. He is running pretty fast for a fat blob. The guard up here will ask you to sign in (probably with phone number too). Go to the desk in the center of the room to sign up. Now follow Daniel up the stairs (again). At the top of the stairs, enter the door he is standing near. You will talk to that idiot Doctor Klamp about mitochondria, and then he refuses to say any more (get used to that). At this point, leave the museum and head back to the Police Department. ************************************ NYPD Police Department #17 Precinct Weapons: none Armor: none ************************************ Once you get back into the headquarters, follow Daniel inside, then go up that hallway and enter the door at the end on the right hand side. Inside the room, Captain Baker will inform everyone that Melissa will be playing tonight at Central Park. Daniel will run off, and Captain Baker will tell you to watch over him. He will also give you another Mod Permit, for no reason whatsoever. Nice way to handle a story scene, Square Soft. Back in the main hallway, you will see Daniel leave the building. You will not want to follow him right now, though. First you are going to have to get some goodies! Go down the stairs and head back into the Weapons Storage Room. Get the medicine 1 and ammo from the chests if you want to, I always get the ammo since it is free. I would give the Mod Permit to Wayne if you donıt plan on using it for the time being. You can always use it if you want, though. After finishing here, you can leave the building, where Aya and Daniel, in a squad car, zoom off. Head to Central Park. ************************************ Central Park Weapons: M9 Handgun or P8 handgun, M203 Grenade Launcher Armor: Sp Vest 1, Sv Vest 1 ************************************ This is sort of a turning point in the game, as this is the first real dungeon you have to prepare yourself for. Yes, Central Park can actually be considered to be a dungeon in this game. How cool is that? Anyways, here in Central Park, there is a huge wall of fire. Daniel will try to run in, but since he is human he gets burned. And guess who gets to go inside instead? Enter the park, go south a bit and you will see a parked car, with a phone (save point). You can save if you want, then continue south. As you round the curve, check the north side for a hidden chest containing ammo +6 or Medicine 1. Now go back onto the main path and follow it north. At the next screen, keep going right. You will see three gates. Check the gate on the left and you will get a Medicine 1 or Ammo +6 (again). Check the gate on the right hand side for the exact same thing. What a waste of time ^-^. Now enter the center gate. In the next screen, open the chest that is near you when you enter to get a M9 handgun or a P8 handgun. Either one is good, so make sure to equip whichever one you receive from the chest. Go down the stairs and circle around the fenced area, then take a left up the stairs. The screen changes, and you will be able to see a phone straight ahead. Enter the door that is right next to the phone. Inside the room, search the cabinet on the right for a Sp Vest 1. Equip it, then turn right and open the drawer to get the Zoo Key. Also, examine the stretcher from the top side and Aya will push it out of the way. You can open up a cabinet here to get the kick ass Grenade Launcher, M203 style! Whooo!!! Leave the room, and save if you want (I would recommend taking a few seconds to save here). Keep heading right and enter the first door on your left. This door will be unlocked because you have the Zoo Key now. Once you enter this gate, go forward a bit and enter the forest area through the broken glass piece on your left. Walk through the glass pathway on the right side and you can find some chests containing a Medicine 2, Cure-P, and one chest contains a Defense +1 or defense +2. Go back outside and continue right. Instead of going north, open the chest hidden behind a pillar for an Ammo +15, then keep going right. Go down the stairs, look to the left for a chest containing a Tool (or Ammo +15). Now continue to the right onto the next screen. This has got to be the epitome of fun. Continue right, then go north up the stairs, then head north a bit and left to go through an opening that is partially hidden by the roof. Here, open the chest on the bottom left for a Medicine 2 (or Ammo +15). Go to the right hand side of this area and there will be a red chest (wow) containing an Ammo +15. Now go across the bridge on the north side of this section. Walk onto the main path, go south, and then take the left path and head north through the gate. This has got to be one of the more easier mazes I have ever seen in a role playing game.. it will change soon enough, though. Ignore the path that goes off to the left (we will be back there soon enough) and continue to go north. In the next screen, continue north into the Ampitheater. You should be able to tell now that we are nearing the end of the Central Park fun. After watching Eve and regaining control of Aya, run back to the right and into the previous screen. Run to the right through the door labeled ³Backstage². Eve will flee, so follow her. At this previous screen, go back to the south and take that path I told you not to take before. It is to the left, so basically go south then take the path on the left. Take the stairs up the structure. At the top of the stairs, search the bottom right part of this area (which means you need to be underneath the top part, in the bottom right hand corner) to find a chest containing a Revive. Now search the upper left part for a chest containing an Ammo +15. Now continue going north from the stairs. You will see an oddly placed phone here and there will be another chest with an Ammo +15. We are really loading up on ammo, eh? What is this, World War 3? In any event, go back down the stairs and head left. The little girl will run away from you for the fifth or so time. You can choose to follow her, but then you will miss out on all the great items that can be found around here. So, letıs take a moment to find all the items here before following the annoying little girl that always runs away when you confront her. At the first intersection, take the south path. Follow it as it winds around around to another intersection, in which you should go east. Continue along the path as it bends south, then go left at the intersection. It bends back south and leads you into another intersection, this one has four paths. Take the path going to the Northeast to find a chest with an Ammo +15, then go back to the intersection and take the west path to the next screen. When you arrive at the new screen, there will be a red chest near you on the north side of the road. Open it for a Sv Vest 1, equip it if you wish, then continue west along the path. Cross the little bridge and take the stairs down to get a Defense +1. Follow the path and keep going west at the intersection. At the next intersection, instead of following that annoying little girl, head north. Take a left at the intersection and go south to find a chest with a Tool or Super Tool. Go back up, left, and follow the path south, then continue west. Follow the long path down and cross the bridge. When you get to the fountain, instead of going up the stairs, go north from a fountain under the bridge. You will find two chests containing a Defense +1 or Tool, and a PE +1 or CR Evade +1. After picking up these items, continue going north. You will eventually run into a phone. Save, because you are about to enter into battle with a boss (and a pretty tough one, at that). When you have saved, head into the next screen where you see a giant worm. BATTLE TIME! ************************************ Giant Worms Level 13 120 HP, 150 HP, 180 HP, 210 HP 0 EXP ************************************ This Boss consists of four Giant Worms working in unison to bring about Ayaıs destruction. At first, they are pretty slow and lazy, and they may or may not attack. When they do attack, their projectiles are easily avoided. This is also the best time for you to do some damage to the giant worms. Pick away at each of the worms, but try not to destroy any of them. Once you have inflicted a lot of damage to each of them, go ahead and finish one off. The three remaining worms will grow in size, but will not regain their lost HP. Continue to kill them off one at a time, until only one remains. Each time you kill one, the remaining worms will grow larger and become more aggressive. Their attacks will also get harder and harder to dodge. Just wait for a worm to appear and attack, and then shoot a single round into its side. Shooting two is often a waste, because the worms sometimes disappear before Aya can get off a shot. When only one worm remains, it will take on a whole new attack pattern. It can either shoot a spiked ball at Aya, attempt to grab her, or sweep the area using its body. Keep a distance between Aya and the worm, and it will not attempt to bite her. The spiked ball should also be easier to dodge now. The big problem, however, is the sweeping attack. The only way to dodge it is to be as far away from the worm as possible. However, this also means you will be out of range when it is your opportunity to attack. Therefore, you will just have to bite your lip and take the damage, relying on your Parasite Energy and Medicines to save you. Just attack quickly with as many shots as you can, and the remaining worm should fall easily. After the fight, return to the pay phone and save again. Then cross over the Giant Worm area and get ready for one seriously nasty ride. ************************************ Eve Level 14 330 HP 0 EXP ************************************ This fight is tough, but only because Eve has Aya pinned down in the back of a carriage. Try to keep as much distance between Aya and Eve as possible. Do this by sticking to the four corners and watching Eveıs shadow when she is not on screen. Eve can hurt Aya by touching her or by bombing her from above. The touching attack is no problem, just keep your distance. I advise standing on the opposite end of the carriage during this attack. To avoid the boom attack, as soon as Eve releases her energy, run to the opposite corner and the attack should miss. If you are not in a corner when the attack hits, you will have a tough time dodging the blast since it covers most of the carriage. Counter Attack Eve whenever she floats back to the ground after having used her bombing attack. You should be able to easily get off two shots before Eveıs next move. After you beat Eve and she runs away, enjoy the following scenes, and there is the Day 3 screen. Two down, four to go.. ================ DAY 3- SELECTION ================ ************************************ Soho Weapons: M11 machine gun, Club 2, G19 Handgun Armor: Cr Vest 1 ************************************ The day begins with Aya waking up in a little house in Soho. There are some nice graphics in this house, for sure. I especially like the little flaming trash can. The exit is to your right, but before leaving, pick up the Ammo +30 in the black chest by the door. You will see Maeda sitting outside, and then Daniel will come up in front of the house. Head left, then check the floor around that trash can for a Trading Card. At the next screen, try to open the door for the Gun Shop. It is locked, so Daniel takes matters into his own hands by shooting down the door. Go inside the Gun Shop. No window shopping here, as everything is free! Right when you enter, there is a camoflauged chest just to the south of the entrance that contains a Bullet Cap +1 (or Bullet Cap +2 if you stand on top of your head for 10 seconds). Go left and you will find another chest to your left that contains a Tool. Now head to the Northeast corner of the shop and start picking up the items in the chests. You will get a decent amount of items in here. Once you pick up all the items in here, leave the gun shop, go back to the screen where you started, and go right. You will arrive at a Pharmacy. Take all the items in here, there is a decent amount of them, and all are easily found for the most part. Make sure to enter the upper left hand corner of the store for a CR Evade +1. Once you are done, head to the front of the store. Walk behind the counter and pick up the Defense +1 (or Defense +2 if the 49ers go on a winning streak). Now save and leave the pharmacy. Return to where the squad car is waiting, and enter the car from the Passengerıs side. ************************************ American Museum of Natural History Weapons: none Armor: none ************************************ Just follow the story here, when you are done head back to the Police Department. ************************************ NYPD Police Department #17 Precinct Weapons: M92F Handgun, SG550 rifle, M9-2 Handgun Armor: Cm Vest 2, N Jacket ************************************ You will find the Headquarters in disarray upon entering the station. Daniel will run inside, so follow him in. Maeda will give you another worthless good luck charm, which means absolutely nothing to the success in the game. After receiving it, go inside. Go south and take a left to enter the locker room. Check the lockers and the cop on the ground for some items. The second locker from the right will have a Medicine 3, and the fourth locker from the right will have a Cure-P or Medicine 2, but only if you did not open it on Day 2. Talking to the fallen cop twice nets you an Ammo +6. Head back to the main hallway and go south to the detectiveıs office. You will see Warner on the ground. Oh my, what could have possibly done that to him? Talk to him twice and he will give you Ammo +15. Use the phone to save, then return to the main hallway. Take the stairs down to the basement, and then enter the Weapons room. Wayne will give you Torresıs handgun, which is pretty strong but it also has some weaknesses. Dropping off a lot of stuff here is a good idea. Leave the weapons room and go to the kennel, which is just north of the weapons room and on the same floor. You will see Cathy lying on the ground. Talk to her and she will tell you what happened. Talk to her again and you will get Ammo +6. Just how does that work, anyways? Now go back up to the main floor. At the top of the stairs, go north. You will see Nix in the background. Talk to him, and he will tell you about Shiva, and this time he just gives you the Ammo +15. Itıs about damn time. Instead of going up the stairs, head north to get the Cm Vest 2. Then go back to where Nix was, and head up the stairs. Talk to the cop and he will give (gasp) you the ammo +6. Pass through the gate and enter the door on the immediate right of the screen. There are some chests in here, get them. Now go back into the main hallway, and head south, then head west. In the next screen, enter the door to your north. The monsters will jump out of the window, beat hem and get the Medicine 3 from the chest. Enter the door at the north side and get the glimmering object, which turns out to be the Storage Key. Go back outside. At the T-Intersection, go left and enter the room there. You will find a Medicine 3 and a CR Evade +1 (or 2 if the Red Sox beat the Cubs in the World Series) in the bottom right hand corner, and you can also save your game here. Once done, go back outside. Go north at the intersection and up the stairs. View the Full Motion Video scene, then at the top of the stairs, take the door to the right. You will find a Lab Tech who will heal all your wounds only once. Make a decision to get healed or not, then go back outside and north until you arrive at yet another intersection. There sure are a lot of those in this game. The fallen officer here will give you his Locker Key. It is about damn time. Now go north through the double doors. Kill the monster here to get the SG550 rifle. Then get the defense +1 from the chest, and talk to the cop for an Ammo +6. Go to the upper right corner of this room, through a hard to see door, and pick up the N Jacket in a small room. Go back and get healed by the Lab Tech if you didnıt before, and go back down to save. Back at the intersection on the third floor, go east now. Now up the steps, you can go forward and into the Morgue. In there, you can fight a battle and win a few Medicine 3s and Full Cure. Or you can go left and fight the boss. The choice is up to you, as usual. I would advise getting into the battle, then using the Medicine 3s you win during the boss battle. ************************************************************************ Sheeva Level 18 400 HP (bottom, target 1), 200 HP (left, target 2), 300 (right, target 3) 1000 EXP for winning ************************************************************************ Sheeva now has three heads and a heck of a temper, and she has several modes of attack. Her lunge attack can cause as much as 60 points of damage, and her ground attack is extremely tough, typically causing a little over 80 points of damage. To make things even tougher, she shoots energy beams from the center of her body. Dodging the lunges is easy ­ just do not stand still in any one spot for too long. The energy beams are also fairly easy to dodge if you keep moving and staying out of corners. The real challenge is dealing with the ground attack. The only way to dodge it is to be as far from Sheeva as possible, and this only works if Shiva is in the opposite corner, which rarely happens. You can, however, use the Barrier Parasite Energy to reduce or nullify damage, although you will have to rely on medicines to heal Aya. Concentrate your attacks on Sheevaıs middle head (Target 1). It heals the other two heads, so it is best to take it out first, and quickly. Once that head is destroyed, you can destroy the other two fairly easily. Win the battle and you will receive the M9-2 Handgun. With the mutated Sheeva dead, go up to talk to Baker and Ben. Daniel will come in shortly, and the Day 4 screen appears. 3 down, 3 to go.. ================ DAY 4-CONCEPTION ================ ************************************ NYPD Police Department #17 Precinct Weapons: MPK5 machine gun Armor: none ************************************ You will start off this day in Bakerıs office. Go outside to the main hallway and enter the locker room, which is on the left-hand side. Use the Locker Key to get the Trading Card. Go to the basement and, at the bottom of the stairs, go north to the end of the hall and enter the Storage Room. You will find the big old weapon known as the MPK5 machine gun. Equip it if you want, I would advise equipping it though. There is also an Offense +1 here, but you probably got that in Day 3. Talk to Wayne, who is now the head man in charge since Torres is gone. There will be some new options available to you, and the Trading Cards you picked up act as Mod Permits now. Go up to the top floor and enter the Crime Lab. You will find Maeda here. Go up to him and speak to him, then take the ammo +30 from Daniel, and leave the headquarters. Next stop: St. Francis Hospital. ************************************ Saint Francis Hospital Weapons: M79 Grenade Launcher, Micro UZ or M10 Handgun, G3A3 rifle, G23 handgun Armor: B Vest 1, Sp Jacket ************************************ Head right a little bit and chat with Maeda. He will give you another useless good luck charm before you enter the hospital. This time it is the Mayoke. Now enter the hospital. Inside, take note of the telephone on the counter, because you will be using it a lot. Go down to the waiting area, then up to the left, and open the chest between the two elevators for an Ammo +15. Go up now, and then take a left. Press the elevator button, then go inside. Press the button inside and you will arrive at the basement. Exit the elevator, then go down. Go up at the next screen, and then take the first door on your right. The fun is just getting started here, as now you can examine the glittering object on top of the shelf to get the Fuse 1, which will come in handy. Then open the chest in the bottom right hand corner to get the M79 grenade launcher. Search for the chest in the top right hand corner of the room for an Ammo +30, then just leave by going out through the door in the upper right hand corner. Go up and follow that annoying little girl (yet again), and instead of attempting to go through the locked double doors, go left towards another room. Get the medicine 3 in the chest, then open the desk drawers on the right hand side for a Autopsy Key, then use the phone to save. It is really important that you save now, just in case you die in the upcoming sections of this tough dungeon. Now leave the room through the right exit, pick up the defense +1, then go through the door at the bottom right. Keep going down, past the pathway that leads to the elevators, and then take the first door on the right side (Aya will discard the Autopsy Key now). Snatch the Offense +1 (or Offense +2 20% chance) in the bottom right corner. Get the tool in the chest that's just a bit north, then go through the door on the north side. Here, just go straight ahead, pick up the Fuse 2 on top of the cabinet. There's also a chest in the bottom left that contains a B Vest 1 (sometimes you'll get a Cr Evade +1, but I have never gotten it). Check the burnt body for the Blue Cardkey, then leave the Autopsy Room. Back outside, run up all the way to the end of the hall and then turn right (don't enter the door). Go up, and use the Blue Cardkey to unlock the door. Go through the opened doors. Instead of chasing after the girl, open the chest near the entrance for a Micro UZ or M10 machine gun. Go down and examine the glittering object for an Offense +1 (20% chance of getting Offense +2). Return to where you saw the annoying little girl, skip the doors you entered from, and take the next door on the right. Go through the glass doors and get the tool in the chest at the left. Check the desk on the south side for a Medicine 2, then get the Fuse 3 at the bottom right, and then leave through the doors you came in. This maze is really boring me right now. Head north and you'll find the fuse box. Put in all three fuses, repair the wires, then toggle the power on. Now go right, enter the elevator and return to the main floor. Go back to the lobby and use the phone to save, then enter the room to the north. Rescue the patient and the doctor, then search behind the moved shelf at the north side of the room for a Trading Card. Now check for a chest hidden behind the curtain and beside the middle bed for a PE +1 (20% chance of PE +2 instead). Now enter the other room at the bottom right. Save the nurse, get the Green Cardkey from her, pick up the Sp Jacket from the chest lying beside the right bed, then go back to the lobby. Go left, past the elevators, and use the Green Cardkey to open the doors. Run north, then enter the first door on your left. Go all the way to the bottom of the room, then go to your right, pick up the Ammo +30, and turn the handle on the leftmost valve. Leave this room, then open a chest in the upper right corner for a Bullet Cap +1 or Range +1. Return to the elevators and go up to the 13th floor. At the 13th floor, you can keep running south to get a view of the Chrysler Building. When you're done, take the door on the left (you can't go through the right door because of the body). Get the G3A3 rifle from the chest in the bottom left corner. Check the cabinets for a Tool. Now walk up to the red arrow pointing right, turn right, and push the machine out of the way, then press the red button that was previously concealed. Also, check some of the desks on the north wall for a Medicine 3. Go through the now opened doors. There's a CR Evade +1 in the chest (or CR Evade +2 20% of the time). Now go to through the hallway at the northeast. In the next screen, enter the door on your right. A chest on the desk against the right wall contains an Ammo +30. A little bit up there's a Cure-M in a chest on a stool. Now examine the glittering object on the floor near the phone. You'll find something out, and you'll also get a Junk. Go a little bit right and then examine that shiny object to get an Elevator Key. Now save, leave the room, and go north to the elevator. You'll arrive on the roof, and then you'll be attacked by a boss. ITıS BATTLE TIME!! ************************************************************************ Spider Woman Level 22 400 HP (first stage), 500 HP (second stage) 6500 EXP for winning ************************************************************************ A large arachnid is waiting for Aya on the roof, and it is tough enough to find a shoe big enough to smash this bug. In the first stage of this fight, try to keep your distance from the Spider Woman. She will shoot webs at Aya that cause damage and stiffness, which impairs your movement. The webs will remain on the ground for several seconds after they have been shot and will still harm Aya when touched. If you do get caught in a web, the Spider Woman will close in and attack. You will need a weapon with some range for this part of the battle. A rifle works well, because its range is good enough to shoot over a web and still hit the Boss. Between web shots, the Spider Woman will shoot flames. These are easy to dodge if you keep your distance. When the webs disappear, put some distance between you and the boss, because it is about to shoot three more webs. After causing this boss significant damage, the view switches and you will fight more of a close range battle with the Spider Woman. If you want, you can switch to a short-range weapon with a faster reload time, like a handgun. Continue to avoid the webs and fireballs and plug away at the boss in between its attacks. It should fall quickly, leaving you with a G23 handgun. As soon as Eve departs, run to the southwest corner to avoid the crash by jumping onto the yellow scaffolding. A spider will attack Aya and send her plummeting to Earth. Kill it quickly and Aya will throw the switch to end her descent. ************************************ NYPD Police Department #17 Precinct Weapons: none Armor: none ************************************ As soon as you arrive at the Precinct, head down to the Weaponıs Department and unload some of your stuff. When you are finished, return to Bakerıs office to get the latest news on the case. The Day 5 screen pops up. 4 down, 2 to go.. ================ DAY 5- EVOLUTION ================ ************************************ Chinatown and Chinatown Sewers Weapons: M79-2 grenade launcher, M1911A2 handgun, M870 shotgun, M203-3 grenade launcher, Club 3, M79-3 grenade launcher Armor: Cr Protector, B protector ************************************ The day begins at the map of New York City. Your first stop in this long day is Chinatown. When you get to Chinatown, keep going north until you reach the next screen. Go north a bit and head to your left to get a chest, which contains a Medicine 3. Next, head right, across the street, and get the chest, which contains a PE +1 (or PE +2 when Jay Fielder wins NFL MVP). Go back into the street and continue going north. In the next screen, go up and open the chest, located near the left lamppost, to get an M79-2 grenade launcher. Go down a little bit and pick up the Offense +1 in the chest. Save at the phone. Keep going right until you find a secret area. Get the M1911A2 handgun in the chest, and the Tool. Leave and go back into the street, where you should continue north. You will meet up with that prick Maeda here. He will give you another useless good luck charm. This time it is the Narita. Now pick up the Ammo +30 in the chest in the upper left hand corner, then go down the sewers. When you get to the bottom of the sewers, go right to an intersection, then go down. In this tunnel, keep on heading downwards until you run into the next intersection. Get the M870 shotgun from the chest on the south platform, then go down some more until you come to an archway on the left hand side. To the right hand side of you is a chest, which contains an Offense +2 or Defense +2, so make sure to get it. Then go through the archway to the right hand side. You are now in another tunnel. There is a shiny object on the ground that turns out to be a tool. Get the Tool, then keep going north. At this intersection, take the right path and you will run into a dead end. Get the Offense +1 or Defense +1 in the chest, then head back to the previous screen. Go left at the intersection now, and continue left until the next crossroads. Keep going left at the intersection, and then go north at the next one. Get the shiny object on the ground, which turns out to be a Range +1. Once you get it, go back south to the previous intersection, and go left instead. In this intersection, there are three ways you should go. Go west and get the grenade launcher from the chest. Go south and you can pick up a Medicine 3. Then head north to continue through this maze. Go north at the intersection and examine the glittering item and you will get a Super Tool. Return south and then head west. The object on the ground is a Cure-D. Continue west at the intersection until you reach a dead end. Get the Medicine 4 here, then go back east, and then south. Get the Cr Protector in the chest at the end of the tunnel, then go through the south exit. Go all the way south until you can go south no longer, then climb up the ladder. At the top of the ladder, go right, past the T-Intersection and open the chest for the Club 3. Now go south from the intersection into the next screen. Go forward and you will find the people from Central Park, and this time they are all slimy. Definitely sick, but also cool in a strange sort of way. When you regain control of Aya, first go right, then climb down the ladder. You will then have to fight 2 of the alligator bosses you fought earlier. After beating them, head up back the ladder, then go up, and take a right at the corner and go up the stairs. At the top, enter the door in the upper right corner. Get the Ammo +30 from the chest, then save via the phone. Now examine the control panel. You will have to do this properly. Turn on the power, activate both pumps, then turn off the power. Go through the door on the north hand side. Cross the tunnel and enter the door on the other side, then run up the stairs and through the door at the top. Cross the train tracks, then climb up the platform. Get all the chests, and make sure to save via the phone. Jump down the platform to get to the tracks on the left hand side, then go north. Go right at the next screen to get a Medicine +3. Go right to the next screen. ITıS BATTLE TIME! ************************************************************************ Centipede Level 26 500 HP (1st stage), 250 HP (head), 180 HP (tail), 120 HP (body), 120 HP (body) 10000 EXP for winning ************************************************************************ The centipedeıs first stage has a major weakness. If you can stay along its side, it will not be able to hit you with two of its attacks (biting and electric bolts). However, you will still need to worry about its poison attack. If you constantly move, you can dodge it. However, you must keep your eyes open or you might run into it. After causing enough damage, the Centipede will split into four parts that circle the screen. At this point, I find it helpful to have a long-range weapon, like a rifle. With this type of weapon, you can stand in the middle and hit the mini-pedes, regardless of their position. When you target one of his minipedes, make a mental note of its target number. By doing so, you will not feel like you are playing three card monty, and you can kill each one off quickly. If you examine the body parts more closely, the four parts consist of the head, the tail, and two middle parts. The only poisonous part is the head. In fact, you will probably spend a lot of Parasite Energy on Detox and Heal 3 until you kill off one of the body parts. With one out of the way, run to the empty space it previously occupied anytime the remaining parts stop to attack. This will help you dodge them. When you win this fight, you receive the M79-3 grenade launcher. After killing the boss, run to the right until you bump into a train, go up, around and to the right of it, then go down, past it, and into a train at the bottom right corner of the screen. There are three chests in here. You'll find a B Protector, and one chest with a Tool. The third chest contains either a Tool or a Super Tool (5% chance). Leave the train, then go north to the bridge. Run across the bridge and examine the body of the guard for the Gate Key. Aya will notice the slime going towards the museum. Now go left, and that's the end of disc one. Put in disc two, and go back to the subway. Run all the way back to the train stop platform (where the phone was). Go south from the phone, and then go up the stairs under the EXIT sign and you'll arrive back at the map of New York City. Before you go anywhere else, you should head back to the Police Department and drop off all your stuff. ************************************************************************ Pier Number 3 Warehouse Weapons: PPK handgun, M203-2 grenade launcher, AT4 rocket launcher Armor: Cm Protector, Sp Protector ************************************************************************ This area is completely optional, but if you go here, you can get some good items, and also build up some levels in the process. If you decide that you don't want to go, then skip this section and head straight to the museum. Upon going through the gate, swing to your right and open the chest for a PPK handgun. Search somewhere behind the sliding metal door for a Tool, then go up. The screen will shift and you'll be at the front of the warehouse. Run up the steps and enter. Go forward and check your left for a chest that contains the Cm Protector, then continue north to the next screen. Here, you'll see a cat chasing a rat, and then after some mutations, the rat will chase the cat away, heh. Kill the mutated rat, then check the bottom right corner for a shiny object which turns out to be a Warehouse Key. Go up a little bit and under the bridge. Right after you pass the bridge, there's a chest to your right among the rubble that contains a M203-2 grenade launcher. Even though the chest is in plain sight, you might have trouble spotting it because it's camoflauged so well. Now go through the door on the north side. Keep going down and then enter the door under the red light. Head left and open the chest for the Sp Protector, then go near the bottom right corner and open the chest for a Rocket (hint hint). Go up the stairs on the left side and save before continuing through the left door. Also, after saving, go to the right of the phone, climb up the ladder and open the chest for an Offense +2 or Offense +3 (10% of the time). Now go through the left door. Cross the bridge and enter the door on the other side. In the bottom left corner of this room you'll find an Offense +2 or Defense +1. A chest in the topright corner contains a Tool. The one in the topleft corner has an Offense +2 or a Defense +2. There's also a chance you'll get a Defense +3 (10% of the time). Once you've picked up all the items, go down the elevator. Slide yourself down to the bottom, then go left. You'll be attacked by the boss. ITıS BATTLE TIME! ************************************************************************ Crab Level 32 856 HP (head), 420 HP (claws) 2510 EXP for winning ************************************************************************ The Crab has three parts to it, two claws and the head. What you should do is always stick to its side. It shoots out bubbles in a cone-shaped direction in front of it that hits twice and lowers your defense. If you're to its side, it won't hit you. It also has two physical attacks. One is where it thrusts both its claws outward, and the other is a grab and smack you to 1 HP move, but both can be avoided as long as you're to its side. It has one more move where its eyes pop up and shoot lasers. You can't avoid this if you're to its side, so once you see the eyes come out, get as far away as you can from it. If you get hit by them, then heal and get back to its side. Kill the claws first, then go for the head. Once the claws are gone, the defense of the head lowers. If you have Burst effect on your weapon, then you might be able to hit both claws with one attack. Chances are that the far claw will be out of range, though. Note that you won't always be directly at its side because it's constantly moving away from you. As long as you keep following it, though, you'll be safe, because it stops when it's about to attack, giving you time to move in. Don't attack it while it's moving, wait instead until it has attacked, and then counter. When you win, you'll get the AT4 rocket launcher (ooh). Once the crab is gone, go to the northwest. Watch the steam patterns. When you think you've got it down, go in (while there's no steam), pick up the shiny object (Tool), and get out. Return to the bottom right and climb back up the elevator lift. Now leave the warehouse. If you're thinking of equipping the AT4 right now, don't, because you won't find rockets in abundance as you do Ammo. Save it for the boss fights. ************************************************************************ American Museum of Natural History Weapons: G22 or P220-2 handgun, M203-4 grenade launcher, MP5PDW machine gun, M500 shotgun, Maeda's Gun, M8000 handgun, M9-3 handgun Armor: N Suit, Sv Protector, B Jacket 1, Cr Vest 2 ************************************************************************ After finishing the warehouse, go to the museum. You may also want to stop by the department first and drop off all your extra stuff. Enter the museum now. In the lobby, head towards the top left, and follow the person who slipped behind the door (save before you follow). Run to the left in the next room and then go to the bottom left corner. Off screen in the corner is a chest that contains a Medicine 4. Get it, then take the door on the left. Go to the bottom left corner in this next room and open the chest behind the frog exhibit for a Medicine 3. Enter the doors at the north. You'll see the figure disappear behind a locked door, and then you'll have to fight a pair of dinosaurs. Once you kill them, go north near the middle of the room, and then check your left and right side for chests. The left chest contains a Tool or Medicine 3. The right chest contains either the G22 or P220-2 handgun. Go back south, return to the lobby, and then save again. Take the north exit from the lobby, under the stairs. In the next screen, you're in an area with lots of green growth. Examine the machine on your right and you'll get a little quiz. Answer it correctly and you'll get a prize. Answer incorrectly and you'll get a chance at another not- so-good prize (check below for the answers). When done, continue north while pressing against the "wall" on your right. After a little bit of running, Aya should be able to get through, now go south and east to get to a hidden room. Pick up the Ammo +30 and answer the next quiz. Now go through the door on the right. Open the chest under the fire alarm for a Defense +1, then go south to the opposite side and open that chest for an Offense +1. Now run to the bottom right corner and get the N Suit in the chest, then go south a little, turn to face the west side, and push the box out of the way to reveal another room. Get the Trading Card and the Tool, then go back to the green area. This time, go all the way north. When you get out of the green area, continue north through the passage, then turn left at the end. At the new screen, you'll see another quiz here. Take it, or don't, then continue left and beat up the scorpion. After it's gone, go left to the next screen. Take a right at the canoe in the center of the room, going through the north exit. Go to the bottom right corner, at the foot of the stairs, and open the chest for an M203-4 grenade launcher. Instead of going up the stairs, go north around them. When you get to the next screen (the place with all the heads), just try to leave, and you'll be attacked by three armadillos. Kill them, return to the previous room and now go up the stairs. At the top, you'll see another quiz in the upper right corner. Go south for a bit, then look to your left and right for two chests that may be partially hidden. The left chest contains a CR Evade +1 or PE +1, the right chest has an Offense +1 or Defense +1. Now go through the north exit. Walk around the exhibits and take the door on the upper right corner. Climb down the ladder, pick up the Offense +1 or Defense +1 in the chest, then go through the door. Pick up the tool hidden by the left head, then climb back up the ladder to the second floor. Climb up to the third floor now. Pick up the Rocket in the chest, then go through the door back inside. Take the quiz in the lower right corner, then go through the exit at the southwest. In the next room, you'll find another quiz in the bottom right corner. Take it, then leave the room through the south. You'll see some stairs to the second floor. Go down them, pick up the Revive inside the chest, then go back to the third floor. Now take the exit to your right. Inside the next room, a pterodactyl will crash into the room and attack you. Kill it off, pick up the Medicine 4 in the chest, then continue going right. When you get to the room with the fall dinosaur fossils, go south (or continue to go south, rather). Take the door on the west side of the room. Open the chest for the Sv Protectorby the smashed window, then climb through the window. Run across the ledge to the right, jump down to the second floor, and then climb through the window. After going through the window, go through the east door. You'll find yourself outside of Klamp's Office, but it's locked, so take the path leading north. Check under the tent labeled Museum Shop for a Defense +1 and a Tool, then continue north. Run down the long hallway and take a left at the end. At the red carpet area, take the door on the north. Examine the monitors, and examine the blinking object to the right of the monitors, then deactivate the alarm. Open the chest on the left for an MP5PDW machine gun, then use the phone to save (finally!). Before leaving the room, stand in front of the alarm, then run to the right. When you can go right no more, head south (you're off the screen), and then examine everything around there until you appear in the elevator. Move it to the fourth floor. You'll come into a secret room where you can pick up some various items. Among them are the Tool, M500 shotgun, B Jacket 1, and Cure-D. Now go back to the second floor. Leave the monitoring room and head back to Klamp's office (go right from the red carpet area). In Klamp's office, just watch the events as they happen. You'll come out with the Klamp Key and Maeda's Gun. Outside of the office, go through the door at the bottom left. Also note that the stairs are no longer blocked, but don't go up them. In the next room, keep going left and unlock the door with the Klamp Key. Do the quiz in this room, then take the door north. When you come up in the next room, walk to the center of the room and you'll be attacked by the Triceratops. ITıS BATTLE TIME! ************************************************************************ Triceratops Level 33 750 HP (1st stage), 900 HP (2nd stage) 50,000 EXP for winning ************************************************************************ The Triceratops can cause a lot of damage in a short period of time. Its bolt attack can inflict as much as 150 points of damage, as can its charge attack. Make sure you have plenty of health at all times, and use your Parasite Energy wisely. At first, the Triceratops will charge toward Aya so fast that she will not be able to dodge it unless you use Haste. When it wears off, continue to reuse it. At the start of the fight, the Triceratops will only charge at Aya once, and then wander around. However, as you cause more and more damage to it, it will increase the number of times it charges in a row. Choose your slots wisely, or you could be left standing in his path. Dodging the bolt attack is easy. As soon as it begins to charge up the attack, run over and stand close to and just a bit to the side of the Triceratopsıs head. When you find the correct spot, the bolt will harmlessly pass around Aya. Once the beastıs head is gone, it becomes susceptible to cold attacks. This being the case, you might want to equip a weapon with Freezing Rounds. The Triceratopsıs freezing attack slows down considerably, so you will not need to use Haste anymore. Also, this ammo causes it to shoot balls nearly nonstop. Use the same strategy to dodge the bolts, and the dinosaur should quickly fall. With the Triceratops dead, go back down the stairs to the lobby and save again. Do _not_ go south otherwise you will have to fight another boss without saving! After you've saved, go back to the Triceratops room and try to go south. You'll be knocked all the way down to the first floor. Pick up the Ammo +30 and Medicine 4, then run to the right. You'll be attacked by the T-Rex. ITıS BATTLE TIME! ************************************************************************ T-Rex Level 35 2400 HP 100,000 EXP FOR WINNING ************************************************************************ This guy is even tougher than the Triceratops (that is, if you thought the Triceratops was tough). In the beginning, it will work on shooting flames at you. The flames cover nearly the entire room in front of it, so if you don't want to be burned, then stay behind it. The best thing to do is stay near its left side and more behind than in front of it. That way, when it shoots the flames, you won't have to worry about getting into position. Sometimes it will jump to the other side of the screen and follow with the flame attack. When it does that, just quickly run back to position so you won't get hit. The flame attack can hit multiple times at about 150 damage each, and you can take up to 750 damage if you're standing in front of it when it fires, so you definitely don't want to get hit. Its other moves consist of a normal biting attack which is easily dodged and one where it shoots two bolts of energy at you. It's not as easily dodged, but the damage is bearable. To dodge, watch when it's about to shoot the balls, then start running away from it. When they actually start coming at you, start running towards it and then a little bit to the side. To kill it, just keep shooting at it from its side with your strongest handgun (using anything else is too risky as they fire too slowly) or machine gun. If you happen to have Liberate by now, use it, and the battle will be over. You'll get the M8000 handgun when you win. Run to the bottom left corner, then enter the doors at the south wall. You'll end up back in the lobby. Save, then go into the elevator and go to the fourth floor. There's a chest here that contains a Full Cure or Full Recover. Get it, then go back into the elevator and head to the second floor. Out of the elevator, go west two rooms, then go north. Head up the stairs back to the Triceratops room. Now go south (you won't be rammed this time) to the next room. After the "earthquake", you'll notice the window on the west side is shattered. Go through it, then turn south. You'll find two chests with a Tool and an M9-3 handgun inside. Also, before going up the stairs, go north again, down the stairs, and south to the room with the quiz. You'll find broken glass in this room, too. Go through it and head to the bottom left corner of the room. In the two chests you'll find a Cr Vest 2 and a Super Tool. After getting them, go back to the room where the "earthquake" occured and up the stairs. Go through the door on the north, and watch the events take place. Aya will automatically leave the Museum after that. View all the cool FMV's and Aya will be brought to an aircraft carrier outside of New York City. Eventually you'll be able to save, and after that, you'll be at the Statue of Liberty. Also, here are the answers to the Quiz questions in the Museum. -How many animals are hiding? 9 -The name of the organelle that appeared in the first organism? Mitochondria -What was the nutritional source of the first organism that lived 3.9 billion years ago? Nitrogen oxides from volcanoes -The mitochondria creates ATP (adenosine triphosphate) within the cell. How much energy is this equivalent to? 200,000 V per cubic cm -By taking mitochondria, which uses oxygen as its nutritional source, into the body and living with it symbiotically, the bacteria has acquired a tremendous amount of energy. What was the consequence? Aging -In 1987, Cann & Wilson released a theory stating that humans were derived from Mitochondria eve. Which organism is thought to be Mitochondria Eve? An African female -25 Million years ago, oxygen increased in the air. Why? Photosynthesis by bacteria ************************************************************************ The Statue of Liberty Weapons: Armor: ************************************************************************ You will land at the base of the Statue of Liberty. Before going north, check everything you can think of, because the upcoming battle is tough. Once you're ready, go north and you'll confront Eve for the final time. ************************************************************************ Eve Level 37 1900 HP (Top), 1750 HP (Middle), 1600 HP (Bottom) 0 EXP for winning ************************************************************************ There are three parts to Eve, so you should use a weapon with the Burst effect (probably a shotgun unless you moved it to another). Also, if you have it, now is a good time to use your AT4 rocket launcher. Eve has many attacks. One is where she shoots a pair of energy balls at you, four times in succession. You can dodge them by standing in between them, but it's much easier to avoid them by continuously running to either side. She also sprays needles around the whole screen in a circular fashion. Just run away from them, but angle yourself so that you're also running towards Eve. (Simple Geometry has it that as the radius of a circle becomes smaller, the circumference gets smaller. The closer you are to Eve, the less distance you have to cover, giving you more time to outrun the needle spray. If you're farther away, and you don't get close, then you'll probably get hit.) And then there's a move where Eve spins around in place and shoots boomerangs in the air which rain down back on Aya. They're pretty hard to dodge, but if you get directly under Eve, then you shouldn't get hit. Just remember to back off when she stops firing. Eve also has several close up attacks. You can tell when they're coming when waves of energy eminate from Eve's "tail". The only way to avoid this is to STAY AWAY from her the instant you see her. If you're far away enough, then her melee attack won't come out. If you get caught, though, then you're in trouble. Among her melee attacks are a multi-hit hurts-a-lot move, another multi-attack which doesn't have as many hits, but confuses you, and one where she just smacks you to one HP. The strategy to beat Eve goes as follows. Run in a counter- clockwise direction around Eve. Make sure you're always moving. When she attacks, position yourself correspondingly so that you don't get hit (easier said than done, but do your best). Once her attack comes out, get in range, and then shoot her. The bottom section has the least HP, so get rid of that first. By the way, you should have the Liberate spell at this point. Use it. It will help a lot. When yon win, you'll have to fight Eve in a different form. ************************************************************************ Eve Level 35 2200 HP 0 EXP for winning ************************************************************************ This fight is a little bit easier, but Eve is still deadly. Now she can fly around the screen so fast that Aya sometimes has trouble drawing a bead on her. This also makes it easier for Eve to fly in and out of your targeting dome, so be careful when you shoot! Never shoot more than twice, I will tell you why later! Eve has three basic attacks. Her physical attack is a quick blow that can hit Aya and poison her. It is tough to dodge because it is so fast. Just keep moving at all times, and she should get off with only one hit. Eve can also hit Aya with a paralysis attack that cannot be dodged. Two things can happen with this attack: Either Aya will get paralyzed, thus stopping her mobility, or she will just get slowed down. Both effects are harmful, so you should use a Cure-M or Medic to get rid of the effect. Eveıs final ­ and deadliest ­ attack is her energy javelin. Occasionally, she will fly off screen and the camera will show a close up view of her as she throws her javelin. This attack inflicts area damage, so the closer Aya is to the impact point, the more damage she will take. This serves as a prime example of why you need to keep Aya mobile. Eve loves to paralyze Aya and then hit her with the Javelin, which can cause 400 plus points of damage. The key thing to remember when Eve launches her energy javelin is that you still have control of Aya even though you cannot see her. It is best to stay in a corner so that when Eve begins to launch her attack from the sky, you can run to the opposite side. Do not stop running until the attack has exploded! If you can get away far enough, Aya will not take any damage! Earlier I mentioned that you should only shoot Eve twice each turn. That is because you never know when Eve is going to try the javelin, and you cannot control Aya when she is shooting. If you have programmed Aya to shoot several shots and Eve takes off, you will miss Eve and Aya will not move until she is done shooting even though you cannot hear or take the shots. So take quick shots and never get stuck in one place for too long. To make things really quick, use the Parasite Energy Liberate. This will cause over a thousand points of damage to Eve, but it will also deplete all of Ayaıa Parasite Energy. It is, however, still worth the risk. After the attack, you will only need to hit Eve a few more times to finish her off. There you go, you beat her, the Day 6 screen pops up. 5 down, 1 to go.. ^_^ ================ DAY 6-LIBERATION ================ ************************************************************************ Navy Cruiser No Weapons No Armor ************************************************************************ The day begins with Aya standing by the rail of a navy cruiser. After talking to Daniel a bit, go through the door to your left. You'll see Wayne and Maeda talking. When Maeda leaves, talk to Wayne and drop off all your excess equipment and pick up any Medicine you might have. When you're done, Wayne will offer to rename one weapon and one piece of armor at your choosing. Once done, use the phone on the left to save, then leave the room. Some more scenes will take place, and after a while, the final battle will commence. ************************************************************************ The Ultimate Being Level: 37 HP: 1500 EXP: 0 ************************************************************************ The Ultimate Being looks pretty revolting. Don't let that stop you, though. In fact, this battle is quite easy. All he does is float around like a pansy and attack occasionally. His attack is a shockwave that eminates from himself, spreading out to damage everything within a certain radius. To avoid it, all you have to do is to figure out which corner he's furthest from, and run there before he attacks. If he shoots the wave before you get to the corner, then don't worry. As long as there's some distance between you two while it fires, then you can outrun it as long as you keep heading for the corner. After it fires, run up to it and shoot it. You can fire quite a few shots. Three or four is fine, but if you're really paranoid, you can stick with one shot, but there's really no need. After firing, the Ultimate Being will float around someplace else, in which you should move to the corresponding corner and prepare for the next attack, then repeat the pattern. It also has an attack that is unavoidable and brings you down to 1 HP, but luckily, it is used very occasionally. When you see it about to do its 1 HP attack (it drops to the ground), then you could cast a Barrier at that instant. It uses up less PE than healing yourself back to full. ************************************************************************ The Ultimate Being Level: 37 HP: 1500 (Top), 950 (Bottom) EXP: 0 ************************************************************************ There are two parts to this boss. It's also fairly easy, though not as easy as the previous form. Its attack is a pair of lightning bolts it shoots from its hands four times in a row. You can either get between them or just avoid them altogether. Getting between them is a bit difficult because it swings the bolts in a direction, and so you'll have to move with them. If you can get outside of the bolts (on the other side of the direction he swings it), then you won't have to worry about it. Remember, however, that he shoots four times in a row, so don't let up if you've managed to dodge one, keep running circles around him (the opposite direction the bolts are going). Also, the closer you are to it, then the easier it is to dodge (and it also has a chance of going over you, missing you completely). Actually, it's best to stay close to it, and once you see the bolts about to come out, start moving. Its other attack is just three bolts that sort of home in on Aya, but they can be dodged easily. After dealing enough damage to one section, both sections split apart and move and attack independently. This stage is a lot harder. The flying part will either try to run into you or shoot a string of bullets at you. It follows you as it shoots, so just run as fast as you can away from it. If that wasn't bad enough, the part that's crawling on the ground will shoot a purple beam that reaches from one corner all the way to the opposite corner. It can also sweep its purple beam around the screen. To dodge, just run away from the beam while at the same time running towards the baby (so you can outrun it faster). If you kill the baby first, then the other part will die, too, and the battle will end. If you kill the flying section, you'll still have to kill the baby. For a quick battle, as always, use Liberate. ************************************************************************ The Ultimate Being Level: 38 HP: 3500 EXP: 0 ************************************************************************ This form reminds me of Tyrant from Resident Evil 1. Anyway, it's probably the toughest form, also. It has several moves. One is a two-hit combo. It quickly rushes up to you and hits you twice. You can avoid this by running away from it when you see it start to speed up. As it approaches you, it will stop to attack you. If you keep running, it will land behind you. As for the second attack, after the first one comes out, angle yourself away and to the side when you run, and the second attack should miss you by a hair. It has another attack where it flies to one corner and shoots several large balls at you that. When you see that it's about to fire, start running towards it. If you're really close to it, then the balls will miss you. You might get hit for about 15 points of damage, but it's preferred than losing 250 HP. Oh, yeah, this one also has a 1 HP attack and a half HP attack. ************************************************************************ The Ultimate Being Level: ?? HP: 8000 EXP: 0 ************************************************************************ This form is pretty easy. It has four extensions that can't hurt you, but fly around and shoot easily avoidable lasers. Each shot you hit it with does 1 point of damage. It's best to switch to a machine gun now, as they can shoot up to 7 times in a row. Just dodge and shoot, and you'll eventually kill him. Just kidding! Once you do about 20 damage, Daniel will come down and throw you some special bullets. You'll automatically switch to Maeda's Gun, loaded with the special clip. Each hit here does 999 damage! Kill him! So now the Ultimate Being is dead... not quite. You now have to find the engine room and destroy the ship, and the Ultimate Being with it. Once you regain control of Aya, RUN to the door on your left (where you talked with Wayne). Inside the room, Aya will notice the map and realize she has to go to the engine room (okay, so I spoiled it, sorry). Go through the door that was blocked earlier. Go through the door and immediately start running up. At the intersection, turn left. At the next screen, go UP. It may look like left is the way, but trust me, hold UP in the control pad and go through the door on your right at the end of the hallway. In the next screen, hold right for just a fraction of a second, then go down the stairs. Go through the door on the left. In the next screen, immediately head right, then go up at the T-intersection. At the end of the passage, climb down the ladder. At the bottom of the ladder, go down and access the control panel. The Ultimate Being will crawl near you after you do that. You'll have to do something scary... run around the Ultimate Being, then turn left. It will freeze for a moment, however, allowing you to run past. Go down now and then up the ladder. At the top of the ladder, keep running down and go through the door. Continue going down to the end of the hall, then through the door on your left. In the next screen, run to the left for a fraction of a second, then go up the stairs (or rather, DOWN them), then through the door on the right. At the final screen, keep running left. Make it through the door, and you've finished the game! After watching the ending and the credits, you'll be awarded a mess of Bonus Points, and also be given the option of saving the game so that you may begin again in the EX Mode. The EX Mode is theoretically the same as the normal game. The difference is that you can access the Chrysler Building when you get to the World Map now. Also, the enemies in the game become harder and they have more HP than before. Oh, and did I mention you keep all the items you picked up in the normal game? Even though the enemies are tougher, with the M8000 handgun in possession, you can breeze through the game up to about day five. I can now officially say, WALKTHRROUGH FINISHED!! Yay!!! ================================ == 4.0 GUIDES == ================================ ========================================== == 4.1 CHARACTERS GUIDE == ========================================== DETECTIVE AYA BREA Age: 25 Height: 5ı3² Weight: 106 lbs. Description: Aya is a rookie cop who has not yet proven herself or develop a copıs instincts. Her partner and mentor, Daniel Dollis, is always watching out for her, but he is sometimes a little too protective. Aya has spent most of her life in foster homes due to a horrible car wreck that claimed the lives of her mother and sister. MELISSA PEARCE (EVE) Age: 32 Height: 5ı11² Weight: 114 lbs. Description: Melissa is a budding actress plagued by medical conditions and problems. Although she finally landed a role that could be her big break, her need for constant medication could end up getting in the way. DETECTIVE DANIEL BO COLLINS Age: 42 Height: 5ı11² Weight: 209 lbs. Description: This dedicated officer has been on the police force for many years. Now with a new partner to guide and protect, he is more dedicated than ever. Although he is a devoted father, he often sacrifices family time for his job. His dedication to the profession has contributed heavily to his current family problems. KUNIHIKO MAEDA Age: 35 Height: 5ı7² Weight: 115 lbs. Description: Maeda is a Japanese scientist who flew to New York as soon as he heard about the Eve incident. He is very knowledgeable about Eveıs past attacks, and wants to help put an end to her madness. DOCTOR HANS KLAMP Age: 37 Height: 5ı7² Weight: 141 lbs. Description: Doctor Klamp is a research scientist who spends most of his time locked away inside his lab at the Museum of Natural History. He holds key information that could help put an end to Eve once and for all, but as usual he is not talking. DOUGLAS BAKER Age: 41 Height: 5ı7² Weight: 243 lbs. Description: Captain Baker joined the police force at the same time as his old friend, Daniel Dollis. As time passed, Bakerıs career took off and he lost touch with most of his friends. Now he is seen as a tough, cold character who lost touch with the little guys. WAYNE GARCIA Age: 27 Height: 5ı7² Weight: 148 lbs. Description: Wayne is a rebellious young cop with a passion for firearms. His passion is so powerful that he actually collects gun trading cards. It may be his ultimate goal to create his own line of high-powered weapons. Wayne is responsible for the police stationıs Weapon Department. TORRES OWENS Age: 48 Height: 5ı3² Weight: 137 lbs. Description: Torres works closely with Wayne and does his best to keep Wayneıs gun obsession under control. Torres is a seasoned cop, but his career took a sudden turn after he lost his daughter in a gun mishap. Sworn to never fire another gun again and to help keep the gun problem under control, he took a job in the police stationıs weapon department. BEN DOLLIS Age: 8 Height: 3ı11² Weight: 71 lbs. Description: Ben is the son of Daniel and Lorraine Dollis. He hangs out at the police station sometimes, but lately is just been trying to get his fatherıs attention. MARIKO BREA Ayaıs mother; killed in a car accident. MAYA BREA Ayaıs sister; killed in a car accident. LORRAINE DOLLIS Daniel Dollisıs ex wife. DETECTIVE NIX A seasoned cop with a lot of attitude. DETECTIVE WARNER An open-minded cop. OFFICER CATHY A warmhearted and always helpful cop. ========================================== == 4.1 EX GUIDE == ========================================== Actually, the Chrysler Building is the thing most worth noting in the EX-mode. Start a new game through EX-mode, and the Chrysler Building will be on the map of New York City. You can go there any time during Day 2 (which is the first time you see the map of the city) and on. It is not wise, however, to go there in the beginning of the game. Although you'll have your best weapon and armor from last game, you do not keep your levels, and even a good armor does not offset low hit points. Also, you should accumulate a large amount of ammunition before entering, otherwise you'll run out after climbing the first few floors. A good way to go about this is to play through the game again. The monsters, although they are tougher (more HP, harder attacks), are pretty easy since you have the M8000, and you also get a mass amount of bonus points at the end of each day. By the time you kill the T-Rex again, you'll be at least level 30, collected a lot of ammunition, weapons, and armor. Don't go to the top floor of the museum, otherwise you won't be able to go back to the map of New York City before the game ends. Now you're ready to enter the Chrysler Building. Notice that the monsters here are much harder than the ones you'll find elsewhere, and they give low experience, too, making this a bad place to gain levels. On every floor is a storage room where you can find good items, an elevator that requires a key to operate, and stairs to the next floor. Every ten floors is a boss fight, and when you win, you'll get the key to operate the elevators for the previous ten floors. Each "package" is randomly determined for every ten floors. You might find one package on the second floor, or on the ninth floor, but never on the nineteenth floor. Also, for every Offense, Defense, PE, CR Evade, etc., you may get a +1, +2, +3 or +4 each time you pick up, so I won't bother to include that from now. ************************************************************************ Floors 2-10 ************************************************************************ PE, M79-4 grenade launcher, Kv Jacket Bullet Cap, Range, Rocket Ammo, Tool CR Evade, Offense, USP-2 handgun, Tool M1911A4 handgun, Sp Vest 2, Tool, Tool CR Evade, M16A2 rifle, Tool P38 T Card, CR Evade, PE, P228 handgun CR Evade, Sv Jacket Defense, PE, P226 handgun Bullet Cap, Offense, Offense ************************************************************************ Floors 11-20 ************************************************************************ Defense, Cr Jacket Tool, Treasurebox (monster) M203-5 grenade launcher, Tool, Tool Bullet Cap, M96 handgun, Tool Kasul T Card, Offense, Rocket Ammo Defense, Club 4, Super Tool AM44 handgun, P229 handgun PE, Sp Suit 1 Bhawk T Card, Range, Full UZ machinegun Kv Suit 1, Tool ************************************************************************ Floors 21-30 ************************************************************************ Tool, Treasurebox (monster) PPKS T Card, Tool, Tool Bullet Cap, Tool, Super Tool CR Evade, Mark 23 handgun, Super Tool Offense, M870-2, Tool Defense, Type64 rifle Cm Jacket, Treasurebox (monster) M1 T Card, Offense, B Jacket 2 CR Evade, Range M79-5 grenade launcher, Sv Suit 1, Tool ************************************************************************ Floors 31-40 ************************************************************************ Bullet Cap, PSG-1 rifle, Full Cure, Tool Cm Suit 1, Full Recover, Tool Defense, Sv Suit 2, Rocket Ammo, Tool BAR T Card, MK5 T Card, MP5A5 machinegun, Sp Armor 1 Tool, Treasurebox (monster) MP44 T Card, Treasurebox (monster) MG42 T Card, CR Evade, Defense, M1911A5 handgun Range, Maverick shotgun Kv Armor 1, Treasurebox (monster) Tool, Treasurebox (monster) ************************************************************************ Floors 41-50 ************************************************************************ M29 T Card, SAR rifle, Tool M73 T Card, PE, AT4-1 rocket launcher, Super Tool Bullet Cap, Tool Cr Suit 1, Treasurebox (monster) USP-3 handgun, Treasurebox (monster) Offense, Range, Cm Armor 1, Rocket Ammo, Tool Treasurebox (monster), Treasurebox (monster) Tool, Treasurebox (monster) B Suit 1, Treasurebox (monster) Offense, G20 handgun, Sv Armor 1, Tool ************************************************************************ Floors 51-60 ************************************************************************ Type38 T Card, CR Evade, Sp Armor 2 MP5SD6 machinegun B Suit 2, Treasurebox (monster) M712 handgun, Treasurebox (monster) PE, S12 shotgun, Cr Armor, Full Recover Treasurebox (monster), Treasurebox(monster) Full Cure, Treasurebox (monster) FA-MAS rifle, Treasurebox (monster) Defense, Range Tool, Tool, Tool ************************************************************************ Floors 61-70 ************************************************************************ PE, M500 shotgun, M500-2 shotgun, Full Recover Defense, Treasurebox (monster) Treasurebox (monster), Treasurebox (monster) Range, XM177E2 rifle, Full Cure, Tool Treasurebox (monster), Treasurebox (monster) Bullet Cap, Cm Armor 2, Super Tool M96R handgun, B Armor, Tool, Super Tool Type3 T Card, Treasurebox (monster) Eagle T Card, PE, Club 5, Cr Armor 2 Offense, M203-6 grenade launcher, Sv Armor 2 Every ten levels there is a boss. They can get pretty annoying since you can't save before the fight. Kill them to get the keys to the elevators. ************************************************************************ 10th Floor ************************************************************************ ************************************************************************ Spider Level: 24 HP: 1000 EXP: 100 ************************************************************************ This spider is the same as the one you fought on the roof of the hospital. It should be pretty easy by now, especially since you have a good weapon. There's also less room to move around, so the fireball is a little harder to dodge, but you can always heal. ************************************************************************ 20th Floor ************************************************************************ ************************************************************************ Alligators Level: 29 HP: 1200, 1200 EXP: 300 ************************************************************************ Again, these guys are just like the one you fought against in the Carnegie Hall Sewers. Each have only one target, and although there are two of them, the fight should still be easy. ************************************************************************ 30th Floor ************************************************************************ ************************************************************************ Centipede Level: 34 HP: 1500 (first stage), 1200 (head), 800 (tail), 600 (body), 600 (body) EXP: 800 ************************************************************************ This is the same as the boss you fought in the Subway on day five. I don't know what more to say. :( Actually, the first part is pretty easy. Just stick to its side and it won't be able to hurt you by lunging. The fight gets hard when it splits up into four separate parts. Kill one part as quickly as you can so you'll take less damage when you get hit. Also, if he head hits you, you'll be poisoned, and if the tail hits you, you'll be blinded. Same strategy, though. If you don't get hit, you won't be affected. ************************************************************************ 40th Floor ************************************************************************ ************************************************************************ Triceratops Level: 39 HP: 1600 (first stage), 1600 (second stage) EXP: 2,500 ************************************************************************ Again, this is the same Triceratops you beat in the Museum on day five. For some reason, this boss is easier than the one on the 30th floor. Using the Mark 23, I killed the first stage before it got two attacks out. In the second stage, the triceratops attacks more often, and uses only the lightning bolts, and no longer charges. Still, it should be no trouble. And although this is like the one you fought in the Museum, freezing rounds do no special damage to it. ************************************************************************ 50th Floor ************************************************************************ ************************************************************************ Cockroach Level: 49 HP: 4200 (main), 1200 (hatchling) EXP: 5,000 ************************************************************************ Ah, finally an original boss here. At first, only one roach appears, and it has only one attack, which is swiping you with its antenna. To avoid, _simply_ run away from the roach if it's approaching you. It will run up to you, and then attack with its antenna. If you start running by the time the attack is already coming out, you won't make it. After you deal a certain amount of damage, the roach will fly into the air and another roach will hatch out of an egg. The groundling roach is just like the original one when it was on the ground. The now airborne roach attacks by shooting white fire at you. There's nothing special you need to do to avoid it. Just don't get hit by it. ************************************************************************ 60th Floor ************************************************************************ ************************************************************************ Crab Level: 59 HP: 6400 (head), 1600 (claws) EXP: 10,000 ************************************************************************ The Crab is very similar to the crab in the Warehouse. Note that this one moves a LOT faster, so you have to use Haste to keep up. Otherwise, the strategy is the same as before. Stay to its side, kill the claws first, then the defense of the head lowers, then destroy the head. Although its eye lasers are nothing to worry about, the bubble attack does an insane amount of damage, so you should be extra careful when dodging. ************************************************************************ 70th Floor ************************************************************************ ************************************************************************ Bees Level: 74 HP: 12000 (Main), 600 (Small), 1200 (Large) EXP: 20,000 ************************************************************************ This battle is really tough. Hopefully you saved up a good amount of Medicine 4 and Revives during your flight up the last ten floors. The main bee (the largest one) has three attacks. The first is where it shoots a wall of orange light at you, and then two sickles fly out after it. Just one hit from one of them alone deals over 500 damage. The wall is pretty easy to dodge if you're not caught shooting, so don't go crazy firing at it. Whichever side of the screen you're standing on, the bee will move to the top of that side, and fire the wall at you. From here, just run to the opposite side of the screen, and the wall should come out once you're out of range. Continue running and the sickles will miss you, also. The second attack is unavoidable once it comes out. It paralyzes you for several seconds, allowing the other bees to get licks on you, and then a white light deals around 400 damage to you. Not much you can do about this. But I _think_ the main bee uses this only when it's in the center of the screen _and_ when you're in front of it. The third attack is a lame swipe with its leg which is easily avoided. As for the small bees, they fly around stinging you occasionally. Again, they're easy to dodge unless you're caught shooting. Getting hit by the stingers will poison you. The small bees can also heal the main bee for 200 points of damage. Unfortunately, once you kill the small bees, more take their place. Also, there are large bees that don't appear as often. They're pretty easy to avoid since they're so slow, but they have range attacks to use when you're far away. Getting hit by their ranged attacks will confuse you. Each bee alone isn't too tough, but all of them in one fight makes a very tough battle. It's best if you have the burst effect on your weapon so you can hit the main bee and the healer bees with one shot, otherwise it will take forever to take away all 12000 of its hitpoints. ************************************************************************ 77th Floor ************************************************************************ ************************************************************************ Eve Level: 99 HP: 45000 EXP: 0 ************************************************************************ Ahh, the final showdown with Eve. This battle is really tough. Hopefully, you've been stocking up on Medicine and Revives, and that you've upgraded your weapon pretty good (300+ Attack) or else the fight will be over quickly (for you). Anyway, the first thing you should note is that Eve has a little helper. You should NEVER attack Eve while the helper is on the screen, or else the helper will heal Eve in increasing increments (1000, 2000, 3000, etc). Basically, you should only attack Eve right after she completes an attack, or immediately after the helper has left the screen (make sure its shadow is completely gone before you start shooting, just to be safe). In the beginning, Eve will float around, and then teleport right next to you. Quickly run away from her. Eve will teleport and appear right next to you again, and immediately follow with an attack. To dodge this attack, run a clockwise circle around Eve. Once she misses her attack, shoot her as much as you possibly can, but stop when she teleports (away from you, this time). After teleporting away, Eve will float around again, and may use her teleport attack on you again, or she may also call down her helper to inflict a status ailment on you. Once you bring Eve down to two-thirds of her hitpoints, Eve will start using another attack. The helper will come down and charge Eve up for an attack. When this happens, Eve will float to a corner, charge up, and then fly to the other side of the room, ramming you, and knocking you down to 1 HP and removing all status benefits. I found this impossible to dodge, even with haste. However, after charging up, Eve will be stunned, allowing you to get a good deal of hits on her. Once she regains composure, though, stop firing, and wait to see what she'll do next. Also, Eve's teleport attack will have another hit. First, she'll teleport near you and attack (still run clockwise to dodge it), and then teleport near you again and kick at you. To dodge the kick, you have to run counter-clockwise. I found it possible to dodge only with haste on. When Eve is at a third of her hit points, she'll use her charge-up ramming move without her having to call on the helper. In addition, the teleport attack will have another attack. After the kick comes out, she'll teleport near you again, and try to hit you with a somersault kick. Dodge this by running to the side in either direction. When I saw Eve teleporting right next to me, I immediately casted Haste so I would be able to dodge the following attacks more easily. After she missed, I would shoot her until she teleported away. When the helper came down, I'd wait until it left, then start shooting Eve again. When I saw Eve preparing for her charge-up attack, I'd switch to a different armor, and then switch back to get my PE moving again. After getting hit, I'd cast Preraise (just in case), let the autocure kick in, and shoot her about six times. Sounds pretty simple, right? Well, seeing as how she has so many hitpoints, it might take a while to kill her. Theoretically, she should not be able to kill you, since you can dodge all but the 1 HP attack, but you should bring plenty of Medicine just in case. Good luck! It took me half an hour to beat her... __________________________________________________________________________ A B O U T A U T H O R ======================= Name : How Kwang Wee #### #### T M Icq : 18346565 # # # E-Mail : howkw@hotmail.com #### ### squaresoft_jap@hotmail.com # # howkw@singnet.com.sg # . ##### [PE logos by Kwang Wee (c)] __________________________________________________________________________ D I S C L A I M E R =================== This P.E FAQ is meant for personal usage and can only be reproduced electronically. This FAQ can be altered as long as the disclaimer remains unchanged and in effect. This FAQ is owned and drafted by me. Feel free to distribute the FAQ. Do not try to gain credit upon my faq or else I will sue you. This FAQ must not in anyway be distributed for any profitable intentions. __________________________________________________________________________ C O N T E N T S =============== # Introduction # Version Info # Having the Ex-Game Mode # Ex-Game Information # Beginning Walkthrough - Level 2-10 - Level 10 (Boss) - Level 11-20 - Level 20 (Boss) - Level 21-30 - Level 30 (Boss) - Level 31-40 - Level 40 (Boss) - Level 41-50 - Level 50 (Boss) - Level 51-60 - Level 60 (Boss) - Level 61-70 - Level 70 (Boss) - Level 71-77 - Final Encounter (Final Boss) # Secrets - Rare Trading Cards - Junk Collection # Ultimate Weapons - Ultimate Weapons Stats # Weapons in Chrysler Bd # Armors in Chrysler Bd # GameShark Codes # Tips and Tricks # Ending Song Lyrics [Added] # Legal Info / About this FAQ # Credits __________________________________________________________________________ # I N T R O D U C T I 0 N ========================= SYSTEM : Sony Playstation TITLE : Parasite Eve GENRE : Cinematic RPG DEVELOPER : SquareSoft Japan AVAILABILITY : Now Main Purpose of this guide is to help players have a in depth info on winning the Ex-Game quest in due of the Chrylser Building. This will be a lot more harder than the normal mode duh. So please be mental prepared on what you will be facing with....returning bosses that packs a lot more punch. Maybe I'm too bored and that's why I decided to write something to pass the days. Although I do programming you know C++ and others.....blah blah, it's getting quite bored ^_^. __________________________________________________________________________ # V E R S I O N S ================= Ver 1.0 (2/1/99) - Basically it's new and mainly contains the basic strategy Ver 1.1 (23/1/99) - Added a few more details on the Chrysler Building Ver 1.2 (13/2/99) - Completed most of the walkthrough bosses on how to defeat them Ver 1.3 (16/2/99) - Included the List of items which can be found Ver 1.4 (8/3/99) - Added detailed Navigation at the Chrylser Building Ver 1.5 (12/5/99) - Corrected most of the typos and minor grammar mistakes in the FAQ Ver 1.6 (10/6/99) - Clarified and deleted typos and grammar errors __________________________________________________________________________ # H A V I N G T H E E X - G A M E M O D E =============================================== When you have finished the normal mode (therefore winning from the ultimate being), let the ending credits play till the end. When done, you will receive 3000 bonus points for completing and you will be prompted to save your game. It will save the data as "Clear Data" and this will open the option on the main menu to enable you to play the EX game. Then begin the Ex game and not to mention with your own personalized weapon and armor and this including a new location which is available on the world map. (The Chrysler Building) __________________________________________________________________________ # E X - G A M E I N F O R M A T I O N ======================================= The Chrysler Building consist of 77th floors and unique items are found on every floor. On every 10th storey (Meaning 10th,20th,30th storey), you will encounter bosses. No save points will be available in the building though. I would recommend you that you replay the normal game to build up your PE and HP. Or if you prefer to act macho and says "Nah what's so tough about that damn Chrysler Building ?". Then you should pray you can stay alive & kicking on the 1-10th storey haha. At first you are only allowed to explore the building by walking the stairs which I find it a chore. This torture will end after you find a Chrysler Key which is found by defeat the boss on every 10th floor. This will allow you to use the lift to go back to the outside world to save your game (highly recommended) or discard your inventory every time your defeat the boss for each 1-10 floors...... That means for example if you defeat the first 10th floor boss, you will receive the key for the 1 to the 10th storey...... if you defeat the 11-20th storey, you will get the 11-20th storey and so on. The items and monsters in the building is randomized except for the bosses which is on the every 10th levels. If you really managed to complete the quest. Therefore up till 77th storey, reward yourself with the 2nd ending movie!! Oops. PS. If you played FFVII (Final Fantasy 7 you should know the concept). __________________________________________________________________________ # B E G I N N I N G W A L K T H R O U G H =========================================== B R I E F I N G --------------- Items and location of monsters found are randomize thus I'm not able to accurately say out what kind of items you can get. But because of replaying the same levels, I'm able to give most of the items which is found. May not be the same (list of items which you can get). Most statistics are based on the P.E game itself. Any errors in it may or not be any fault. Anyway if you have any doubts please e-mail me. I will be glad to enlighten you. PS. (Of course not me who is replaying. Most are contributors who take the time to tell me. See the Credits Section of the other authors) Any errors please e-mail me. Thanks ^_^ L E V E L 2 - 10 ------------------ Starting Level - Easy Enemies Encountered - Troodons - Bats - Rats - Crows Items Found - Offense +1-4 - Cr Evade +1-4 - Tool - Sp Vest2 - Kv Jacket - M79-4 (Gl) - Pe +1-4 - Range +1-4 - Sv Jacket - Bullet Cap +1-4 - Defense +1-4 - Rocket Ammo * I M P O R T A N T ----------------- * Collecting Junk - See Secrets (Junk Section) for details * Rare Trading Card Obtained - P38 T Card See Secrets (Rare T Card) for details This level should be easy for most of the players and should survive the couple of floor without dying. And this is the best time to collect the mysterious or legendary folks lore of the ultimate weapon !! (hheheh too much of an exaggeration). See the secrets section on how to get yourself a much stronger weapon in the game. But you must collect 300 junk before attempting the task. Just make sure Aya has a lot of hp and items like revive or medicine. ------------------------------------------------------------------------- L E V E L 10 - B O S S (ARACHNID) ----------------------------------- S T A T I S T I C S ------------------- Exp - 100 Level - 24 Hp - 1000 Bp - 128/30 Strong Against - Cyanide, Acid, Tranq, Scan, Slow, Confus, Steal, Heat Average Against - Freeze Aya's Status - No Escape Item retrieved - Chrysler Key 1 Steal - Nil Attk - Arm, Fire, Web This boss fight is somewhat identical to the one which you encounter on the rooftop of the hospital. It should be a easy fight if Aya acquire a high level and a average weapon in hand. Try to use some range weapon like a handgun for better chances. After defeating this beast, get your Chrysler Key 1 and take the lift to save your game or just put your items away. ------------------------------------------------------------------------- L E V E L 11 - 20 ------------------- Starting Level - Easy Enemies Encountered - Moles - Bats - Monkeys - Snakes Items Found - Cr Jacket - Super Tool - Club 4 (Mw) - Defense +1-4 - Tool - Sp Suit 1 - Treasure Box - M203-5 (Gl) - M96 (Hg) - Bullet Cap +1-4 - Defense +1-4 - Offense +1-4 - Kv Suit 1 - Full Uz (Mg) - Pe +1-4 - Am44 (Hg) - Super Tool - Rocket Ammo * Important * Rare Trading Card Obtained - Kasul T Card - Bhawk T Card It's getting somewhat tougher. If that's what you think..then have a second thought on whether you want to continue this gross and sickening adventure...... else it's nothing compared to the ones in higher levels. The Treasurebox when you open chests in the area will attack you immediately causing around 300+ damage and if your Aya couldn't take that much, I suggest you keep your hands off that tempting chests... the montser are very tough you know. Or try to use Medicine to keep Aya's hp in top condition. *New New - Treasurebox are extremely weak to tranquilizers. Hit them with tranq rounds to finish them off. ------------------------------------------------------------------------- L E V E L 20 - B O S S (ALLIGATORS) ------------------------------------- S T A T I S T I C S ------------------- Exp - 150 Level - 29 Hp - 1200 Bp - 256/30 Strong - Cyanide, Acid, Tranq, Confus, Freeze Average - Slow, Steal Weak - Heat Aya's Status - No Escape Items Retrieved - Chrysler Key 2 Steal - Nil Attk - Scratch, Tail, Beam, Tailbeam The boss consists of two alligators which is similar to the boss encountered in the sewers. In my opinion, they are a bunch of losers. Just keeping firing and they should be down in no time. Get the Chrysler Key 2 from this battle. -------------------------------------------------------------------------- L E V E L 21 - 30 ------------------- Starting Level - Average Enemies Encountered - Spiders - Snakes - Flyman - Plants Items Found - Cm Jacket - Super Tool - M79-5 (Gl) - Defense +1-4 - Tool - Cr Evade +1-4 - Treasure Box - Mark 23 (Hg) - M870-2 (Sg) - Type64 (Ri) - Defense +1-4 - Offense +1-4 - B Jacket 2 - Sv Suit 1 - Super Tool - Bullet Cap +1-4 * Important * Rare Trading Card Obtained - Ppks T Card - M1 T Card In this area, it is best to take note of the plants and the snakes. This is especially if they come in large numbers. The plant's attack is quite unavoidable since they can reach they whole screen. Snakes also pose a danger since they carry poison attack. Use Detox or Cure-p will do the trick. You can also steal Cure-p from them. Anyway be more cautious in your movement and the battle should end quickly. Remember they carry items like Medicine 2, Medicine, Cure-P which is valuable to your quest. ------------------------------------------------------------------------- L E V E L 30 - B O S S (CENTIPEDE) ------------------------------------ S T A T I S T I C S ------------------- * The Centipede consists of 4 parts H E A D ------- Exp - 800 Level - 34 Hp - 1200 Bp - 104/28 Strong - Cyanide, Acid, Tranq, Confus, Freeze ,Heat ,Slow, Steal Weak - Freeze Aya's Status - No Escape Items Retrieved - Chrysler Key 3 Steal - Nil Attk - Bite1, Bite2, Tail, Bomb, NewHp M I D D L E , M I D D L E , T A I L ----------- ----------- ------- Exp - 0 Level - 34 Hp - 600 Bp - 100/35 Strong - Cyanide, Acid, Tranq, Confus, Freeze ,Heat ,Slow, Steal Weak - Freeze Aya's Status - No Escape Items Retrieved - Nil Steal - Nil Attk - Bite1, Bite2 N O T E ------- * The 2 Middle and Tail of the Centipede have the same stats Except that the Hp for the tail is 800 and it's Bp is 80/35. Ok. It's this guy that you fought in the train tunnels if you remember. He's a piece of cake if you know how to deal with him. Just use the same old strategy against him. Just stick to it's side so it can't hit you with it's bite and bolts. Always move so that you can dodge most of it attacks. Once the Centipede split into 4 parts, concentrate on 1 part especially the head since it's the only one that is poisonous. After that get your Chrysler Key 3. ------------------------------------------------------------------------- L E V E L 31 - 40 ------------------- Starting Level - Average Enemies Encountered - Cats - Chameleon - Flyman - Mixedman - Plants Items Found - Psg (Ri) - Super Tool - Mp5a5 (Mg) - Sp Armor 1 - Defense +1-4 - Tool - Cr Evade +1-4 - Treasure Box - M1911a5 (Hg) - Kv Armor 1 - Maverick (Sg) - Defense +1-4 - Sv Suit 2 - Super Tool - Bullet Cap +1-4 - Rocket Ammo - Full Cure - Cm Suit 1 - Full Recover - Range +1-4 * Important * Rare Trading Card Obtained - Mk5 T Card - Bar T Card - Mp44 T Card - Mg42 T Card The flyman and chameleon doesn't pose any threat to you actually. It's the cats and plants which does. As I said try to move about to avoid their attacks as they can cost a nasty wound on you. Beware of the cat's heat-seeking balls as well as those from the Mixedman. They are equally annoying. If would be great if you have Burst on your gun so they can kill off multiple enemies. This is especially useful in dealing with the Chameleon and other creatures that moves very quick which is hard for Aya to target. This not only end up losing more ammo, and may allow the enemies to take the chance to deal a blow to Aya. ------------------------------------------------------------------------- L E V E L 40 - B O S S (TRICERATOPS) ------------------------------------ S T A T I S T I C S ------------------- W / H E A D ----------- Exp - 2500 Level - 39 Hp - 1600 Bp - 200/21 Strong - Cyanide, Acid, Tranq, Confus, Freeze ,Heat - Slow, Steal, Freeze Aya's Status - No Escape Items Retrieved - Nil Steal - Nil Attk - Head Attack,Beam B O D Y ------- Exp - 0 Level - 39 Hp - 1600 Bp - 200/21 Strong - Cyanide, Acid, Tranq, Confus, Freeze ,Heat - Slow, Steal, Freeze Aya's Status - No Escape Items Retrieved - Chrysler Key 4 Steal - Nil Attk - Head Attack,Beam N O T E ------- * Triceratops comes with head and after it will be headless. hehe You only get the key from the body. You fought a similar boss in the Museum and this time it is much tougher. This is because the damage done to Aya is much higher. Anyway make sure you got yourself a powerful weapon and with the same strategy, this big guy shouldn't be too hard on your life. Get the Chrysler Key 4 from the battle. ------------------------------------------------------------------------- L E V E L 41 - 50 ------------------- Starting Level - Average/Hard Enemies Encountered - Parrot - Armadillo - Frog - Scorpion - Pterodactyl Items Found - Sar (Ri) - Tool - Offense +1-4 - Rocket Ammo - Cm Armor 1 - Range +1-4 - Pe +1-4 - Super Tool - At4-1 (Ri) - Bullet Cap +1-4 - Treasurebox - Cr Suit 1 - Usp-3 (Hg) - B Suit 1 - G20 (Hg) - Sv Armor 1 * Important * Rare Trading Card Obtained - M29 T Card - M73 T Card Another easy levels that you can take the chance to regain your PE energy. Most enemies encountered here are easy to deal with. Provided that you have a strong weapon and agility. Always dodge their attacks Take the following monsters for example frogs, armadillos, parrots are easy targets. Else cast Haste to play safe if you are scared. ------------------------------------------------------------------------ L E V E L 50 - B O S S (COCKROACH) ------------------------------------ S T A T I S T I C S ------------------- C O C K R O A C H ----------------- Exp - 5000 Level - 49 Hp - 4200 Bp - 321/18 Strong - Cyanide, Acid, Tranq, Confus, Freeze ,Heat - Slow, Steal, Freeze Aya's Status - No Escape Items Retrieved - Chrysler Key 5 Steal - Nil Attk - Punch,???? (fire) C O C K R O A C H H A T C H L I N G ------------------------------------- Exp - 0 Level - 49 Hp - 1200 Bp - 0/0 Strong - Cyanide, Acid, Tranq, Confus, Freeze ,Heat - Slow, Steal, Freeze Aya's Status - No Escape Items Retrieved - Nil Steal - Nil Attk - Nil Just make sure you avoid the cockroach antennas and you should be ok. Try to move around and at the same time look out for any sneak attacks. Deal enough damage and the cockroach will become a flying one. A larva will be released and hatched into another roach. Try to hit them using burst effect for faster killing. As I have said earlier, agility is the most important factor. ------------------------------------------------------------------------- L E V E L 51 - 60 ------------------- Starting Level - Average/Hard Enemies Encountered - Ratman - Armadillo - Rat-enlarge - Rat - Squirrel Items Found - Cr Evade +1-4 - Sp Armor 2 - Rocket Ammo - Mp5sd6 (Mg) - B Suit 2 - Treasurebox - M712 (Hg) - S12 (sg) - Pe +1-4 - Full Recover - Cr Armor 1 - Full Cure - Fa-Mas (Ri) - Range +1-4 - Defense +1-4 - Tool * Important * Rare Trading Card Obtained - Type38 T Card Well, it's getting hard around here. Especially with the presence of squirrels, large rats. I hate the squirrels...... especially they escape after dealing a considerable amount of damage to you. Armadillos and rats are nothing, but watch out for the attacks of ratmen. I'm not meaning they are hard to deal with but their explosive energy sux. Try to stay out of corners where the balls is at most effective. ------------------------------------------------------------------------- L E V E L 60 - B O S S (CRAB) ------------------------------- S T A T I S T I C S ------------------- C R A B H E A D ----------------- Exp - 10,000 Level - 59 Hp - 6400 Bp - 240/39 Strong - Cyanide, Acid, Tranq, Confus, Freeze ,Heat - Slow, Steal, Freeze Aya's Status - No Escape Items Retrieved - Chrysler Key 6 Steal - Nil Attk - Punch,Bubble,Arm C R A B L E F T , R I G H T C L A W --------------------------------------- Exp - 0 Level - 59 Hp - 1600 Bp - 148/33 Strong - Cyanide, Acid, Tranq, Confus, Freeze ,Heat - Slow, Steal, Freeze Aya's Status - No Escape Items Retrieved - Nil Steal - Nil Attk - Punch,Bubble,Arm N O T E ------- * The left , right claws have the same stats. This battle may prove to be a tough challenge to some. I was quite surprised by it movement which no doubt increased significantly. I recommend most players to cast haste. Otherwise you are sure to lose out to the Crab's attack. Keep your eyes on the bubble attack as they can deal a whole lot of hits from you. The Beam attack fortunately stays the same in attack and shouldn't pose any serious danger to you. The tactic is the same as what you all probably have used during your encounter with a similar one at the warehouse. Make sure you cast haste to have at least a chance to win this battle. Stick to one of it's side and use burst effect on your weapon. You can also cast barrier to help you in case the tactic may not work out well. Get the Chrysler Key 6 from the battle. By now you should get about 12 Rare Trading Cards. Get back to Wayne for the super tool kit or wait for another 2 T Cards later on. --------------------------------------------------------------------------- L E V E L 61 - 70 ------------------- Starting Level - Hard/Ex Enemies Encountered - Rat - Bear - Dogman - Poison-Snake - Bacterium Items Found - Pe +1-4 - M500-2 (Pg) - Xm177e2 (Ri) - Tool - Range +1-4 - Full Cure - Full Recover - M500 (Sg) - Defense +1-4 - Treasurebox - Super Tool - Cm Armor 2 - Bullet Cap +1-4 - B Armor - M96r (Hg) - M203-6 (Gl) - Offense +1-4 - Sv Armor 2 - Club 5 (Mw) - Cr Armor 2 * Important * Rare Trading Card Obtained - Type3 T Card - Eagle T Card Take care guys. This level is what I think quite damn hard to pass for most people. Experts need not voice out. It is not because the enemies are that powerful, but because of their attacks. Better don't take things easy. Make sure you have lots of Medicine 2,3,4, Revives and Cure-P. Poisonous Snakes is already a headache, here comes dogman and bear to keep you company. Their hits can cost your life if you are not careful. It is hard to dodge from them and you will find it hard to end the battle as quickly as you will want to. One advice, make sure you have plenty of curing stuffs in your inventory to keep you alive. But when you get the M203-6 (Cyanide- Grenade Launchers), it's time for payback time ^_^ and you should feel nothing can stop you. N O T E ------- * OK you should have gotten yourself 14 T Cards. It is highly advised you go back to Wayne to get the Ultimate Weapon for your next Boss. Well the next boss may prove to be too much if you can't get Aya's butt moving and blasting off ammo at the right time. -------------------------------------------------------------------------- L E V E L 70 - B O S S (STING BEE) ------------------------------------ S T A T I S T I C S ------------------- Q U E E N B E E ----------------- Exp - 20,000 Level - 74 Hp - 12,000 Bp - 400/58 Strong - Cyanide, Acid, Tranq, Confus, Freeze ,Heat - Slow, Steal, Freeze Aya's Status - No Escape Items Retrieved - Chrysler Key 7 Steal - Nil Attk - Bee Attack/Sting, Wall, Energy hit W O R K E R B E E ------------------- Exp - 128 Level - 74 Hp - 1200 Bp - 300/37 Strong - Cyanide, Acid, Tranq, Confus, Freeze ,Heat - Slow, Steal, Freeze Aya's Status - No Escape Items Retrieved - Chrysler Key 7 Steal - Nil Attk - Bee Attack/Sting S M A L L B E E ----------------- Exp - 0 Level - 74 Hp - 600 Bp - 30/12 Strong - Cyanide, Acid, Tranq, Confus, Freeze ,Heat - Slow, Steal, Freeze Aya's Status - No Escape Items Retrieved - Nil Steal - Nil Attk - Bee Attack/Sting Prepare yourself for a hard battle against this cunning and moronic enemy. This is fortunate that this Boss appears only in the Ex-Game, Otherwise it may be too hard for some to defeat. Take note that you have to make sure you make it to get the Chrysler Key 7. If not, you have to replay the whole level since you can't save till you defeat the Stinger Bee. Ok let me say out this Battle in detail so that most people may have a certain chance in surviving this frustrating and seemingly difficult battle. A personal comment, after this fight, don't you think that Bees are really a pest ? Hell, just a serious thought which I think maybe it true ^_^ You will encounter 3 types of Bees in the fight, namely the small, worker and the queen bees . Small Bees - They are the ones which really pissed me off right from the start of the battle. They would come to Aya and try to sting her which I always have to decide whether to ignore them or just keep firing at the queen. What's more I have to use detox or others to heal from poison from their stings. Anyway they are generally not much a true threat to Aya since you can dodge their attacks quite easily as they move quite slow. But what I hate them is when they start to heal the queen bee at 200 hp per interval. Damn, this really wasted my effort of hitting the queen earlier. So I suggest that you use burst effect on your weapon and use it on the queen and the small bees as soon as they are close to the queen. Take them out in large number. Otherwise it will be a snail battle to take out the queen. She has a large hp of 12,000 in case you don't know !! But take note of the recurring small bees that will be regenerated once you kill their brothers. For the worker bees which is obviously larger than the small ones, they not a threat either, except that they have range attack. But luckily they usually attack you when you get too close. In known of their hp, they may take some serious hits before they meet their doom. But be careful not to fall into a mess whereby you have to dodge the queen's energy attack and the worker bees hits. You may be in Hell before you know it. Small hits may accumulated to be one huge damage that Aya can't afford to defend. It took me 1-3 times of strategic planning before I won this battle. Actually I just kept running around and dodging and at the same time firing like hell for the first time and I died.......... Duh To defeat the queen bee, you have to make sure you know how her attack goes round and how to avoid them 80-90% of the time. She will mainly be in the center dozing and obviously make it an easy target. However if you suffer her blows, those devastating hits may kill you in no time. Make sure you have a lot of healing items in your inventory to cure you in the midst of the battle. It is not known if anyone have beaten this round without using any items. Her first attack come with a energy wall or barrier which you can usually dodge it unless you are caught firing like a mad person. If that is true, prepare to receive some nice present from the boss, 500+ points of damage per hit. Try to stick to the other end of the side to avoid the energy wall. The 2 sickles mainly won't cause you any harm if you are quick in avoiding. Another attack from the queen will render you paralyzes Aya for a couple of seconds. Don't think it's just that, this will result a 400+ hit to Aya. This attack is inevitable. Hell, you must be thinking how are you to win this damn battle ? Well try to cast anything that might reduce the hit effect like barrier which I think may come in useful. Also pray that the other bees don't be so curious as to come to check up on you, otherwise prepare to receive more hit from those pests. As said earlier, this is unavoidable. The other attack is just a simple and harmless one. So don't worry about it. For this battle, it is advisable that Aya's level is about 35 and the weapon attack should be 450+ and armor shield be about 230+. This may increase your chance of winning this battle quickly and harmlessly. Recommended items at hand - Revives, Medicine 2,3,4 Get the Chrysler Key 7 from the battle. -------------------------------------------------------------------------- L E V E L 71 - 77 ------------------- Just make your way to fight the final boss of the Chrysler Building. Take your time to admire the beautiful scenery around you as this may be your last presence. It might be gross to look at the levels ^_^. W O R D O F A D V I C E --------------------------- Make sure your are mentally prepared in terms of your equipment and items ESPECIALLY lots of healing items !! M U S T - H A V E I T E M S ----------------------------- Revives, Full Cure, Full Recover, Cure-#, Medicine 3,4 (Must have a lot !!!) -------------------------------------------------------------------------- F I N A L C O N F R O N T A T I O N ------------------------------------- W I T H E V E --------------- L E V E L 77 - F I N A L B O S S (MAYA/EVE) ----------------------------------------------- S T A T I S T I C S ------------------- M A Y A / E V E ---------------- Exp - ?????? (unknown ^_^ ?) Level - 99 Hp - 45,000 Bp - ???/?? Strong - Cyanide, Acid, Tranq, Confus, Freeze ,Heat - Slow, Steal, Freeze Aya's Status - No Escape Items Retrieved - Nil Steal - Nil Attk - ??????? Here, Eve lies in her territory waiting for your presence. This battle may take forever for those not well prepared and may even die within seconds ^_^ Eve in this battle have improved in speed using teleport and she's got a companion to help her with. I started by using Liberate on her for a few times and change your armor to speed up your PE gauge. Your weapon should deal about 300-400+ damage and your armor defense should be 200-300+. This will ensure that Eve's hit won't cost your life in a split second. Try to use Liberate frequently to keep Eve from staying too long. Use PE Liberate when Eve is not too strong in its attack in the beginning. First few attacks won't be a threat and Eve will levitate and teleport near you to have a sneak attack at the start. One thing to take note is never shoot off your weapon at Eve when the companions is on the screen. If you do so, this will result the cursed fool to heal Eve in thousands of hit damages. If this happens, you may have a difficult time sending Eve to doomsday. And all your previous attacks will prove futile. I was taken aback by it the first time I encountered this. So I restarted and took care to attack Eve when the thing starts to leave the screen. Once that happens, try to blast off your ammo at Eve and use Liberate at intervals. Remember to interchange your armor for faster PE recharge as Liberate reduce Aya's PE in a large portion. Attack Eve vigorously when she is not in attack status like when she is teleporting or just attacked you. Just be careful of the teleport attack and the companion will sometime inflict negative status ailments when Eve summons the thing to deal with you. Once Eve gets healed by the thing which I prefer to call it, attack Eve and use revives for any unexpected hits. Use Liberate as often as you can. When you have done enough damage to Eve if you can, the thing will come to Eve's aid gives her steroids (hell) and cause her to charge up and cause a inflicting damage that reduce your hp to 1. I used haste and barrier just for the possible preventative measure but to my disbelief I still got hit ^_^ Let the Auto-Heal do the healing and you are back to business ^_^ At this time, Eve will be in a vulnerable status from the charge attack. Make use of this moment to dump all your ammo on her till she levitates again. Then the levitating business comes again but in much more aggressive attack....... Eve will try to hit you twice now. Dodge her teleport attacks although it's kinda hard to do so. But with much practice, you should be able to do that. But another thing is you may need to use revives in case you can't dodge her and her hits should be more than enought to get rid of you. She will repeat the attacks on you and at this time, use liberate timely and if you are running low on PE, use shot attack on her. The thing will come and the charge up thing comes again, taking all but 1 hp, just keep repeating the same attack strategy, attack her when she is recovering from the charge thing, avoid her rush attack when teleporting and so on. Cast preraise if you find yourself dying..... and you will be alright once more. Preserve your revives and Meds for a success. Anyway just keep note of Eve's attack and you should be able to Exterminate her once and for all. That's all people. Hope my FAQ help you in some way. And if you win, congrats !! -------------------------------------------------------------------------- END OF THE PARASITE EVE EX-GAME GUIDE WALKTHROUGH BY KWANG WEE / TOMMY HOW (c) __________________________________________________________________________ # S E C R E T S - R A R E T R A D I N G C A R D S ========================================================= Remember those trading cards you got from the normal game ? You could get it from the Ex-Game (Chrysler Bd)but in rarer ones. Trading cards are used for modification of your equipment from Wayne in the weapon department. For a single rare TC (trading card), Wayne will offer to upgrade 2 pieces of equipment for you. But the most interesting ones which all of us will want is when you give Wayne the whole 14 rare TCs you find in the Chrysler Bd. In return, he will give you a super tool kit that gives you limitless supply of super tools to modify weapons and armor till you drop. The Names of the TCs (15 of them) --------------------------------- - Eagle T card - Mp44 T card - P38 T card - Mg42 T card - Bhawk T card - Kasul T card - Type3 T card - Ppks T card - M1 T card - Mk5 T card - Type38 T card - Bar T card - M29 T card - M73 T card - Gsp T card Or if you have given him only 12 or so, when you ask Wayne about his rare trading cards collection, he will give Aya a tool kit. What's the difference you may ask ? Well it's quite same in contrast to the super tool kit except it is an limitless supply of normal tools...... duh For me I only managed to find up till 13......the last one well I forgot which one. It has been half a year since I played the game....oh bother. __________________________________________________________________________ # S E C R E T S - J U N K C O L L E C T I O N =================================================== I'm sure everyone have collected what so called Junk items right ? At first I was skeptical about it and want to discard it off since it was really taking too much space in my inventory and I'm beginning to feel it's really a useless kind of items until I discover they have some or great uses !!! Man lucky I didn't or else I have to replay all over. Well not all over but it's gona be tedious to collect all over just because it's gona be recycled to make a fine exterminator tool for me. By collecting 300 piece of junk...... OK no complains..... I know it's way to crazy to collect 300 of them and you might curse me but it is worth the effort I tell you !!. If you give them to Wayne that is in charge of the weapon department in the police station, he will offer to turn them into a powerful weapon not found anywhere in the game. Man it the only one of it's kind in the world !! He will ask Aya to select it's choice or you can let Wayne do the job. (but it is recommendable that you let your fingers do the selection as Wayne has the possibility of making your 300 piece of junk into a large chunk of junk !!). Other than what Wayne choose, they are the best weapons that even 10 Eve won't be your match. PS. You should be able to collect Junk easily in the Ex-Game. __________________________________________________________________________ # S E C R E T S - U L T I M A T E W E A P O N =================================================== OK...... talking about the weapons that you will be able to construct from the 300 piece of junk are as follows Self-Selection (Aya) -------------------- - Handgun (De50ae7) - Shotgun (M10b) - Machine Gun (P90) - Rifle (Mag) - Grenade Launcher (Hk40) - Rocket Launcher (Law80) Auto-Selection (Wayne) ---------------------- - Ppsh41 (Mg) - Sp1c (Hg) - Usp-tu (Hg) - Ak-47 (Ri) - Super Junk --- * - Duper Junk --- Forget about it.....you will lose even more wif these U L T I M A T E W E A P O N S S T A T S ------------------------------------------- L E G E N D ----------- S - Statistics CB - Critical Bonus B - Base P - Plus ROF - Rate of Fire -------------------------------------------------------------------------- WEAPON ATTACK RANGE BULLETS R.O.F SLOTS SPECIALS S B P S B P S B P -------------------------------------------------------------------------- De50ae7 125 123 2 56 55 1 17 15 2 x2 8/9 - Sp1c 120 118 2 69 67 2 20 18 2 x2 2/6 - Usp-tu 116 115 1 88 87 1 31 25 6 x5 3/9 Counter Mag 152 151 1 185 185 0 21 20 1 x2 4/7 CB Ak-47 155 155 0 154 152 2 24 23 1 x5 6/8 Counter + CB Hk40 116 115 1 70 70 0 9 8 1 x1 6/6 - P90 122 122 0 53 51 2 201 200 1 x10 5/7 Random Shot Ppsh41 80 78 2 76 75 1 71 71 0 x10 2/6 - M10b 120 120 1 70 70 0 7 6 1 x3 4/7 Burst Law80 220 200 20 210 210 0 1 1 0 x1 0/0 - -------------------------------------------------------------------------- __________________________________________________________________________ # W E A P O N S I N C H R Y S L E R B U I L D I N G ========================================================= L E G E N D ----------- S - Statistics CB - Critical Bonus B - Base QD - Quick Draw P - Plus RS - Random Shot ROF - Rate of Fire CE - CounterAttack Enemy -------------------------------------------------------------------------- WEAPON ATTACK RANGE BULLETS R.O.F SLOTS SPECIALS S B P S B P S B P -------------------------------------------------------------------------- M E L E E -------------------------------------------------------------------------- Club4 80 78 2 10 10 0 0 0 0 N/A 3/3 CB,Item,CE Club5 102 100 2 10 10 0 0 0 0 N/A 2/2 Item,QD H A N D G U N S -------------------------------------------------------------------------- M1911a3 50 50 0 62 62 0 9 8 1 x5 2/7 - M1911a4 68 68 0 63 62 1 9 9 0 x1 2/8 - M1911a5 86 85 1 63 63 0 11 10 1 x1 2/5 - Usp 52 51 1 56 56 0 10 9 1 x3 2/4 - Usp-2 58 58 0 59 57 2 11 11 0 x1 2/7 - Usp-3 76 75 1 58 58 0 13 12 1 x2 2/3 QD P226 63 63 0 57 57 0 12 11 1 x2 2/6 - P228 59 59 0 56 55 1 13 12 1 x1 2/6 - P229 71 71 0 56 56 0 13 13 0 x3 1/7 - M96 77 75 2 59 59 0 16 14 2 x1 5/5 - M96r 89 88 1 59 59 0 20 20 0 x2 2/4 Cmd x3 Am44 78 78 0 58 58 0 13 12 1 x1 2/8 - Mark23 82 81 1 61 60 1 13 13 0 x3 2/3 QD G20 65 65 0 62 61 1 14 12 2 x1 2/3 Counter M712 87 85 2 64 63 1 11 10 1 x1 2/2 Counter R I F L E S -------------------------------------------------------------------------- M16a2 55 53 2 124 124 0 19 18 1 x3 2/4 - Type64 51 50 1 114 114 2 16 14 2 x3 4/5 CB Psg-1 75 0 0 120 120 0 19 18 1 x2 5/5 - Sar 86 85 1 136 135 1 16 16 0 x1 2/3 - Fa-Mas 119 119 0 169 168 1 26 26 0 x3 6/7 - Xm177e2 99 99 0 159 158 1 17 16 1 x1 5/6 CB G R E N A D E L A U N C H E R S -------------------------------------------------------------------------- M203-5 68 68 0 65 65 0 7 7 0 x1 5/6 - M203-6 81 80 1 68 67 1 8 6 2 x1 4/4 Cyanide M79-4 61 59 2 65 65 0 10 10 0 x1 4/5 - M79-5 75 75 0 69 67 2 8 8 0 x1 5/5 - M79-6 94 94 0 69 68 11 11 0 1 x1 4/7 - M A C H I N E G U N S -------------------------------------------------------------------------- Full Uz 68 68 0 50 49 1 43 42 1 x10 3/4 RS Mp5a5 68 67 1 48 48 0 29 28 1 x2 2/4 RS Mp5sd6 89 89 0 52 52 0 32 31 1 x3 4/7 RS S H O T G U N S -------------------------------------------------------------------------- M870-2 63 63 0 64 63 1 5 5 0 x1 7/7 Burst M500-2 76 75 1 67 67 0 6 6 0 x3 5/9 Burst Maverick 82 82 0 71 69 2 7 7 0 x1 5/6 Burst S12 98 97 1 72 72 0 9 8 1 x1 6/6 Burst R O C K E T L A U N C H E R S -------------------------------------------------------------------------- At4 128 128 0 202 202 0 1 1 0 x1 0/0 - -------------------------------------------------------------------------- __________________________________________________________________________ # A R M O R S I N C H R Y S L E R B U I L D I N G ======================================================= L E G E N D ----------- S - Statistics AC - Auto Cure B - Base AH - Auto Heal P - Plus PL - PE Light AD - Attack Down IB - Inventory Bonus AU - Attack Up ATD - AT Down A-D - Anti-Darkness ATS - AT Slow A-S - Anti-Stiffness HU - Hp Up A-C - Anti-Confusion A-P - Anti-Poison -------------------------------------------------------------------------- ARMOR DEFENSE PEnergy Critical SLOTS SPECIALS S B P S B P S B P -------------------------------------------------------------------------- K E V L A R -------------------------------------------------------------------------- Kv Protector 41 40 1 33 32 1 20 18 2 2/2 - Kv Jacket 46 46 0 45 45 0 21 21 0 2/3 - Kv Suit1 56 55 1 56 56 0 28 27 1 2/3 - Kv Armor1 70 69 1 68 67 1 32 30 2 2/3 - C H E M I C A L -------------------------------------------------------------------------- Cm Jacket 42 42 0 50 48 2 35 35 0 3/4 AH Cm Suit1 52 52 0 58 57 1 35 35 0 3/4 AC Cm Armor1 52 52 0 56 55 1 38 37 1 4/4 AH, AC Cm Armor2 89 88 1 97 96 1 41 41 0 5/6 PL, AD S P E C T R A -------------------------------------------------------------------------- Sp Vest2 50 49 1 41 41 0 25 24 1 2/3 - Sp Suit1 60 58 2 52 52 0 29 29 0 2/4 - Sp Armor1 75 75 0 70 69 1 33 32 1 2/6 - Sp Armor2 87 86 1 80 79 1 40 39 1 2/6 AU S U R V I V A L -------------------------------------------------------------------------- Sv Jacket 42 42 0 40 38 2 33 33 0 2/3 IB+1 Sv Suit1 47 46 1 42 42 0 40 38 2 3/6 IB+2 Sv Suit2 52 51 1 45 45 0 41 41 0 3/8 IB+2 Sv Armor1 66 65 1 62 62 0 47 45 2 2/8 IB+4 Sv Armor2 79 78 1 70 69 1 49 48 1 4/9 IB+4 B I O -------------------------------------------------------------------------- B Jacket2 55 55 0 62 61 1 32 30 2 2/5 A-D B Suit1 48 48 0 55 54 1 27 27 0 3/4 A-D, A-P, A-S B Suit2 70 69 1 76 75 1 34 34 0 2/6 A-C, ATD B Armor 85 85 0 86 86 0 45 45 0 6/6 A-P, A-S, AD C E R A M I C S -------------------------------------------------------------------------- Cr Jacket 44 43 1 45 45 0 34 33 1 4/7 - Cr Suit1 65 65 0 68 67 1 39 37 2 4/5 HU, ATS Cr Armor1 92 91 1 90 89 1 43 42 1 5/7 HU, ATS, AU Cr Armor2 107 106 1 104 102 2 51 48 3 7/10 HU -------------------------------------------------------------------------- __________________________________________________________________________ # G A M E S H A R K C O D E S =============================== Here are the gameshark cheats for the Chrysler Quest. I would like to thank the Gameshark Code Creator's Club for their gameshark codes. ------------------------- Website : www.cmgsccc.com ------------------------- Take a look for other codes of your favourite games !! N O T E ------- These codes were taken from the CMGSCCC (www.cmgsccc.com) site. I bear no responsibility to the codes if anything should happen to your system in any way once you use the codes for yourself. All I can say is take extra precaution to codes and I'm not sure if all the codes are reliable. If it doesn't work for you, maybe your gameshark ver is outdated or you entered the codes wrongly. Don't send mail asking me for the problems incurred during you play PE using these codes. A B O U T T H E C O D E S ----------------------------- This list of codes is just for the item modifying. Remaining codes are freely available at Game Shark Codes Creator's Club. Codes Made & Tested on 2.4 Version Game Shark ------------------------------------------------------------------------- I T E M S L O T P O S I T I O N M O D I F I E R C O D E S ------------------------------------------------------------------------- IMPORTANT - The question marks means the type of items you wish to place. look below for the items available. Slot 1 800C0E48 00?? Slot 2 800C0E4A 00?? Slot 3 800C0E4C 00?? Slot 4 800C0E4E 00?? Slot 5 800C0E50 00?? Slot 6 800C0E52 00?? Slot 7 800C0E54 00?? Slot 8 800C0E56 00?? Slot 9 800C0E58 00?? Slot 10 800C0E5A 00?? Slot 11 800C0E5C 00?? Slot 12 800C0E5E 00?? Slot 13 800C0E60 00?? Slot 14 800C0E62 00?? Slot 15 800C0E64 00?? Slot 16 800C0E66 00?? Slot 17 800C0E68 00?? Slot 18 800C0E6A 00?? Slot 19 800C0E6C 00?? Slot 20 800C0E6E 00?? Slot 21 800C0E70 00?? Slot 22 800C0E72 00?? Slot 23 800C0E74 00?? Slot 24 800C0E76 00?? Slot 25 800C0E78 00?? Slot 26 800C0E7A 00?? Slot 27 800C0E7C 00?? Slot 28 800C0E7E 00?? Slot 29 800C0E80 00?? Slot 30 800C0E82 00?? Slot 31 800C0E84 00?? Slot 32 800C0E86 00?? Slot 33 800C0E88 00?? Slot 34 800C0E8A 00?? Slot 35 800C0E8C 00?? Slot 36 800C0E8E 00?? Slot 37 800C0E90 00?? Slot 38 800C0E92 00?? Slot 39 800C0E94 00?? Slot 40 800C0E96 00?? Slot 41 800C0E98 00?? Slot 42 800C0E9A 00?? Slot 43 800C0E9C 00?? Slot 44 800C0E9E 00?? Slot 45 800C0EA0 00?? Slot 46 800C0EA2 00?? Slot 47 800C0EA4 00?? Slot 48 800C0EA6 00?? Slot 49 800C0EA8 00?? Slot 50 800C0EAA 00?? Quantity Digits to Item Slot Position Modifier Codes ---------------------------------------------------- 00 - NOTHING 01 - BULLETS +6 02 - BULLETS +15 03 - BULLETS +30 04 - DNA BULLETS 05 - ROCKET AMMO 06 - MEDICINE 1 07 - MEDICINE 2 08 - MEDICINE 3 09 - MEDICINE 4 0A - FULL RECOVERY 0B - SUPER JUNK 0C - DUPER JUNK0D - CURE-P 0E - CURE-D 0F - CURE-C 10 - CURE-M 11 - FULL CURE 12 - REVIVE 13 - DEFENSE +1 14 - JUNK 15 - TRADING CARD 16 - TOOL 17 - SUPER TOOL 18 - ITEM 24 19 - ITEM 25 1A - BULLET CRATE 1B - ROCKET CRATE 1C - MAEDA CRATE 1D - OFFENSE +1 1E - OFFENSE +2 1F - OFFENSE +3 20 - OFFENSE +4 21 - RANGE +1 22 - RANGE +2 23 - RANGE +3 24 - RANGE +4 25 - BULLET CAP +1 26 - BULLET CAP +2 27 - BULLET CAP +3 28 - BULLET CAP +4 29 - DEFENSE +1 2A - DEFENSE +2 2B - DEFENSE +3 2C - DEFENSE +4 2D - CR EVADE +1 2E - CR EVADE +2 2F - CR EVADE +3 30 - CR EVADE +4 31 - PE +1 32 - PE +2 33 - PE +3 34 - PE +4 35 - TOOL KIT 36 - SUPER TOOL KIT 37 - MOD PERMIT 38 - CHRYSLER KEY 1 39 - CHRYSLER KEY 2 3A - CHRYSLER KEY 3 3B - CHRYSLER KEY 4 3C - CHRYSLER KEY 5 3D - CHRYSLER KEY 6 3E - CHRYSLER KEY 7 3F - CLUB 1 40 - CLUB 2 41 - CLUB 3 42 - CLUB 4 43 - CLUB 5 44 - M84F 45 - M9 46 - M9-2 47 - M9-3 48 - M8000 49 - M96 4A - M96R 4B - P220 4C - P220-2 4D - P228 4E - P226 4F - P229 50 - M1911A1 51 - M1911A2 52 - M1911A3 53 - M1911A4 54 - M1911A5 55 - P8 56 - USP 57 - USP-2 58 - USP-3 59 - MARK 23 5A - G19 5B - G23 5C - G22 5D - G20 5E - M712 5F - PPK 60 - AM44 61 - MAEDA'S GUN 62 - PPSH41 63 - SP1C 64 - USP-TU 65 - AK-47 66 - DE50AE7 67 - DEBUG SMG 68 - M870 69 - M870-2 6A - M500 6B - M500-2 6C - MAVERICK 6D - S12 6E - M10B 6F - M11 70 - M10 71 - MP5K 72 - MP5PDW 73 - MP5A5 74 - MP5SD6 75 - MICRO UZ 76 - MINI UZ 77 - FULL UZ 78 - P90 79 - M16A1 7A - M16A2 7B - SG550 7C - SAR 7D - G3A3 7E - TYPE 64 7F - XM177E2 80 - PSG-1 81 - FA-MAS 82 - MAG 83 - M203 84 - M203-2 85 - M203-3 86 - M203-4 87 - M203-5 88 - M203-6 89 - M79 8A - M79-2 8B - M79-3 8C - M79-4 8D - M79-5 8E - M79-6 8F - HK40 90 - AT4 91 - AT4-1 92 - LAW-80 93 - MAEDA'S GUN W/BULLETS 94 - M92F 95 - DRESS 96 - N VEST 97 - N PROTECTOR 98 - N JACKET 99 - N SUIT 9A - N ARMOR 9B - KV VEST 1 9C - KV PROTECTOR 9D - KV JACKET 9E - KV SUIT 1 9F - KV ARMOR 1 A0 - SP VEST 1 A1 - SP VEST 2 A2 - SP PROTECTOR A3 - SP JACKET A4 - SP SUIT 1 A5 - SP SUIT 2 A6 - SP ARMOR 1 A7 - SP ARMOR 2 A8 - SV VEST 1 A9 - SV VEST 2 AA - SV PROTECTOR AB - SV JACKET AC - SV SUIT 1 AD - SV SUIT 2 AE - SV ARMOR 1 AF - SV ARMOR 2 B0 - CR VEST 1 B1 - CR VEST 2 B2 - CR PROTECTOR B3 - CR JACKET B4 - CR SUIT 1 B5 - CR SUIT 2 B6 - CR ARMOR 1 B7 - CR ARMOR 2 B8 - B VEST 1 B9 - B VEST 2 BA - B PROTECTOR BB - B JACKET 1 BC - B JACKET 2 BD - B SUIT 1 BE - B SUIT 2 BF - B ARMOR C0 - CM VEST 1 C1 - CM VEST 2 C2 - CM PROTECTOR C3 - CM JACKET C4 - CM SUIT 1 C5 - CM ARMOR 4 C6 - CM ARMOR 2 C7 - CM SUIT 2 C8 - THEATER KEY C9 - REHEARSE KEY CA - ZOO KEY CB - NARITA CC - MAYOKE CD - HANAYA CE - FUSE 1 CF - FUSE 2 D0 - FUSE 3 D1 - AUTOPSY KEY D2 - BLUE CARDKEY D3 - GREEN CARDKEY D4 - PUMP KEY D5 - KLAMP KEY D6 - STORAGE KEY D7 - LOCKER KEY D8 - WEAPON MEMO D9 - MEDAL DA - ELEVATOR KEY DB - GATE DC - WAREHOUSE KEY DD - GSP T CARD DE - P38 T CARD DF - BHAWK T CARD E0 - KASUL T CARD E1 - PPKS T CARD E2 - M1 T CARD E3 - MKS T CARD E4 - MP44 T CARD E5 - BAR T CARD E6 - M642 T CARD E7 - M29 T CARD E8 - M73 T CARD E9 - TYPE 38 T CARD EA - TYPE 3 T CARD EB - EAGLE T CARD EC - HEAL 1(PE) ED - HEAL 2(PE) EE - HEAL 3(PE) EF - DETOX(PE) F0 - MEDIC(PE) F1 - BARRIER(PE) F2 - ENERGY SHOT(PE) F3 - SCAN(PE) F4 - SLOW(PE) F5 - HASTE(PE) F6 - CONFUSE(PE) F7 - GENE HEAL(PE) F8 - PRERAISE(PE) FE - FULL RECOVER(PE) FF - LIBERATE(PE) __________________________________________________________________________ # T I P S A N D T R I C K S =============================== These tricks are mainly for the Ex-Game. Thanks to GameSages (sages.ign.com) for the info provided. Contributor's name will be shown at the Credits Section. Defeating Eve in the Ex-Game ---------------------------- Chrysler Building Boss Strategy Instead of using the Parasite Energy Liberate, which only does 1000-1200 HP of damage, try using Energy Shot. You'll do a astounding 3500-5000 HP of damage provided Aya's level is about 37-38). I tried it on the Boss and found out it worked quite well ^_^ Selecting the Ultimate Weapon (Recommended) ------------------------------------------- Choose the RIFLE as your Ultimate weapon when you have collected the 300 junk and bring it to Wayne. Then add the following abilities to your rifle for maximum benefits. - Command +2 or +3 - Burst - First Strike - Critical Attack Up - Acid - Tranquilizer - Cyanide __________________________________________________________________________ # E N D I N G S O N G L Y R I C S ===================================== OK I managed to get hold of the lyrics of the ending song for Parasite Eve and I thought you might like it. So enjoy ^_^ S O M N I A M E M O R I A S ----------------------------- Siento que estuve un viaje y que vengo de lejos tanto espere este momento y no se si fue obra de dios o fue mi voluntad Y juro que pude escuchar como en suenos aquella voz que me dijo despierta Y senti la fragancia de un sueno perdido A la deriva entre olas que vienen y van como suenos mi puedo traer de regreso a mi las memorias que llevo guardadas muy dentro Ultra somnia ultra memorias Arbor sacra mala dulcem maturum ferens Ultra somnia ultra memorias Arbor sacra, mala dulcem, maturum ferens Maturum ferens Si no hay mas nada que hacer Soro ver la tristeza Si no hay mas nada que hacer sino solo esperar lo que venga y nos llegue a pasar tan solo esperar que termine la fiesta y nuestra historia se vaya borrando y nos deje sin nada poder esperar A la deriva entre olas que vienen y van como suenos mil puedo traer de regreso a mi las memorias que tengo quardadas muy dentro Alicubi apud memorias longinquas Aliquid intra me espergiselt Amorem indulgentiam Maerorem dolorem conguoscebit Omnia terminabit Eras semper prope me luro ut esses prope me Puedo jurar que estuviste si cera de mi Hay que entender y comprender cuando el pecado nos cubra con su cancion La tierra sufrira sufrira de verdad Hay que entender entender No olvides no Nunca jamas Que cielo y tierra, el mar y el sol la vida nos dan cuando el color de la maldad llene esta tierra veras dies lrae y todo se acabara __________________________________________________________________________ # L E G A L C R A P / T H I S F A Q ======================================= First of all, this is my debut FAQ on Cinematic Rpg and there are more areas which I may have to correct for examples typos or wrong info. This is mainly because the FAQ is quite lengthy and I'm not sure whether most of them are error-free. If you find any strange or anything not comprehensive, please inform me by e-mail (howkw@hotmail.com) or the ones which are shown at the beginning of this FAQ. Any comments or suggestions are warmly welcome regarding about this FAQ. This FAQ is protected under copyright (c) law and any unauthorized copying or production in other media will lead to severe punishment. You are strictly reminded that my hard work won't be just stolen and let you off so simply. In other words, you must not tamper with my FAQ, re-edit and claim it as your own. Permission must be seeked in regarding about using my FAQ on your site or any place which I deem as illegal. Updating of the PE faq may be done if I can afford the time and depends on the info which is not available on my FAQ. I may consider putting it on my site if possible, but that remains to be considered. But if I find any tricks or new strategy in regarding the Bosses may be added in. So any one with new strategy may inform me and credits will be given to those deserved it. Also I have another PE FAQ about the statistics of the enemies you encounter in the Ex-Game coming up pretty soon. So please look out for it. But it may not be so soon as yet. And what's more Parasite Eve 2 will be coming out pretty soon and I may be doing a much more detailed FAQ on it and also I will be doing a FFVIII FAQ also. Actually I'm currently working on it with my friends so I may have so much time to spare. And I may totally end the updating. This FAQ is strictly for personal use as in you refer to it if you are "stuck" during your game. It is not meant to be sold or use it for profitable purposes. Anyone found doing that will be made known and will be dealt with severely. So if anyone knows someone who is doing that please inform me thx. As I said, please feel free to e-mail regarding any enquiries about Parasite Eve or anything under the sun. It would be great if it is about Final Fantasy........ Man I like the game series so much...... Thanks SquareSoft !! For developing great games everytime without fail !! __________________________________________________________________________ # C R E D I T S =============== First of all, let me salute to SquareSoft for making yet another masterpiece. I like almost every game that Square has developed. Thanks to the following people for contributing to my FAQ. - Lina for explaining much more detail and story about Parasite Eve without her, I may have forgotten most of the strategy and walkthroughs - Jonathan for contributing the tricks and ways to defeat the bosses I myself couldn't have completed the FAQ without him. - The CMGSCCC for their gameshark codes for Parasite Eve. - Chen Xun for helping me with the stats on the bosses. - Joanne and LingLing for their precious info about PE ^_^ - Those others who have helped me with other details in this PE faq. I greatly appreciated that - To Gamefaqs for giving me ideas on the disclaimer and Scott Ong for his way of writing. Thx for your help ! Without them, I couldn't have finished this FAQ. - Belinda and John for their help with the item list in the Chrysler Building. And also their help with the armors list. - Thxs to everyone who take time to read my FAQ. - Thanks to Daisaku Kusama for his info about the battle of the last boss. Some references were based from him. You can find his FAQ at www.gamefaqs.com - GameFaqs for putting up my faq at www.gamefaqs.com ========================================== == 4.3 SECRETS GUIDE == ========================================== *GETTING THE SECRET "300 JUNK" WEAPONS. I'm sure you've noticed the "junk" you pick up throughout the game. This may seem a bit unusual to get worthless items in the game, but their is a point to it. If you manage to get 300 peices of Junk, and take them back to Wayne, he will give you something very good for your effort...a very powerful new gun. When you do get 300 junks, he will give you a choice: HANDGUN SHOTGUN MACHINE GUN RIFLE GRENADE LAUNCHER ROCKET LAUNCHER LEAVE IT TO WAYNE You only get to make one choice, but here's what you will get for each decision: NOTE: It isn't advisable to leave the decision up to Wayne, he'll give you a weaker gun or more worthless junk. CATEGORY Weapon Attack Range Bullets Rate Of Fire Slots Specials -------- --------- ------ ------- ------- ------------ ----- -------- HANDGUN: DE50AE7 125 56 17 x2 8/9 None SHOTGUN: M10B 121 70 7 x3 4/7 Burst MACHINEGUN: P90 122 53 200 x10 5/7 Random Shot RIFLE: MAG 152 185 21 x2 4/7 Critical Bonus GRENADE LAUNCHER: HK40 116 70 9 x1 6/6 None ROCKET LAUNCHER: LAW80 220 210 1 x1 0/0 None LEAVE IT TO WAYNE: PPSh41 (MG) 80 76 71 x10 2/6 None LEAVE IT TO WAYNE: SP1C (HG) 120 69 20 x2 2/6 None LEAVE IT TO WAYNE: USP-TU (HG) 116 88 31 x5 3/9 Counter LEAVE IT TO WAYNE: AK-47 (RI) 155 154 24 x5 6/8 Counter & Critical Bonus LEAVE IT TO WAYNE: Super Junk (Completely Worthless) LEAVE IT TO WAYNE: Duper Junk (Completely Worthless) * RARE TRADING CARDS There are 14 Rare Trading cards in the EX Game. For each one of these you get, Wayne will upgrade 2 weapons. If you get 12 of the cards, he'll give you a TOOL KIT (unlimited tools) and if you get all 14 cards, he'll give you a SUPER TOOL KIT (unlimited super tools)! * P.E. TRICKS One big problem with your Parasite Energy (especially when you start to use Liberate) is that the more you use it, the slower it recharges. There are two ways to give it a bit of a "jumpstart". The first way is to change you armor in mid-match. Since the ammount of P.E. you have is related to the type of armor, switch armor and you switch your ammount of P.E., which is basically resetting it. A second way of "jumpstarting" your meter isn't as easy. If you have a "Revive" on you or have used the P.E. power that reraises you, when you die you are brought back and your P.E. recharges as if it was at a new rate. * FINAL FANTASY REFERENCES There are two cute little FF references in the game. The first is the sign outside the Musuem at the world map. The second is the birds in the Musuem's prehistoric bird exhibit. ========================================== == 4.4 BOSS GUIDE == ========================================== ********************************** ACTRESS Level 1 40 HP 0 MP ********************************** This is probably the easiest boss battle in the game. First off, the actress tends to do the same thing over and over again, which makes the battle easy to predict after a while. Just learn the pattern and you will be okay. What is the pattern, you may ask? Well, when you see green energy swirling around her, it will start to show up in her hands. Just move away from it, then dodge it when it shoots towards you. It should not hit you if you get the timing down right. After you dodge the green shot she fires at you, just shoot her with one bullet. She will get that green swirl around her again, just run around while waiting for your AT meter to recharge, and avoid her shot again. Shoot her again, then follow the same pattern. She will soon be defeated. ********************************** EVE Level 4 92 HP 0 MP ********************************** She may appear to be a little bit easier this time (yeah right), but in all actuality she is quite tougher than she was the first time. You can handle her, however, if you exercise a little bit of patience. She now has a few different attacks. She is either going to chase after you and swipe you with her arm, move towards you (just run away from her) or she will do her NEW energy blast! Wow, how exciting. She uses both hands for this one, when she fires it just stand still and the shot should go around you. Cool, eh? Just dodge her stuff and fire at her when you can, and she will go down easy enough. ********************************** ALLIGATOR Level 7 120 HP for Head, 80 HP for tail 30 EXP for winning battle ********************************** When you start the battle, a message will pop up saying that the alligator actually has two targets. So this is the first multi-targeted boss of the game, in a sense. When the battle begins, keep your distance. The alligator will charge at you and swing its tail at you. Avoid it and fire at the tail. Keep on doing this until the tail is destroyed. Then the view changes and the alligator changes his strategy. He uses that darn fire breath three times in a row, but it is easily avoided after a while. If you get too close, he will swipe his claw at you, causing serious damage, so just stay back. Use the back up, move in, fire, back up strategy to win this battle easier. You will get the Kv Vest for winning the battle. ************************************ Giant Worms Level 13 120 HP, 150 HP, 180 HP, 210 HP 0 EXP ************************************ This Boss consists of four Giant Worms working in unison to bring about Ayaıs destruction. At first, they are pretty slow and lazy, and they may or may not attack. When they do attack, their projectiles are easily avoided. This is also the best time for you to do some damage to the giant worms. Pick away at each of the worms, but try not to destroy any of them. Once you have inflicted a lot of damage to each of them, go ahead and finish one off. The three remaining worms will grow in size, but will not regain their lost HP. Continue to kill them off one at a time, until only one remains. Each time you kill one, the remaining worms will grow larger and become more aggressive. Their attacks will also get harder and harder to dodge. Just wait for a worm to appear and attack, and then shoot a single round into its side. Shooting two is often a waste, because the worms sometimes disappear before Aya can get off a shot. When only one worm remains, it will take on a whole new attack pattern. It can either shoot a spiked ball at Aya, attempt to grab her, or sweep the area using its body. Keep a distance between Aya and the worm, and it will not attempt to bite her. The spiked ball should also be easier to dodge now. The big problem, however, is the sweeping attack. The only way to dodge it is to be as far away from the worm as possible. However, this also means you will be out of range when it is your opportunity to attack. Therefore, you will just have to bite your lip and take the damage, relying on your Parasite Energy and Medicines to save you. Just attack quickly with as many shots as you can, and the remaining worm should fall easily. ************************************ Eve Level 14 330 HP 0 EXP ************************************ This fight is tough, but only because Eve has Aya pinned down in the back of a carriage. Try to keep as much distance between Aya and Eve as possible. Do this by sticking to the four corners and watching Eveıs shadow when she is not on screen. Eve can hurt Aya by touching her or by bombing her from above. The touching attack is no problem, just keep your distance. I advise standing on the opposite end of the carriage during this attack. To avoid the boom attack, as soon as Eve releases her energy, run to the opposite corner and the attack should miss. If you are not in a corner when the attack hits, you will have a tough time dodging the blast since it covers most of the carriage. Counter Attack Eve whenever she floats back to the ground after having used her bombing attack. You should be able to easily get off two shots before Eveıs next move. ************************************************************************ Sheeva Level 18 400 HP (bottom, target 1), 200 HP (left, target 2), 300 (right, target 3) 1000 EXP for winning ************************************************************************ Sheeva now has three heads and a heck of a temper, and she has several modes of attack. Her lunge attack can cause as much as 60 points of damage, and her ground attack is extremely tough, typically causing a little over 80 points of damage. To make things even tougher, she shoots energy beams from the center of her body. Dodging the lunges is easy ­ just do not stand still in any one spot for too long. The energy beams are also fairly easy to dodge if you keep moving and staying out of corners. The real challenge is dealing with the ground attack. The only way to dodge it is to be as far from Sheeva as possible, and this only works if Shiva is in the opposite corner, which rarely happens. You can, however, use the Barrier Parasite Energy to reduce or nullify damage, although you will have to rely on medicines to heal Aya. Concentrate your attacks on Sheevaıs middle head (Target 1). It heals the other two heads, so it is best to take it out first, and quickly. Once that head is destroyed, you can destroy the other two fairly easily. Win the battle and you will receive the M9-2 Handgun. ************************************************************************ Spider Woman Level 22 400 HP (first stage), 500 HP (second stage) 6500 EXP for winning ************************************************************************ A large arachnid is waiting for Aya on the roof, and it is tough enough to find a shoe big enough to smash this bug. In the first stage of this fight, try to keep your distance from the Spider Woman. She will shoot webs at Aya that cause damage and stiffness, which impairs your movement. The webs will remain on the ground for several seconds after they have been shot and will still harm Aya when touched. If you do get caught in a web, the Spider Woman will close in and attack. You will need a weapon with some range for this part of the battle. A rifle works well, because its range is good enough to shoot over a web and still hit the Boss. Between web shots, the Spider Woman will shoot flames. These are easy to dodge if you keep your distance. When the webs disappear, put some distance between you and the boss, because it is about to shoot three more webs. After causing this boss significant damage, the view switches and you will fight more of a close range battle with the Spider Woman. If you want, you can switch to a short-range weapon with a faster reload time, like a handgun. Continue to avoid the webs and fireballs and plug away at the boss in between its attacks. It should fall quickly, leaving you with a G23 handgun. ************************************************************************ Centipede Level 26 500 HP (1st stage), 250 HP (head), 180 HP (tail), 120 HP (body), 120 HP (body) 10000 EXP for winning ************************************************************************ The centipedeıs first stage has a major weakness. If you can stay along its side, it will not be able to hit you with two of its attacks (biting and electric bolts). However, you will still need to worry about its poison attack. If you constantly move, you can dodge it. However, you must keep your eyes open or you might run into it. After causing enough damage, the Centipede will split into four parts that circle the screen. At this point, I find it helpful to have a long-range weapon, like a rifle. With this type of weapon, you can stand in the middle and hit the mini-pedes, regardless of their position. When you target one of his minipedes, make a mental note of its target number. By doing so, you will not feel like you are playing three card monty, and you can kill each one off quickly. If you examine the body parts more closely, the four parts consist of the head, the tail, and two middle parts. The only poisonous part is the head. In fact, you will probably spend a lot of Parasite Energy on Detox and Heal 3 until you kill off one of the body parts. With one out of the way, run to the empty space it previously occupied anytime the remaining parts stop to attack. This will help you dodge them. When you win this fight, you receive the M79-3 grenade launcher. ************************************************************************ Crab Level 32 856 HP (head), 420 HP (claws) 2510 EXP for winning ************************************************************************ The Crab has three parts to it, two claws and the head. What you should do is always stick to its side. It shoots out bubbles in a cone-shaped direction in front of it that hits twice and lowers your defense. If you're to its side, it won't hit you. It also has two physical attacks. One is where it thrusts both its claws outward, and the other is a grab and smack you to 1 HP move, but both can be avoided as long as you're to its side. It has one more move where its eyes pop up and shoot lasers. You can't avoid this if you're to its side, so once you see the eyes come out, get as far away as you can from it. If you get hit by them, then heal and get back to its side. Kill the claws first, then go for the head. Once the claws are gone, the defense of the head lowers. If you have Burst effect on your weapon, then you might be able to hit both claws with one attack. Chances are that the far claw will be out of range, though. Note that you won't always be directly at its side because it's constantly moving away from you. As long as you keep following it, though, you'll be safe, because it stops when it's about to attack, giving you time to move in. Don't attack it while it's moving, wait instead until it has attacked, and then counter. When you win, you'll get the AT4 rocket launcher (ooh). ************************************************************************ Triceratops Level 33 750 HP (1st stage), 900 HP (2nd stage) 50,000 EXP for winning ************************************************************************ The Triceratops can cause a lot of damage in a short period of time. Its bolt attack can inflict as much as 150 points of damage, as can its charge attack. Make sure you have plenty of health at all times, and use your Parasite Energy wisely. At first, the Triceratops will charge toward Aya so fast that she will not be able to dodge it unless you use Haste. When it wears off, continue to reuse it. At the start of the fight, the Triceratops will only charge at Aya once, and then wander around. However, as you cause more and more damage to it, it will increase the number of times it charges in a row. Choose your slots wisely, or you could be left standing in his path. Dodging the bolt attack is easy. As soon as it begins to charge up the attack, run over and stand close to and just a bit to the side of the Triceratopsıs head. When you find the correct spot, the bolt will harmlessly pass around Aya. Once the beastıs head is gone, it becomes susceptible to cold attacks. This being the case, you might want to equip a weapon with Freezing Rounds. The Triceratopsıs freezing attack slows down considerably, so you will not need to use Haste anymore. Also, this ammo causes it to shoot balls nearly nonstop. Use the same strategy to dodge the bolts, and the dinosaur should quickly fall. ************************************************************************ T-Rex Level 35 2400 HP 100,000 EXP FOR WINNING ************************************************************************ This guy is even tougher than the Triceratops (that is, if you thought the Triceratops was tough). In the beginning, it will work on shooting flames at you. The flames cover nearly the entire room in front of it, so if you don't want to be burned, then stay behind it. The best thing to do is stay near its left side and more behind than in front of it. That way, when it shoots the flames, you won't have to worry about getting into position. Sometimes it will jump to the other side of the screen and follow with the flame attack. When it does that, just quickly run back to position so you won't get hit. The flame attack can hit multiple times at about 150 damage each, and you can take up to 750 damage if you're standing in front of it when it fires, so you definitely don't want to get hit. Its other moves consist of a normal biting attack which is easily dodged and one where it shoots two bolts of energy at you. It's not as easily dodged, but the damage is bearable. To dodge, watch when it's about to shoot the balls, then start running away from it. When they actually start coming at you, start running towards it and then a little bit to the side. To kill it, just keep shooting at it from its side with your strongest handgun (using anything else is too risky as they fire too slowly) or machine gun. If you happen to have Liberate by now, use it, and the battle will be over. You'll get the M8000 handgun when you win. ************************************************************************ Eve Level 37 1900 HP (Top), 1750 HP (Middle), 1600 HP (Bottom) 0 EXP for winning ************************************************************************ There are three parts to Eve, so you should use a weapon with the Burst effect (probably a shotgun unless you moved it to another). Also, if you have it, now is a good time to use your AT4 rocket launcher. Eve has many attacks. One is where she shoots a pair of energy balls at you, four times in succession. You can dodge them by standing in between them, but it's much easier to avoid them by continuously running to either side. She also sprays needles around the whole screen in a circular fashion. Just run away from them, but angle yourself so that you're also running towards Eve. (Simple Geometry has it that as the radius of a circle becomes smaller, the circumference gets smaller. The closer you are to Eve, the less distance you have to cover, giving you more time to outrun the needle spray. If you're farther away, and you don't get close, then you'll probably get hit.) And then there's a move where Eve spins around in place and shoots boomerangs in the air which rain down back on Aya. They're pretty hard to dodge, but if you get directly under Eve, then you shouldn't get hit. Just remember to back off when she stops firing. Eve also has several close up attacks. You can tell when they're coming when waves of energy eminate from Eve's "tail". The only way to avoid this is to STAY AWAY from her the instant you see her. If you're far away enough, then her melee attack won't come out. If you get caught, though, then you're in trouble. Among her melee attacks are a multi-hit hurts-a-lot move, another multi-attack which doesn't have as many hits, but confuses you, and one where she just smacks you to one HP. The strategy to beat Eve goes as follows. Run in a counter- clockwise direction around Eve. Make sure you're always moving. When she attacks, position yourself correspondingly so that you don't get hit (easier said than done, but do your best). Once her attack comes out, get in range, and then shoot her. The bottom section has the least HP, so get rid of that first. By the way, you should have the Liberate spell at this point. Use it. It will help a lot. When yon win, you'll have to fight Eve in a different form. ************************************************************************ Eve Level 35 2200 HP 0 EXP for winning ************************************************************************ This fight is a little bit easier, but Eve is still deadly. Now she can fly around the screen so fast that Aya sometimes has trouble drawing a bead on her. This also makes it easier for Eve to fly in and out of your targeting dome, so be careful when you shoot! Never shoot more than twice, I will tell you why later! Eve has three basic attacks. Her physical attack is a quick blow that can hit Aya and poison her. It is tough to dodge because it is so fast. Just keep moving at all times, and she should get off with only one hit. Eve can also hit Aya with a paralysis attack that cannot be dodged. Two things can happen with this attack: Either Aya will get paralyzed, thus stopping her mobility, or she will just get slowed down. Both effects are harmful, so you should use a Cure-M or Medic to get rid of the effect. Eveıs final ­ and deadliest ­ attack is her energy javelin. Occasionally, she will fly off screen and the camera will show a close up view of her as she throws her javelin. This attack inflicts area damage, so the closer Aya is to the impact point, the more damage she will take. This serves as a prime example of why you need to keep Aya mobile. Eve loves to paralyze Aya and then hit her with the Javelin, which can cause 400 plus points of damage. The key thing to remember when Eve launches her energy javelin is that you still have control of Aya even though you cannot see her. It is best to stay in a corner so that when Eve begins to launch her attack from the sky, you can run to the opposite side. Do not stop running until the attack has exploded! If you can get away far enough, Aya will not take any damage! Earlier I mentioned that you should only shoot Eve twice each turn. That is because you never know when Eve is going to try the javelin, and you cannot control Aya when she is shooting. If you have programmed Aya to shoot several shots and Eve takes off, you will miss Eve and Aya will not move until she is done shooting even though you cannot hear or take the shots. So take quick shots and never get stuck in one place for too long. To make things really quick, use the Parasite Energy Liberate. This will cause over a thousand points of damage to Eve, but it will also deplete all of Ayaıa Parasite Energy. It is, however, still worth the risk. After the attack, you will only need to hit Eve a few more times to finish her off. ************************************************************************ The Ultimate Being Level: 37 HP: 1500 EXP: 0 ************************************************************************ The Ultimate Being looks pretty revolting. Don't let that stop you, though. In fact, this battle is quite easy. All he does is float around like a pansy and attack occasionally. His attack is a shockwave that eminates from himself, spreading out to damage everything within a certain radius. To avoid it, all you have to do is to figure out which corner he's furthest from, and run there before he attacks. If he shoots the wave before you get to the corner, then don't worry. As long as there's some distance between you two while it fires, then you can outrun it as long as you keep heading for the corner. After it fires, run up to it and shoot it. You can fire quite a few shots. Three or four is fine, but if you're really paranoid, you can stick with one shot, but there's really no need. After firing, the Ultimate Being will float around someplace else, in which you should move to the corresponding corner and prepare for the next attack, then repeat the pattern. It also has an attack that is unavoidable and brings you down to 1 HP, but luckily, it is used very occasionally. When you see it about to do its 1 HP attack (it drops to the ground), then you could cast a Barrier at that instant. It uses up less PE than healing yourself back to full. ************************************************************************ The Ultimate Being Level: 37 HP: 1500 (Top), 950 (Bottom) EXP: 0 ************************************************************************ There are two parts to this boss. It's also fairly easy, though not as easy as the previous form. Its attack is a pair of lightning bolts it shoots from its hands four times in a row. You can either get between them or just avoid them altogether. Getting between them is a bit difficult because it swings the bolts in a direction, and so you'll have to move with them. If you can get outside of the bolts (on the other side of the direction he swings it), then you won't have to worry about it. Remember, however, that he shoots four times in a row, so don't let up if you've managed to dodge one, keep running circles around him (the opposite direction the bolts are going). Also, the closer you are to it, then the easier it is to dodge (and it also has a chance of going over you, missing you completely). Actually, it's best to stay close to it, and once you see the bolts about to come out, start moving. Its other attack is just three bolts that sort of home in on Aya, but they can be dodged easily. After dealing enough damage to one section, both sections split apart and move and attack independently. This stage is a lot harder. The flying part will either try to run into you or shoot a string of bullets at you. It follows you as it shoots, so just run as fast as you can away from it. If that wasn't bad enough, the part that's crawling on the ground will shoot a purple beam that reaches from one corner all the way to the opposite corner. It can also sweep its purple beam around the screen. To dodge, just run away from the beam while at the same time running towards the baby (so you can outrun it faster). If you kill the baby first, then the other part will die, too, and the battle will end. If you kill the flying section, you'll still have to kill the baby. For a quick battle, as always, use Liberate. ************************************************************************ The Ultimate Being Level: 38 HP: 3500 EXP: 0 ************************************************************************ This form reminds me of Tyrant from Resident Evil 1. Anyway, it's probably the toughest form, also. It has several moves. One is a two-hit combo. It quickly rushes up to you and hits you twice. You can avoid this by running away from it when you see it start to speed up. As it approaches you, it will stop to attack you. If you keep running, it will land behind you. As for the second attack, after the first one comes out, angle yourself away and to the side when you run, and the second attack should miss you by a hair. It has another attack where it flies to one corner and shoots several large balls at you that. When you see that it's about to fire, start running towards it. If you're really close to it, then the balls will miss you. You might get hit for about 15 points of damage, but it's preferred than losing 250 HP. Oh, yeah, this one also has a 1 HP attack and a half HP attack. ************************************************************************ The Ultimate Being Level: ?? HP: 8000 EXP: 0 ************************************************************************ This form is pretty easy. It has four extensions that can't hurt you, but fly around and shoot easily avoidable lasers. Each shot you hit it with does 1 point of damage. It's best to switch to a machine gun now, as they can shoot up to 7 times in a row. Just dodge and shoot, and you'll eventually kill him. Just kidding! Once you do about 20 damage, Daniel will come down and throw you some special bullets. You'll automatically switch to Maeda's Gun, loaded with the special clip. Each hit here does 999 damage! Kill him! ************************************************************************ Spider Level: 24 HP: 1000 EXP: 100 ************************************************************************ This spider is the same as the one you fought on the roof of the hospital. It should be pretty easy by now, especially since you have a good weapon. There's also less room to move around, so the fireball is a little harder to dodge, but you can always heal. ************************************************************************ Alligators Level: 29 HP: 1200, 1200 EXP: 300 ************************************************************************ Again, these guys are just like the one you fought against in the Carnegie Hall Sewers. Each have only one target, and although there are two of them, the fight should still be easy. ************************************************************************ Centipede Level: 34 HP: 1500 (first stage), 1200 (head), 800 (tail), 600 (body), 600 (body) EXP: 800 ************************************************************************ This is the same as the boss you fought in the Subway on day five. I don't know what more to say. :( Actually, the first part is pretty easy. Just stick to its side and it won't be able to hurt you by lunging. The fight gets hard when it splits up into four separate parts. Kill one part as quickly as you can so you'll take less damage when you get hit. Also, if he head hits you, you'll be poisoned, and if the tail hits you, you'll be blinded. Same strategy, though. If you don't get hit, you won't be affected. ************************************************************************ Triceratops Level: 39 HP: 1600 (first stage), 1600 (second stage) EXP: 2,500 ************************************************************************ Again, this is the same Triceratops you beat in the Museum on day five. For some reason, this boss is easier than the one on the 30th floor. Using the Mark 23, I killed the first stage before it got two attacks out. In the second stage, the triceratops attacks more often, and uses only the lightning bolts, and no longer charges. Still, it should be no trouble. And although this is like the one you fought in the Museum, freezing rounds do no special damage to it. ************************************************************************ Cockroach Level: 49 HP: 4200 (main), 1200 (hatchling) EXP: 5,000 ************************************************************************ Ah, finally an original boss here. At first, only one roach appears, and it has only one attack, which is swiping you with its antenna. To avoid, _simply_ run away from the roach if it's approaching you. It will run up to you, and then attack with its antenna. If you start running by the time the attack is already coming out, you won't make it. After you deal a certain amount of damage, the roach will fly into the air and another roach will hatch out of an egg. The groundling roach is just like the original one when it was on the ground. The now airborne roach attacks by shooting white fire at you. There's nothing special you need to do to avoid it. Just don't get hit by it. ************************************************************************ Crab Level: 59 HP: 6400 (head), 1600 (claws) EXP: 10,000 ************************************************************************ The Crab is very similar to the crab in the Warehouse. Note that this one moves a LOT faster, so you have to use Haste to keep up. Otherwise, the strategy is the same as before. Stay to its side, kill the claws first, then the defense of the head lowers, then destroy the head. Although its eye lasers are nothing to worry about, the bubble attack does an insane amount of damage, so you should be extra careful when dodging. ************************************************************************ Bees Level: 74 HP: 12000 (Main), 600 (Small), 1200 (Large) EXP: 20,000 ************************************************************************ This battle is really tough. Hopefully you saved up a good amount of Medicine 4 and Revives during your flight up the last ten floors. The main bee (the largest one) has three attacks. The first is where it shoots a wall of orange light at you, and then two sickles fly out after it. Just one hit from one of them alone deals over 500 damage. The wall is pretty easy to dodge if you're not caught shooting, so don't go crazy firing at it. Whichever side of the screen you're standing on, the bee will move to the top of that side, and fire the wall at you. From here, just run to the opposite side of the screen, and the wall should come out once you're out of range. Continue running and the sickles will miss you, also. The second attack is unavoidable once it comes out. It paralyzes you for several seconds, allowing the other bees to get licks on you, and then a white light deals around 400 damage to you. Not much you can do about this. But I _think_ the main bee uses this only when it's in the center of the screen _and_ when you're in front of it. The third attack is a lame swipe with its leg which is easily avoided. As for the small bees, they fly around stinging you occasionally. Again, they're easy to dodge unless you're caught shooting. Getting hit by the stingers will poison you. The small bees can also heal the main bee for 200 points of damage. Unfortunately, once you kill the small bees, more take their place. Also, there are large bees that don't appear as often. They're pretty easy to avoid since they're so slow, but they have range attacks to use when you're far away. Getting hit by their ranged attacks will confuse you. Each bee alone isn't too tough, but all of them in one fight makes a very tough battle. It's best if you have the burst effect on your weapon so you can hit the main bee and the healer bees with one shot, otherwise it will take forever to take away all 12000 of its hitpoints. ************************************************************************ Eve Level: 99 HP: 45000 EXP: 0 ************************************************************************ Ahh, the final showdown with Eve. This battle is really tough. Hopefully, you've been stocking up on Medicine and Revives, and that you've upgraded your weapon pretty good (300+ Attack) or else the fight will be over quickly (for you). Anyway, the first thing you should note is that Eve has a little helper. You should NEVER attack Eve while the helper is on the screen, or else the helper will heal Eve in increasing increments (1000, 2000, 3000, etc). Basically, you should only attack Eve right after she completes an attack, or immediately after the helper has left the screen (make sure its shadow is completely gone before you start shooting, just to be safe). In the beginning, Eve will float around, and then teleport right next to you. Quickly run away from her. Eve will teleport and appear right next to you again, and immediately follow with an attack. To dodge this attack, run a clockwise circle around Eve. Once she misses her attack, shoot her as much as you possibly can, but stop when she teleports (away from you, this time). After teleporting away, Eve will float around again, and may use her teleport attack on you again, or she may also call down her helper to inflict a status ailment on you. Once you bring Eve down to two-thirds of her hitpoints, Eve will start using another attack. The helper will come down and charge Eve up for an attack. When this happens, Eve will float to a corner, charge up, and then fly to the other side of the room, ramming you, and knocking you down to 1 HP and removing all status benefits. I found this impossible to dodge, even with haste. However, after charging up, Eve will be stunned, allowing you to get a good deal of hits on her. Once she regains composure, though, stop firing, and wait to see what she'll do next. Also, Eve's teleport attack will have another hit. First, she'll teleport near you and attack (still run clockwise to dodge it), and then teleport near you again and kick at you. To dodge the kick, you have to run counter-clockwise. I found it possible to dodge only with haste on. When Eve is at a third of her hit points, she'll use her charge-up ramming move without her having to call on the helper. In addition, the teleport attack will have another attack. After the kick comes out, she'll teleport near you again, and try to hit you with a somersault kick. Dodge this by running to the side in either direction. When I saw Eve teleporting right next to me, I immediately casted Haste so I would be able to dodge the following attacks more easily. After she missed, I would shoot her until she teleported away. When the helper came down, I'd wait until it left, then start shooting Eve again. When I saw Eve preparing for her charge-up attack, I'd switch to a different armor, and then switch back to get my PE moving again. After getting hit, I'd cast Preraise (just in case), let the autocure kick in, and shoot her about six times. Sounds pretty simple, right? Well, seeing as how she has so many hitpoints, it might take a while to kill her. Theoretically, she should not be able to kill you, since you can dodge all but the 1 HP attack, but you should bring plenty of Medicine just in case. Good luck! It took me half an hour to beat her... ============================================== === 5.0 LISTS === ============================================== ============================================== === 5.1 WEAPONS LIST === ============================================== === KEY === Name: This is the weaponıs name as it appears in the game. Stats: Numbers in this column represent the weaponıs current level of Attack (power), Range, and Bullets (capacity). Base: Numbers in this column cannot be removed from this weapon. Plus: Numbers in this column can be transferred to another weapon using a Tool. Attack: This represents how much damage the weapon can cause in a single attack. Range: This determines how large Ayaıs targeting dome will be when attacking. Bullets: This indicates how much ammunition the weapon can hold. Rate of Fire: This indicates how many times the weapon can shoot in a turn. Slots: The first number shows how many slots the weapon has when you find it. The second number shows the maximum number of slots the weapon can have through modification. Specials: Any weapon effects the weapon may have are listed here. Location: This is where the weapon can be found. Because the game randomizes items, you may not always find a weapon in the listed location. However, each weapon will appear in the listed spot when the game decides to drop it in. Alsom when you see ³D#², this indicates the day of the game when youıll find the items; plus, ³EX² means that youıll find the item in the EX portion of the game only. For an explanation of the ³300 Junk², read the secrets section of this guide. NAME: ATTACK: Stats/Base/Plus RANGE: Stats/Base/Plus BULLETS: Stats/Base/Plus RATE OF FIRE: SLOTS: SPECIALS: LOCATION: ========================================== MELEE WEAPONS ========================================== Name: Club 1 Attack: 10/9/1 Range: 10/10/0 Bullets: 0/0/0 Rate of Fire: N/A Slots: 1/1 Specials: None Location: Starting Weapon Name: Club 2 Attack: 26/24/2 Range: 10/10/0 Bullets: 0/0/0 Rate of Fire: N/A Slots: 1/1 Specials: Item Location: Soho (D3) Name: Club 3 Attack: 38/38/0 Range: 10/10/0 Bullets: 0/0/0 Rate of Fire: N/A Slots: 2/2 Specials: Item and Quickdraw Location: Chinatown Sewer (D5) Name: Club 4 Attack: 80/78/2 Range: 10/10/0 Bullets: 0/0/0 Rate of Fire: N/A Slots: 3/3 Specials: Critical Bonus, Item, and Counterattack Enemy Location: Chrysler Building (EX) Name: Club 5 Attack: 102/100/2 Range: 10/10/0 Bullets: 0/0/0 Rate of Fire: N/A Slots: 3/3 Specials: Item and Quickdraw Location: Chrysler Building (EX) =============================== HANDGUNS =============================== Name: M84F Attack: 12/10/2 Range: 51/51/0 Bullets: 6/6/0 Rate of Fire: x2 Slots: 1/4 Specials: None Location: Starting Weapon Name: P220 Attack: 15/14/1 Range: 55/55/0 Bullets: 5/5/0 Rate of Fire: x2 Slots: 1/5 Specials: None Location: Carnegie Hall (D1) Name: P220-2 Attack: 48/47/1 Range: 55/55/0 Bullets: 12/11/1 Rate of Fire: x3 Slots: 3/5 Specials: None Location: Museum (D5) Name: M1911A1 Attack: 17/15/2 Range: 60/60/0 Bullets: 6/5/1 Rate of Fire: x3 Slots: 2/6 Specials: None Location: Carnegie Hall Sewers (D1) Name: M1911A2 Attack: 48/48/0 Range: 61/61/0 Bullets: 10/8/2 Rate of Fire: x3 Slots: 2/5 Specials: None Location: Chinatown (D5) Name: M1911A3 Attack: 50/50/0 Range: 62/62/0 Bullets: 9/8/1 Rate of Fire: x5 Slots: 2/7 Specials: None Location: Chrysler Building (EX) Name: M1911A4 Attack: 68/68/0 Range: 63/62/1 Bullets: 9/9/0 Rate of Fire: x1 Slots: 2/8 Specials: None Location: Chrysler Building (EX) Name: M1911A5 Attack: 86/85/1 Range: 63/63/0 Bullets: 11/10/1 Rate of Fire: x1 Slots: 2/5 Specials: None Location: Chrysler Building (EX) Name: P8 Attack: 19/18/1 Range: 56/54/2 Bullets: 7/7/0 Rate of Fire: x1 Slots: 1/1 Specials: None Location: Central Park (D2) Name: M9 Attack: 17/17/0 Range: 54/53/1 Bullets: 9/8/1 Rate of Fire: x3 Slots: 3/6 Specials: None Location: Central Park (D2) Name: M92F Attack: 29/28/1 Range: 51/50/1 Bullets: 11/8/3 Rate of Fire: x3 Slots: 3/10 Specials: None Location: NYPD #17 Precinct (D3) Name: M9-2 Attack: 39/38/1 Range: 55/54/1 Bullets: 11/10/1 Rate of Fire: x3 Slots: 2/7 Specials: None Location: NYPD #17 Precinct (D3) Name: G19 Attack: 32/30/2 Range: 58/57/1 Bullets: 10/8/2 Rate of Fire: x3 Slots: 3/5 Specials: None Location: Soho (D3) Name: G22 Attack: 51/49/2 Range: 60/60/0 Bullets: 11/10/1 Rate of Fire: x2 Slots: 2/5 Specials: None Location: Museum (D5) Name: G23 Attack: 48/47/1 Range: 60/58/2 Bullets: 10/10/0 Rate of Fire: x3 Slots: 2/7 Specials: None Location: Hospital (D4) Name: PPK Attack: 47/45/2 Range: 49/48/1 Bullets: 12/12/0 Rate of Fire: x5 Slots: 2/4 Specials: Quickdraw Location: Warehouse (D5) Name: Maedaıs Gun Attack: 1/1/0 Range: 60/60/0 Bullets: 15/15/0 Rate of Fire: x2 Slots: 1/1 Specials: None Location: Soho (D3) Name: M8000 Attack: 57/57/0 Range: 58/58/0 Bullets: 12/12/0 Rate of Fire: x1 Slots: 3/5 Specials: Command x2 Location: Museum (D5) Name: M9-3 Attack: 55/53/2 Range: 58/58/0 Bullets: 13/13/0 Rate of Fire: x3 Slots: 2/7 Specials: Command x2 Location: Museum (D5) Name: MDE50AE7 Attack: 125/123/2 Range: 56/55/1 Bullets: 17/15/2 Rate of Fire: x2 Slots: 8/9 Specials: None Location: Receive from Wayne (300 Junk) Name: SP1C Attack: 120/118/2 Range: 69/67/2 Bullets: 20/18/2 Rate of Fire: x2 Slots: 2/6 Specials: None Location: Receive from Wayne (300 Junk) Name: USP Attack: 52/51/1 Range: 56/56/0 Bullets: 10/9/1 Rate of Fire: x3 Slots: 2/4 Specials: None Location: Chrysler Building (EX) Name: USP-TU Attack: 116/115/1 Range: 88/87/1 Bullets: 31/25/6 Rate of Fire: x5 Slots: 3/9 Specials: Counter Location: Receive from Wayne (Junk) Name: USP-2 Attack: 58/58/0 Range: 59/57/2 Bullets: 11/11/0 Rate of Fire: x1 Slots: 2/7 Specials: None Location: Chrysler Building (EX) Name: USP-3 Attack: 76/75/1 Range: 58/58/0 Bullets: 13/12/1 Rate of Fire: x2 Slots: 2/3 Specials: Quickdraw Location: Chrysler Building (EX) Name: P226 Attack: 63/63/0 Range: 57/57/0 Bullets: 12/11/1 Rate of Fire: x2 Slots: 2/6 Specials: None Location: Chrysler Building (EX) Name: P228 Attack: 59/59/0 Range: 56/55/1 Bullets: 13/12/1 Rate of Fire: x5 Slots: 2/6 Specials: Counter Location: Chrysler Building (EX) Name: P229 Attack: 71/71/0 Range: 56/56/0 Bullets: 13/13/0 Rate of Fire: x3 Slots: 1/7 Specials: None Location: Chrysler Building (EX) Name: M96 Attack: 77/75/2 Range: 59/59/0 Bullets: 16/14/2 Rate of Fire: x1 Slots: 5/5 Specials: None Location: Chrysler Building (EX) Name: M96R Attack: 89/88/1 Range: 59/59/0 Bullets: 20/20/0 Rate of Fire: x2 Slots: 2/4 Specials: Command x3 Location: Chrysler Building (EX) Name: AM444 Attack: 78/78/0 Range: 58/58/0 Bullets: 13/12/1 Rate of Fire: x5 Slots: 2/8 Specials: None Location: Chrysler Building (EX) Name: Mark 23 Attack: 82/81/1 Range: 61/60/1 Bullets: 13/13/0 Rate of Fire: x3 Slots: 2/3 Specials: Quickdraw Location: Chrysler Building (EX) Name: G20 Attack: 65/65/0 Range: 62/61/1 Bullets: 14/12/2 Rate of Fire: x1 Slots: 2/3 Specials: Counter Location: Chrysler Building (EX) Name: M712 Attack: 87/85/2 Range: 64/63/1 Bullets: 11/10/1 Rate of Fire: x1 Slots: 2/2 Specials: Counter Location: Chrysler Building (EX) =============================== RIFLES =============================== Name: M16A1 Attack: 35/34/1 Range: 112/110/2 Bullets: 16/15/1 Rate of Fire: x2 Slots: 1/3 Specials: None Location: NYPD #17 Precinct (D2) Name: M16A2 Attack: 55/53/2 Range: 124/124/0 Bullets: 19/18/1 Rate of Fire: x3 Slots: 2/4 Specials: None Location: Chrysler Building (EX) Name: SG550 Attack: 40/40/0 Range: 110/108/2 Bullets: 21/20/1 Rate of Fire: x2 Slots: 2/5 Specials: None Location: NYPD #17 Precinct (D3) Name: G3A3 Attack: 44/43/1 Range: 123/121/2 Bullets: 19/18/1 Rate of Fire: x1 Slots: 3/4 Specials: None Location: Hospital (D4) Name: MAG Attack: 152/151/1 Range: 185/185/0 Bullets: 21/20/1 Rate of Fire: x2 Slots: 4/7 Specials: Critical Bonus Location: Receive from Wayne (300 Junk) Name: AK-47 Attack: 155/155/0 Range: 154/152/2 Bullets: 24/23/1 Rate of Fire: x5 Slots: 6/8 Specials: Counter and Critical Bonus Location: Receive from Wayne (300 Junk) Name: Type64 Attack: 51/50/1 Range: 114/112/2 Bullets: 16/14/2 Rate of Fire: x3 Slots: 4/5 Specials: Critical Bonus Location: Chrysler Building (EX) Name: PSG-1 Attack: 75/0/0 Range: 120/120/0 Bullets: 19/18/1 Rate of Fire: x2 Slots: 5/5 Specials: None Location: Chrysler Building (EX) Name: SAR Attack: 86/85/1 Range: 136/135/1 Bullets: 16/16/0 Rate of Fire: x1 Slots: 2/3 Specials: None Location: Chrysler Building (EX) Name: FA-MAS Attack: 119/119/0 Range: 169/168/1 Bullets: 26/26/0 Rate of Fire: x3 Slots: 6/7 Specials: None Location: Chrysler Building (EX) Name: XM177E2 Attack: 99/99/0 Range: 159/158/1 Bullets: 17/16/1 Rate of Fire: x1 Slots: 5/6 Specials: Critical Bonus Location: Chrysler Building (EX) =============================== GRENADE LAUNCHERS =============================== Name: M203 Attack: 27/25/2 Range: 60/59/1 Bullets: 5/5/0 Rate of Fire: x1 Slots: 2/3 Specials: Explosive Rounds Location: Central Park (D2) Name: M203-2 Attack: 49/48/1 Range: 65/65/0 Bullets: 7/6/1 Rate of Fire: x2 Slots: 2/5 Specials: Explosive Rounds Location: Warehouse (D5) Name: M203-3 Attack: 50/49/1 Range: 71/71/0 Bullets: 7/5/2 Rate of Fire: x3 Slots: 4/5 Specials: Acid Rounds Location: Chinatown Sewers (D5) Name: M203-4 Attack: 58/57/1 Range: 67/67/0 Bullets: 8/7/1 Rate of Fire: x2 Slots: 5/7 Specials: Freezing Rounds Location: Museum (D5) Name: M203-5 Attack: 68/68/0 Range: 65/65/0 Bullets: 7/7/0 Rate of Fire: x1 Slots: 5/6 Specials: None Location: Chrysler Building (EX) Name: M203-6 Attack: 81/80/1 Range: 68/67/1 Bullets: 8/6/2 Rate of Fire: x1 Slots: 4/4 Specials: Cyanide Rounds Location: Chrysler Building (EX) Name: M79 Attack: 45/44/1 Range: 67/65/2 Bullets: 5/4/1 Rate of Fire: x2 Slots: 3/4 Specials: Tranquilizer Rounds Location: Hospital (D4) Name: M79-2 Attack: 46/45/1 Range: 68/68/0 Bullets: 6/4/2 Rate of Fire: x3 Slots: 4/4 Specials: Acid Rounds Location: Chinatown (D5) Name: M79-3 Attack: 54/52/2 Range: 69/68/1 Bullets: 6/5/1 Rate of Fire: x2 Slots: 3/5 Specials: Freezing Rounds Location: Subway (D5) Name: M79-4 Attack: 61/59/2 Range: 65/65/0 Bullets: 10/10/0 Rate of Fire: x1 Slots: 4/5 Specials: None Location: Chrysler Building (EX) Name: M79-5 Attack: 75/75/0 Range: 69/67/2 Bullets: 8/8/0 Rate of Fire: x1 Slots: 5/5 Specials: None Location: Chrysler Building (EX) Name: M79-6 Attack: 94/94/0 Range: 69/68/1 Bullets: 11/10/1 Rate of Fire: x1 Slots: 4/7 Specials: None Location: Chrysler Building (EX) =============================== MACHINE GUNS =============================== Name: M10 Attack: 38/37/1 Range: 45/45/0 Bullets: 24/22/2 Rate of Fire: x7 Slots: 2/3 Specials: Random Shot Location: Hospital (D4) Name: M11 Attack: 33/32/1 Range: 42/42/0 Bullets: 21/20/1 Rate of Fire: x5 Slots: 2/2 Specials: Random Shot Location: Soho (D3) Name: MP5K Attack: 36/35/1 Range: 43/43/0 Bullets: 24/23/1 Rate of Fire: x3 Slots: 1/4 Specials: None Location: NYPD #17 Precinct (D3) Name: Micro UZ Attack: 40/38/2 Range: 43/43/0 Bullets: 19/18/1 Rate of Fire: x5 Slots: 4/4 Specials: Random Shot Location: Hospital (D4) Name: Mini UZ Attack: 49/48/1 Range: 46/45/1 Bullets: 20/19/1 Rate of Fire: x5 Slots: 3/3 Specials: Random Shot Location: Hospital (D4) Name: Full UZ Attack: 68/68/0 Range: 50/49/1 Bullets: 43/42/1 Rate of Fire: x10 Slots: 3/4 Specials: Random Shot Location: Chrysler Building (EX) Name: MP5PDW Attack: 53/52/1 Range: 46/46/0 Bullets: 25/23/2 Rate of Fire: x7 Slots: 2/6 Specials: Random Shot Location: Museum (D5) Name: P90 Attack: 122/122/0 Range: 53/51/2 Bullets: 201/200/1 Rate of Fire: x10 Slots: 5/7 Specials: Random Shot Location: Receive from Wayne (300 Junk) Name: PPSh41 Attack: 80/78/2 Range: 76/75/1 Bullets: 71/71/0 Rate of Fire: x10 Slots: 2/6 Specials: None Location: Receive from Wayne (300 Junk) Name: MP5A5 Attack: 68/67/1 Range: 48/48/0 Bullets: 29/28/1 Rate of Fire: x2 Slots: 2/4 Specials: Random Shot Location: Chrysler Building (EX) Name: MP5SD6 Attack: 89/89/0 Range: 52/52/0 Bullets: 32/31/1 Rate of Fire: x3 Slots: 4/7 Specials: Random Shot Location: Chrysler Building (EX) =============================== SHOTGUNS =============================== Name: M10B Attack: 121/120/1 Range: 70/70/0 Bullets: 7/6/1 Rate of Fire: x3 Slots: 4/7 Specials: Burst Location: Receive from Wayne (300 Junk) Name: M870 Attack: 49/48/1 Range: 60/60/0 Bullets: 7/4/3 Rate of Fire: x2 Slots: 7/7 Specials: Burst Location: Chinatown Sewer (D5) Name: M870-2 Attack: 63/63/0 Range: 64/63/1 Bullets: 5/5/0 Rate of Fire: x1 Slots: 7/7 Specials: Burst Location: Chrysler Building (EX) Name: M500 Attack: 59/57/2 Range: 63/61/2 Bullets: 7/5/2 Rate of Fire: x2 Slots: 8/8 Specials: Burst Location: Museum (D5) Name: M500-2 Attack: 76/75/1 Range: 67/67/0 Bullets: 6/6/0 Rate of Fire: x3 Slots: 5/9 Specials: Burst Location: Chrysler Building (EX) Name: Maverick Attack: 82/82/0 Range: 71/69/2 Bullets: 7/7/0 Rate of Fire: x1 Slots: 5/6 Specials: Burst Location: Chrysler Building (EX) Name: S12 Attack: 98/97/1 Range: 72/72/0 Bullets: 9/8/1 Rate of Fire: x1 Slots: 6/6 Specials: Burst Location: Chrysler Building (EX) =============================== ROCKET LAUNCHERS =============================== Name: AT4 Attack: 128/128/0 Range: 202/202/0 Bullets: 1/1/0 Rate of Fire: x1 Slots: 0/0 Specials: None Location: Warehouse (D5) Name: AT4-1 Attack: 186/186/0 Range: 232/205/30 Bullets: 1/1/0 Rate of Fire: x1 Slots: 0/0 Specials: None Location: Chrysler Building (EX) Name: LAW80 Attack: 220/200/20 Range: 210/210/0 Bullets: 1/1/0 Rate of Fire: x1 Slots: 0/0 Specials: None Location: Receive from Wayne (300 Junk) ============================================== === 5.2 ARMORS LIST === ============================================== === KEY === Name: This is the armorıs name as it appears in the game. Stats: Numbers in this column represent the armorıs current level of Defense PEnergy, and Critical. Base: Numbers in this column cannot be removed from this piece of armor. Plus: Numbers in this column can be transferred to another piece of armor using a Tool. Defense: This represents how well the armor protects Aya from being damaged. PEnergy: This is how much PEnergy the armor adds to Ayaıs basic PEnergy. Critical: This indicates how well the armor protects against critical attacks. Slots: The first number shows how many slots the piece of armor has when you find it. The second number shows the maximum number of slots the piece of armor can have through modification. Specials: Any special effects the piece of armor may have are listed here. Location: This is where the piece of armor can be found. Because the game randomizes items, you may not always find a weapon in the listed location. However, each weapon will appear in the listed spot when the game decides to drop it in. Also, when you see ³D#², this indicates the day of the game when youıll find the items; plus, ³EX² means that youıll find the item in the EX portion of the game only. For an explanation of the ³300 Junk², read the secrets section of this guide. NAME: DEFENSE: Stats/Base/Plus PENERGY Stats/Base/Plus CRITICAL: Stats/Base/Plus SLOTS: SPECIALS: LOCATION: =============================== N TYPE (NORMAL) =============================== NAME: N Vest DEFENSE: 10/9/1 PENERGY: 8/8/0 CRITICAL: 13/13/0 SLOTS: 2/2 SPECIALS: None LOCATION: Starting armor NAME: N Protector DEFENSE: 12/11/1 PENERGY: 9/9/0 CRITICAL: 18/16/2 SLOTS: 3/4 SPECIALS: None LOCATION: Carnegie Hall (D1) NAME: N Jacket DEFENSE: 35/34/1 PENERGY: 29/28/1 CRITICAL: 19/19/0 SLOTS: 3/5 SPECIALS: None LOCATION: NYPD #17 Precinct (D3) NAME: N Suit DEFENSE: 44/43/1 PENERGY: 36/35/1 CRITICAL: 23/22/1 SLOTS: 2/6 SPECIALS: None LOCATION: Museum (D5) =============================== KV TYPE (KEVLAR) =============================== NAME: Kv Vest 1 DEFENSE: 20/19/1 PENERGY: 12/11/1 CRITICAL: 15/15/0 SLOTS: 2/2 SPECIALS: None LOCATION: Carnegie Hall Sewers (Boss/D1) NAME: Kv Protector DEFENSE: 41/40/1 PENERGY: 33/32/1 CRITICAL: 20/18/2 SLOTS: 2/2 SPECIALS: None LOCATION: Chrysler Building (EX) NAME: Kv Jacket DEFENSE: 46/46/0 PENERGY: 45/45/0 CRITICAL: 21/21/0 SLOTS: 2/3 SPECIALS: None LOCATION: Chrysler Building (EX) NAME: Kv Suit 1 DEFENSE: 56/55/1 PENERGY: 56/56/0 CRITICAL: 28/27/1 SLOTS: 2/3 SPECIALS: None LOCATION: Chrysler Building (EX) NAME: Kv Armor 1 DEFENSE: 70/69/1 PENERGY: 68/67/1 CRITICAL: 32/30/2 SLOTS: 2/3 SPECIALS: None LOCATION: Chrysler Building (EX) =============================== CM TYPE (CHEMICAL) =============================== NAME: Cm Vest 1 DEFENSE: 16/15/1 PENERGY: 16/16/0 CRITICAL: 11/10/1 SLOTS: 2/2 SPECIALS: Auto Heal LOCATION: NYPD #17 District (D2) NAME: Cm Vest 2 DEFENSE: 31/30/1 PENERGY: 23/21/2 CRITICAL: 35/33/2 SLOTS: 2/2 SPECIALS: Auto Heal LOCATION: NYPD #17 District (D3) NAME: Cm Protector DEFENSE: 37/36/1 PENERGY: 48/48/0 CRITICAL: 31/29/2 SLOTS: 3/3 SPECIALS: Auto Heal LOCATION: Warehouse (D5) NAME: Cm Jacket DEFENSE: 42/42/0 PENERGY: 50/48/2 CRITICAL: 33/32/1 SLOTS: 2/3 SPECIALS: Auto Heal LOCATION: Chrysler Building (EX) NAME: Cm Suit 1 DEFENSE: 52/52/0 PENERGY: 58/57/1 CRITICAL: 35/35/0 SLOTS: 3/4 SPECIALS: Auto Cure LOCATION: Chrysler Building (EX) NAME: Cm Armor 1 DEFENSE: 52/52/0 PENERGY: 56/55/1 CRITICAL: 38/37/1 SLOTS: 4/4 SPECIALS: Auto Heal and Auto Cure LOCATION: Chrysler Building (EX) NAME: Cm Armor 2 DEFENSE: 89/88/1 PENERGY: 97/96/1 CRITICAL: 41/41/0 SLOTS: 5/6 SPECIALS: PE Light and Attack Down LOCATION: Chrysler Building (EX) =============================== SP TYPE (SPECTRA) =============================== NAME: Sp Vest 1 DEFENSE: 22/20/2 PENERGY: 50/49/1 CRITICAL: 19/18/1 SLOTS: 2/3 SPECIALS: None LOCATION: Central Park (D2) NAME: Sp Vest 2 DEFENSE: 50/49/1 PENERGY: 41/41/0 CRITICAL: 25/24/1 SLOTS: 2/3 SPECIALS: None LOCATION: Chrysler Building (EX) NAME: Sp Jacket DEFENSE: 35/35/0 PENERGY: 30/29/1 CRITICAL: 26/26/0 SLOTS: 2/3 SPECIALS: None LOCATION: Hospital (D4) NAME: Sp Protector DEFENSE: 39/38/1 PENERGY: 23/23/0 CRITICAL: 26/26/0 SLOTS: 2/3 SPECIALS: None LOCATION: Warehouse (D5) NAME: Sp Suit 1 DEFENSE: 60/58/2 PENERGY: 52/52/0 CRITICAL: 29/29/0 SLOTS: 2/4 SPECIALS: None LOCATION: Chrysler Building (EX) NAME: Sp Armor 1 DEFENSE: 75/75/0 PENERGY: 70/69/1 CRITICAL: 33/32/1 SLOTS: 2/6 SPECIALS: None LOCATION: Chrysler Building (EX) NAME: Sp Armor 2 DEFENSE: 87/86/1 PENERGY: 80/79/1 CRITICAL: 40/39/1 SLOTS: 2/6 SPECIALS: Attack Up LOCATION: Chrysler Building (EX) =============================== SV TYPE (SURVIVAL) =============================== NAME: Sv Vest 1 DEFENSE: 19/18/1 PENERGY: 16/14/2 CRITICAL: 19/19/0 SLOTS: 2/4 SPECIALS: Inventory Bonus (+1) LOCATION: Central Park (D2) NAME: Sv Protector DEFENSE: 39/38/1 PENERGY: 36/35/1 CRITICAL: 30/30/0 SLOTS: 2/5 SPECIALS: Inventory Bonus (+1) LOCATION: Museum (D5) NAME: Sv Jacket DEFENSE: 42/42/0 PENERGY: 40/38/2 CRITICAL: 33/33/0 SLOTS: 2/3 SPECIALS: Inventory Bonus (+1) LOCATION: Chrysler Building (EX) NAME: Sv Suit 1 DEFENSE: 47/46/1 PENERGY: 42/42/0 CRITICAL: 40/38/2 SLOTS: 3/6 SPECIALS: Inventory Bonus (+2) LOCATION: Chrysler Building (EX) NAME: Sv Suit 2 DEFENSE: 52/51/1 PENERGY: 45/45/0 CRITICAL: 41/41/0 SLOTS: 3/8 SPECIALS: Inventory Bonus (+2) LOCATION: Chrysler Building (EX) NAME: Sv Armor 1 DEFENSE: 66/65/1 PENERGY: 62/62/0 CRITICAL: 47/45/2 SLOTS: 2/8 SPECIALS: Inventory Bonus (+4) LOCATION: Chrysler Building (EX) NAME: Sv Armor 2 DEFENSE: 79/78/1 PENERGY: 70/69/1 CRITICAL: 49/48/1 SLOTS: 4/9 SPECIALS: Inventory Bonus (+4) LOCATION: Chrysler Building (EX) =============================== B TYPE (BIO) =============================== NAME: B Vest 1 DEFENSE: 30/29/1 PENERGY: 35/35/0 CRITICAL: 20/20/0 SLOTS: 2/4 SPECIALS: Anti-Poison LOCATION: Hospital (D4) NAME: B Protector DEFENSE: 33/32/1 PENERGY: 38/38/0 CRITICAL: 23/22/1 SLOTS: 2/3 SPECIALS: Anti-Stiffness LOCATION: Subway (D4) NAME: B Jacket 1 DEFENSE: 44/43/2 PENERGY: 49/48/1 CRITICAL: 28/27/1 SLOTS: 3/4 SPECIALS: Anti-Poison LOCATION: Museum (D5) NAME: B Jacket 2 DEFENSE: 55/55/0 PENERGY: 62/61/1 CRITICAL: 32/30/2 SLOTS: 2/5 SPECIALS: Anti-Darkness LOCATION: Chrysler Building (EX) NAME: B Suit 1 DEFENSE: 48/48/0 PENERGY: 55/54/1 CRITICAL: 27/27/0 SLOTS: 3/4 SPECIALS: Anti-Darkness, Anti-Poison, and Anti-Stiffness LOCATION: Chrysler Building (EX) NAME: B Suit 2 DEFENSE: 70/69/1 PENERGY: 76/75/1 CRITICAL: 34/34/0 SLOTS: 2/6 SPECIALS: Anti-Confusion, AT Down LOCATION: Chrysler Building (EX) NAME: B Armor DEFENSE: 85/85/0 PENERGY: 86/86/0 CRITICAL: 45/45/0 SLOTS: 6/6 SPECIALS: Anti-Poison, Anti-Stiffness, and Attack Down LOCATION: Chrysler Building (EX) =============================== CR TYPE (CERAMICS) =============================== NAME: Cr Protector DEFENSE: 41/39/2 PENERGY: 43/41/2 CRITICAL: 26/25/1 SLOTS: 2/4 SPECIALS: HP Up and AT Slow LOCATION: Chinatown Sewers (D5) NAME: Cr Jacket DEFENSE: 44/43/1 PENERGY: 45/45/0 CRITICAL: 34/33/1 SLOTS: 4/7 SPECIALS: None LOCATION: Chrysler Building (EX) NAME: Cr Vest 1 DEFENSE: 29/27/2 PENERGY: 24/24/0 CRITICAL: 30/29/1 SLOTS: 2/3 SPECIALS: None LOCATION: Soho (D3) NAME: Cr Vest 2 DEFENSE: 46/45/1 PENERGY: 43/42/1 CRITICAL: 31/31/0 SLOTS: 2/4 SPECIALS: None LOCATION: Museum, 2nd Floor (D5) NAME: Cr Suit 1 DEFENSE: 65/65/0 PENERGY: 68/67/1 CRITICAL: 39/37/2 SLOTS: 4/5 SPECIALS: HP Up and AT Slow LOCATION: Chrysler Building (EX) NAME: Cr Armor 1 DEFENSE: 92/91/1 PENERGY: 90/89/1 CRITICAL: 43/42/1 SLOTS: 5/7 SPECIALS: HP Up, AT Slow, and Attack Up LOCATION: Chrysler Building (EX) NAME: Cr Armor 2 DEFENSE: 107/106/1 PENERGY: 104/102/2 CRITICAL: 51/48/3 SLOTS: 7/10 SPECIALS: HP Up LOCATION: Chrysler Building (EX) ============================================== === 5.3 ITEM LIST === ============================================== ========================= KEY: Name of Item: Effect ========================= Tool: Moves Equipped Parameter or Effect, stripped item discarded. Super Tool: Moves Equipped Parameter or Effect, stripped item kept. Tool Kit: An unlimited supply of Tools. Super Tool Kit: An unlimited supply of Super Tools. Junk: Broken Item, give to Wayne Super Junk: Special Broken Item, useless Duper Junk: Special Broken Item, useless Ammo Crate: Holds ammunition for guns. Rocket Crate: Holds rockets for rocket launchers. Maeda Crate: Holds cellular ammunition for Maedaıs Gun. Mod Permit: Permit from Baker. Can be used to add a slot to a weapon or a piece of armor. Rocket Ammo: 9 Rockets for Rocket Launcher Trading Card: Normal trading card (serves as Mod Permit) LIST OF RARE TRADING CARDS FOUND IN CHRYSLER BUILDING GSP T Card P38 T Card B-Hawk T Card Kasul T Card PPKS T Card M1 T Card MK5 T Card MP44 T Card BAR T Card MG42 T Card M29 T Card M73 T Card Type38 T Card Type3 T Card Eagle T Card Ammo +6: 6 rounds of ammunition for most guns. Ammo +15: 15 rounds of ammunition for most guns. Ammo +30: 30 rounds of ammunition for most guns. DNA Bullets: Special ammunition for Maedaıs Gun. HEALING ITEMS Medicine 1: Restores 45 HP. Medicine 2: Restores 90 HP. Medicine 3: Restores 180 HP. Medicine 4: Restores 400 HP. Full Cure: Cures all Negative Statuses. Full Recover: Restores all HP. Revive: Restores Life when Aya dies. Cure-P: Cures and Prevents poison. Cure-M: Cures and Prevents stiffness. Cure-D: Cures and Prevents darkness. Cure-C: Cures and Prevents confusion. WEAPON POWER UPS Offense +1: Increases Attack Power by 1. Offense +2: Increases Attack Power by 2. Offense +3: Increases Attack Power by 3. Offense +4: Increases Attack Power by 4. Range +1: Increases Attack Range by 1. Range +2: Increases Attack Range by 2. Range +3: Increases Attack Range by 3. Range +4: Increases Attack Range by 4. Bullet Cap +1: Increases Bullet Capacity by 1. Bullet Cap +2: Increases Bullet Capacity by 2. Bullet Cap +3: Increases Bullet Capacity by 3. Bullet Cap +4: Increases Bullet Capacity by 4. ARMOR POWER UPS PE +1: Increases PE Defense by 1. PE +2: Increases PE Defense by 2. PE +3: Increases PE Defense by 3. PE +4: Increases PE Defense by 4. Defense +1: Increases Defense Power by 1. Defense +2: Increases Defense Power by 2. Defense +3: Increases Defense Power by 3. Defense +4: Increases Defense Power by 4. CR Evade +1: Increases Critical Evasion Percentage by 1. CR Evade +2: Increases Critical Evasion Percentage by 2. CR Evade +3: Increases Critical Evasion Percentage by 3. CR Evade +4: Increases Critical Evasion Percentage by 4. SPECIAL ITEMS Item Name: Usage Location Theater Key: Used to unlock the backstage of Carnegie Hall Carnegie Hall (Corpse) Rehearse Key: Used to unlock the rehearsal room backstage at Carnegie Hall. Carnegie Hall (Melissaıs Diary) Zoo Key: Used to unlock the Central Park Zooıs gate. Central Park Zoo (Desk) Hamaya: Good luck charm from Japan (useless) NYPD #17 (Maeda) Storage Key: Used to unlock the Weapon Storage Room. NYPD #17 Precinct (Interrogation Room) Locker Key: Used to unlock locker in Precinct. NYPD #17 Precinct (Dead Cop) Autopsy Key: Used to unlock the Hospitalıs Autopsy room Hospital (Morgue) Elevator Key: Used to unlock elevator to Hospitalıs roof. Hospital (Sperm Bank) Gate Key: Used to unlock gate in Subway. Subway (Dead cop) Warehouse Key: Used to unlock door in Warehouse. Warehouse Mayoke: Helpful Good Luck Charm (useless) Hospital (Maeda) Fuse 1: used to repair the Hospitalıs fuse box Hospital (basement) Fuse 2: used to repair the Hospitalıs fuse box Hospital (basement) Fuse 3: used to repair the Hospitalıs fuse box Hospital (basement) Blue Cardkey: Used to unlock the blue door in the Hospitalıs basement. Hospital (corpse) Green Cardkey: Used to unlock the green door in the Hospitalıs basement. Hospital (Nurse) Narita: Good Luck Charm (useless) Chinatown (Maeda) Klamp Key: Used to unlock door in Museum. Museum (Klamp) Chrysler Key 1: Used to unlock elevator for floors 1-10 Chrysler Building (10th floor) Chrysler Key 2: Used to unlock elevator for floors 1-20 Chrysler Building (20th floor) Chrysler Key 3: Used to unlock elevator for floors 1-30 Chrysler Building (30th floor) Chrysler Key 4: Used to unlock elevator for floors 1-40 Chrysler Building (40th floor) Chrysler Key 5: Used to unlock elevator for floors 1-50 Chrysler Building (50th floor) Chrysler Key 6: Used to unlock elevator for floors 1-60 Chrysler Building (60th floor) Chrysler Key 7: Used to unlock elevator for floors 1-70 Chrysler Building (7 0th floor) ============================================== === 5.4 ENEMIES LIST === ============================================== [ DAY ONE - RESONANCE ] The enemies in day one are found in Carnegie Hall and the Sewers beneath Carnegie Hall. Rat 12 hp / 21 hp 2 xp Susceptible to poison, easily tranquilized, sensitive to heat, gets confused easily Strategy: The Rat has two attacks, a bite and a flaming attack from it's tail. To avoid the bite, just keep your distance. When you see the Rat charging up for the flame attack, wait and start running away as the flames come towards you. The flames will miss you as they are targetted to the spot you were standing on. Parrot 10 hp / 17 hp 1 xp Susceptible to poison, susceptible to acid, sensitive to cold, objects easily stolen Strategy: The Parrot has a single attack in which it flies up to you and starts to bite you. Just run away as she is slowing down near to you. Make an attack yourself when the Parrot is hanging still in the air. Frog 34 hp / 61 hp 4 xp Sensitive to cold Strategy: Keep your distance when possible keep to the sides and back of the Frog so the tongue attack can't hit you. Has a tendency to hop around so keep track of it and position yourself accordingly. As normal, make your attack when the Frog just made it's attack so it is sitting still. [ DAY TWO - FUSION ] The enemies in day two are found in Central Park. Yellow snake 32 hp / 57 hp 6 xp No weaknesses Strategy: The easiest of the Snakes as it can't poison you and you can walk over it without hurting yourself. Has a bite attack in which it positions itself near you and springs at you. Just run away and watch it bite thin air, then shoot it. Often found together with Red snakes (five or six total enemies together) Red snake 44 hp / 79 hp 8 xp No weaknesses Strategy: The larger of the Snakes, this one can poison you and you can't walk over it without hurting yourself (I think). The attack pattern is the same as the Yellow snake so the strategy is basicly the same. Often found with Yellow snakes. Blue bird 35 hp / 62 hp 6 xp Susceptible to poison Strategy: The Blue bird will flie up to you and bite you if it can. Just run away and wait for the Blue bird to hang in the air, then shoot it. Keep an eye out for the other birds (they usually come in groups) so you don't get caught off-guard by them as you shoot another. Monkey 57 hp / 102 hp 10 xp No weaknesses Strategy: The Monkey can hit you with it's small arm when you are to close and will throw it's sickle-like arm at you if you are at a distance. The sickle follows a circular pattern which can be avoided without too much effort once you know the flight path. Just run out of the way and make an attack yourself. Plant 60 hp / 107 hp 10 xp Sensitive to heat Strategy: The Plant can throw it's branches at you if you are to the front or sides of it, and will release a poison cloud if you are up close. Try to stay to the rear end of the Plant 9just watch the direction it moves in) to be safe. Bear 75 hp / 134 hp 12 xp Sensitive to heat Strategy: The Bear will lunge at you if you are to the front and close to it. When you are some distance away, it will charge up and release streams of lightning towards you. To avoid those, try to get as far away as possible, or get to the sides or back of the Bear. [ DAY THREE - SELECTION ] The enemies in day three are found in New York City Police Department 17th Precinct. Rat 70 hp / 125 hp 26 xp Susceptible to poison, easiliy tranquilized, sensitive to heat, gets confused easily Strategy: Follow the same strategy as the Rats found in day one. The only difference is that this Rat is tougher. Blue bird 35 hp / 62 hp 6 xp Susceptible to poison Strategy: Follow the same strategy as the Blue birds found in day two. There are no differences. Dog-man 98 hp / 176 hp 39 xp No weaknesses Strategy: Will from time to time release a blue wave which will bring down your defence and damages you. The further away you are, the more powerful the wave becomes. Get closer to the Dog-man when this attacks comes out, but when the wave is over, back off to get some distance or you will be attacked with it's claws. Yellow spider 78 hp / 140 hp 20 xp Sensitive to cold, objects easily stolen, gets confused easily Strategy: Can shoot webs from a distance that will slow you down when you get hit. When you are too close, it will bite you. As long as you are not hit, you can out-run this one. Just attack when the Spider made it's own attack. Big dog-man 150 / 269 hp 55 xp No weaknesses Strategy: Larger and tougher version of the smaller Dog-man. The strategy is roughly the same, but you may need to heal as the damage done by this one is larger, and the area in which you fight is very cramped (only one appearance, kind of a mini-boss). [ DAY FOUR - CONCEPTION ] The enemies in day four are found in St. Francis Hospital. Blue slime 88 hp /158 hp 48 xp Susceptible to acid, easily tranquilized, sensitive to heat, objects easily stolen, gets confused easily Strategy: Equip your weapon with the Tranquilizer effect to make fighting these guys easy. Comes in large groups of up to five. They can shoot red balls at you that cause poison, but the range is short. Just keep running to avoid them. Fly-man 110 hp / 197 hp 86 xp Sensitive to cold, poison attack Strategy: Can release a puddle of green fluids around him which will slow you down, just like the spider-webs. Is somewhat effected by the Tranquilizer effect. Keep your distance to be safe from the green fluids. Rat-man 120 hp / 215 hp 92 xp Susceptible to poison, sensitive to heat Strategy: Looks a bit like the Dog-man found in day three, but a bit sleeker in appearance. It can shoot a single bouncing ball of fire from it's tail, that will explode on impact. Just keep running and turning to avoid being hit. Spawn 170 hp / 305 hp 118 xp Sensitive to cold Strategy: Attacks with a orange-red wave that does minimal to no damage, but slows you down. Will periodically release a ball from behind it's head that will bounce around and damage you when you are hit. If the Spawn didn't release the ball yet, target the ball first and then the Spwan itself, otherwise try to kill the Spawn first, as a ball will dissapear after a little while. It is also somewhat weak to the tranquilizer effect. Spawn ball 44 hp / 80 hp 4 xp Susceptible to poison Strategy: See above. Big blue slime 201 hp / 361 hp 60 xp Susceptible to acid, sensitive to heat, objects easily stolen Strategy: Bigger version of the once encountered earlier. This one also shoots red balls to poison you, but not nearly as often as the smaller variants do. It does however jump at you quite often. When the slime is about to jump, run away and it will land where you were standing a moment ago, then shoot it. This one can't be tranquilized. Red spider 152 hp / 273 hp 20 xp Sensitive to cold, objects easily stolen, gets confused easily Strategy: No real strategy here as there is virtually no room to manouver (only one appearance), so grit your teeth and squash this little spider. [ DAY FIVE - LIBERATION ] The enemies in day five are found in China Town, the Sewers beneath China Town, the Subway, Pier No. 3 Warehouse and the American Museum of Natural History. Cat 135 hp / 242 hp 361 xp Sensitive to cold Strategy: They can fire three semi-homing balls of fire from there tail, so once they are coming, run away and make some turns to avoid them. They will also spin around, hurting you when you are close. They also have a bite attack, again only used when you are close to them. Wait for the balls of fire to dissipate, then fire away at them. Red snake 99 hp / 178 hp 287 xp Sensitive to cold, objects easily stolen, gets confused easily Strategy: Follow the same strategy as the Red snakes from day two. The ones in day five are just a little tougher. Bat 112 hp / 201 hp 301 xp Sensitive to heat, objects easily stolen Strategy: They can emit sound waves that will momentarily blind you, but the sound waves can be avoided if there is some room to manouver. Just run away and to the sides, keeping an eye out for other possible sound waves from other Bats. If there is no room to manouver, just get away from the Bat as far as possible. Once the sound wave is gone, close in and fire away, but back away after your turn. The Bat is sometimes tranquilized, but only for a very short while. Blue frog 153 hp 275 hp 425 xp Sensitive to heat Strategy: Basically the same as the Frogs from day one, but they are tougher and their tongue attack also causes a Def. Down so kill it as quickly as you can to avoid a lot of damage. Try to keep your distance and never stay directly in front of it if this can be avoided. Sometimes the Frog will jump high and after a short while, land on top of you doing considerable damage. Keep track of it's shadow, and go stand somewhere else if possible. Crocodile 215 hp / 386 hp 522 xp Sensitive to heat Strategy: These guys are the same as the Carnegie Hall Sewer boss, but it has only one target (but there are two Crocodiles, one appearance only). The strategy is roughly the same, that is try to stay to the back and sides of the Crocodile. Mole 161 / 289 hp 462 xp Sensitive to heat, sensitive to cold Strategy: Tends to burrow a lot, so time your shots well. Don't come to close ot it will rake it's claws at you (twice in succession most of the time). Take a shot when you see him coming to the surface, else the Mole will be burrowed again before you can fire. Rat 215 hp / 386 hp 135 xp No weaknesses Strategy: This rat can really pack a puch with it's flame balls and it's bite. try to stay to the back and to the sides, and the balls of fire can be dodged with easy. Don't come to close or you will take a nast bite. It can be poisoned. Yellow spider 242 hp / 435 hp 185 xp Sensitive to heat Strategy: Like the other spiders, it can fire webs that slow you down. Also has a nast bite when you come to close. Try to stay away a distance and when it starts to fire it's web, run sideways to avoid it. Just don't step in it later on. Velociraptor 280 hp / 503 hp 1530 xp Sensitive to cold Strategy: Has only one attack, in which it lunges at you and tries to take a bite out of you. Does moderate damage and can only be avoided if you are already running to the sides when the attack comes out. At all times try to stay behind and besides this one. It can be poisoned. Chameleon 200 hp / 359 hp 896 xp Susceptible to poison, objects easily stolen Strategy: It jumps around a lot, and when it is near to you it flings it tongue at you for some damage. Always keep running and keep your distance away, because these critters are fairly quick. Scorpion 430 hp / 773 hp 2036 xp No weaknesses Strategy: The Scorpion has three attacks. The first two are close combat attacks, one with the tail and one with it's pincers. To avoid the tail, just stick to it's sides. To avoid the pincers, stay some distance away from him, even from the sides. The third attack is a purple cloud of poison that swirls around the room, and is a little harder to dodge (try to squeeze into the furthest corner). Luckely, the damage is bearable. Try to keep to the sides, as the purple stream can't reach there. The Scorpion can be poisoned. Armadillo 240 hp / 431 hp 1202 xp Sensitive to cold Strategy: The main form of attack is rolling into you, damaging you and making you loose your attack in the proces. When you see them jumping up, run sideways to avoid being hit. They can be tranquilized and poisoned. Pterodactylus 320 hp / 575 hp 1829 xp No weaknesses Strategy: You can walk right under it without getting hurt. This is a great way of avoiding it's breath attacks, one of which can cause darkness. It will also sometimes rake at you with it's claws, so don't stay right under it. ========================================== == 6.0 OTHER MISC. STUFF == ========================================== ____ _ _ _ __ __ | _ \ __ _ | | __ _ __| (_) ___ ___ | \/ | __ _ _ __ | | | |/ _` | | | / _` |/ _` | |/ _ \/ __| | |\/| |/ _` | '_ \ | |_| | (_| | | |__| (_| | (_| | | __/\__ \ | | | | (_| | | | | |____/ \__,_| |_____\__,_|\__,_|_|\___||___/ |_| |_|\__,_|_| |_| Name: Steve McFadden E-Mail: mcfaddensteve@netscape.net, webmaster@wrestlingcolumns2000.com My Web Pages Links: http://gamereviewers.cjb.net http://stephaniemcmahon.freeservers.com http://www.wrestlingcolumns2000.com http://www.reviewcritique.cjb.net htp://smcfadden.freeservers.com GameFAQs Contributor Page Link: http://www.gamefaqs.com/features/recognition/2134.html GameFAQs alias: DaLadiesMan (formerly known as SmcFadden, I changed it though) Yahoo Messenger: nicklacheysnightmare, mcfaddenvg or ilovestephmcmahon (same account, different profiles) AOL/AIM: McFaddenDaMan MSN Messenger: neverforgotaboutdre@hotmail.com TOTALS as of 9/30/00 Reviews: 377 FAQs: this was my 43rd, I now have 44. Feel free to message me on any of my messengers.. just tell me you are messaging me about my FAQ and I will definitely answer you as quick as I possibly can! ============== 6.1 LINKS ============== http://www.gamefaqs.com : GameFAQs http://vgstrategies.about.com http://gamereviewers.cjb.net http://stephaniemcmahon.freeservers.com http://www.geocities.com/ultimaweapon2k : Final Fantasy Chamber if you see this guide on a site like Cheat Code Central, let me know ASAP, especially Cheat Code Central, because they have not earned the right to host these guides, especially after hosting some of my other ones without my permission! ================ 6.2 CREDITS ================ -Square Soft for making such a wonderful game. -Sony for publishing the game -Game FAQs for posting this guide (hopefully) -Me, for writing this guide. -DBlake (iamnothing) for giving me moral support ^_^ -To all the great writers at GameFAQs -The usual suspects (you know who you are) -The official PE Strategy Guide, by Prima Games, for some of the boss help. -Taerm (taerm@yahoo.com) for providing some of the items located in chests. And yse, I did ³borrow² his St Francis Hospitalıs and Day 5walkthrough somewhat.. if anyone wants me to change it, or has any complaints, let me know and I will replay through the game to change the section. -How Kwang Kee (howkw@hotmail.com) ­ Major thanks go out to him, as he let me use his whole EX mode guide for my guide!! -Neelon Rokk neelonrokk@dolfijn.nl for the very helpful monster list. Much appreciation! ================== 6.3 MY OTHER WORKS ================== http://www.gamefaqs.com/features/recognition/2134.html Reviews: 375 FAQs: 43 ----------------------------- WWF ATTITUDE Character Guides ----------------------------- Al Snow D-Lo Brown Godfather Triple H X-Pac -------------------------------------- WWF Wrestlemania 2000 Character Guides -------------------------------------- Big Show Blue Meanie Chyna Debra Gerald Brisco Ivory Jacqueline Jerry Lawler Jim Ross Pat Patterson Paul Bearer Stephanie McMahon Terri Tori -------------------- WWF Smackdown Guides -------------------- Al Snow Buh Buh Ray Dudley Complete Guide D-Von Dudley Dudley Boyz D-Lo Brown Finisher Move Guide Godfather Hardcore Holly Test Triple H X-Pac ------------------------------ Nintendo Entertainment System ------------------------------ Dragon Warrior Festerıs Quest Yo! Noid ----------------- Sega Genesis ----------------- Phantasy Star 4 Shop Guide ------------------- Super Nintendo Sony Playstation ------------------- Final Fantasy 5 Boss Guide -------------------- Sony Playstation -------------------- NHL '99 Complete Guide Parasite Eve Boss Guide Parasite Eve Complete Guide WCW vs. the World Complete FAQ/Move List ------------------------------- My Guides will only be found on ------------------------------- http://www.gamefaqs.com : GameFAQs http://vgstrategies.about.com http://gamereviewers.cjb.net http://stephaniemcmahon.freeservers.com http://www.geocities.com/ultimaweapon2k : Final Fantasy Chamber http://www.psxpower.com thereıs some more too.. but I forget at the moment if you see this guide on a site like Cheat Code Central, let me know ASAP, especially Cheat Code Central, because they have not earned the right to host these guides, especially after hosting some of my other ones without my permission! =================== 6.4 MY FUTURE PLANS =================== FAQS -Parasite Eve 2 (PSX) Spoiler-Free Walkthrough -Legend of Legaia (PSX) Complete Guide -Legend of Dragoon (PSX) Spoiler-Free Walkthrough REVIEWS -Updating more of my review contest reviews -Mario Tennis, Tales of Destiny, Chrono Cross, Parasite Eve 2 CODES, GAME SAVES, ETC. -Some here and there, not much though. ========================================== == 7.0 CONCLUSION == ========================================== ========================================== == 7.1 MY CLOSING STATEMENT == ========================================== Thanks for reading my (crappy) guide to Parasite Eve! Hope this guide helped you out with a classic game!! Please note that this guide is not finished yet, and to keep track of its status you should check out the revision history section, which follows the authorıs information section. I am going to try my hardest to make sure I complete this guide completely, some of you may know I did not do too well in completing my Yo! Noid and Festerıs Quest guides, which may still be worked on in the future. Feel free to message me on any of my messengers.. just tell me you are messaging me about my FAQ and I will definitely answer you as quick as I possibly can! ========================================== == 7.2 FINISHING STATISTICS == ========================================== Iıll have them posted when I finish the guide :) ANOTHER FAQ FROM... ____ _ _ _ __ __ | _ \ __ _ | | __ _ __| (_) ___ ___ | \/ | __ _ _ __ | | | |/ _` | | | / _` |/ _` | |/ _ \/ __| | |\/| |/ _` | '_ \ | |_| | (_| | | |__| (_| | (_| | | __/\__ \ | | | | (_| | | | | |____/ \__,_| |_____\__,_|\__,_|_|\___||___/ |_| |_|\__,_|_| |_| -Steve Saunders